Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
413 lines
16 KiB
Python
413 lines
16 KiB
Python
# SPDX-FileCopyrightText: 2017-2022 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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./blender.bin --background -noaudio --factory-startup --python tests/python/bl_alembic_io_test.py -- --testdir /path/to/lib/tests/alembic
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"""
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import math
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import pathlib
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import sys
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import tempfile
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import unittest
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import bpy
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args = None
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class AbstractAlembicTest(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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cls.testdir = args.testdir
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def setUp(self):
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self.assertTrue(self.testdir.exists(),
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'Test dir %s should exist' % self.testdir)
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# Make sure we always start with a known-empty file.
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bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "empty.blend"))
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def assertAlmostEqualFloatArray(self, actual, expect, places=6, delta=None):
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"""Asserts that the arrays of floats are almost equal."""
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self.assertEqual(len(actual), len(expect),
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'Actual array has %d items, expected %d' % (len(actual), len(expect)))
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for idx, (act, exp) in enumerate(zip(actual, expect)):
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self.assertAlmostEqual(act, exp, places=places, delta=delta,
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msg='%f != %f at index %d' % (act, exp, idx))
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class SimpleImportTest(AbstractAlembicTest):
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def test_import_cube_hierarchy(self):
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res = bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "cubes-hierarchy.abc"),
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as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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# The objects should be linked to scene.collection in Blender 2.8,
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# and to scene in Blender 2.7x.
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objects = bpy.context.scene.collection.objects
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self.assertEqual(13, len(objects))
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# Test the hierarchy.
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self.assertIsNone(objects['Cube'].parent)
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self.assertEqual(objects['Cube'], objects['Cube_001'].parent)
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self.assertEqual(objects['Cube'], objects['Cube_002'].parent)
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self.assertEqual(objects['Cube'], objects['Cube_003'].parent)
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self.assertEqual(objects['Cube_003'], objects['Cube_004'].parent)
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self.assertEqual(objects['Cube_003'], objects['Cube_005'].parent)
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self.assertEqual(objects['Cube_003'], objects['Cube_006'].parent)
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def test_inherit_or_not(self):
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res = bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "T52022-inheritance.abc"),
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as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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# The objects should be linked to scene.collection in Blender 2.8,
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# and to scene in Blender 2.7x.
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objects = bpy.context.scene.collection.objects
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# ABC parent is top-level object, which translates to nothing in Blender
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self.assertIsNone(objects['locator1'].parent)
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# ABC parent is locator1, but locator2 has "inherits Xforms" = false, which
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# translates to "no parent" in Blender.
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self.assertIsNone(objects['locator2'].parent)
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depsgraph = bpy.context.evaluated_depsgraph_get()
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# Shouldn't have inherited the ABC parent's transform.
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loc2 = depsgraph.id_eval_get(objects['locator2'])
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x, y, z = objects['locator2'].matrix_world.to_translation()
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self.assertAlmostEqual(0, x)
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self.assertAlmostEqual(0, y)
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self.assertAlmostEqual(2, z)
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# ABC parent is inherited and translates to normal parent in Blender.
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self.assertEqual(objects['locator2'], objects['locatorShape2'].parent)
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# Should have inherited its ABC parent's transform.
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locshp2 = depsgraph.id_eval_get(objects['locatorShape2'])
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x, y, z = locshp2.matrix_world.to_translation()
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self.assertAlmostEqual(0, x)
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self.assertAlmostEqual(0, y)
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self.assertAlmostEqual(2, z)
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def test_select_after_import(self):
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# Add a sphere, so that there is something in the scene, selected, and active,
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# before we do the Alembic import.
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bpy.ops.mesh.primitive_uv_sphere_add()
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sphere = bpy.context.active_object
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self.assertEqual('Sphere', sphere.name)
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self.assertEqual([sphere], bpy.context.selected_objects)
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bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "cubes-hierarchy.abc"),
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as_background_job=False)
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# The active object is probably the first one that was imported, but this
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# behaviour is not defined. At least it should be one of the cubes, and
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# not the sphere.
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self.assertNotEqual(sphere, bpy.context.active_object)
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self.assertTrue('Cube' in bpy.context.active_object.name)
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# All cubes should be selected, but the sphere shouldn't be.
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for ob in bpy.data.objects:
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self.assertEqual('Cube' in ob.name, ob.select_get())
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def test_change_path_constraint(self):
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fname = 'cube-rotating1.abc'
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abc = self.testdir / fname
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relpath = bpy.path.relpath(str(abc))
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res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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cube = bpy.context.active_object
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depsgraph = bpy.context.evaluated_depsgraph_get()
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# Check that the file loaded ok.
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bpy.context.scene.frame_set(10)
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cube = depsgraph.id_eval_get(cube)
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x, y, z = cube.matrix_world.to_euler('XYZ')
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self.assertAlmostEqual(x, 0)
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self.assertAlmostEqual(y, 0)
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self.assertAlmostEqual(z, math.pi / 2, places=5)
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# Change path from absolute to relative. This should not break the animation.
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bpy.context.scene.frame_set(1)
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bpy.data.cache_files[fname].filepath = relpath
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bpy.context.scene.frame_set(10)
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cube = depsgraph.id_eval_get(cube)
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x, y, z = cube.matrix_world.to_euler('XYZ')
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self.assertAlmostEqual(x, 0)
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self.assertAlmostEqual(y, 0)
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self.assertAlmostEqual(z, math.pi / 2, places=5)
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# Replace the Alembic file; this should apply new animation.
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bpy.data.cache_files[fname].filepath = relpath.replace('1.abc', '2.abc')
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depsgraph.update()
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cube = depsgraph.id_eval_get(cube)
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x, y, z = cube.matrix_world.to_euler('XYZ')
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self.assertAlmostEqual(x, math.pi / 2, places=5)
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self.assertAlmostEqual(y, 0)
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self.assertAlmostEqual(z, 0)
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def test_change_path_modifier(self):
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fname = 'animated-mesh.abc'
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abc = self.testdir / fname
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relpath = bpy.path.relpath(str(abc))
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res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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plane = bpy.context.active_object
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depsgraph = bpy.context.evaluated_depsgraph_get()
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# Check that the file loaded ok.
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bpy.context.scene.frame_set(6)
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scene = bpy.context.scene
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plane_eval = plane.evaluated_get(depsgraph)
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mesh = plane_eval.to_mesh()
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self.assertAlmostEqual(-1, mesh.vertices[0].co.x)
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self.assertAlmostEqual(-1, mesh.vertices[0].co.y)
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self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z)
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plane_eval.to_mesh_clear()
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# Change path from absolute to relative. This should not break the animation.
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scene.frame_set(1)
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bpy.data.cache_files[fname].filepath = relpath
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scene.frame_set(6)
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plane_eval = plane.evaluated_get(depsgraph)
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mesh = plane_eval.to_mesh()
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self.assertAlmostEqual(1, mesh.vertices[3].co.x)
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self.assertAlmostEqual(1, mesh.vertices[3].co.y)
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self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)
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plane_eval.to_mesh_clear()
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def test_import_long_names(self):
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# This file contains very long names. The longest name is 4047 chars.
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bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "long-names.abc"),
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as_background_job=False)
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self.assertIn('Cube', bpy.data.objects)
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self.assertEqual('CubeShape', bpy.data.objects['Cube'].data.name)
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class VertexColourImportTest(AbstractAlembicTest):
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def test_import_from_houdini(self):
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# Houdini saved "face-varying", and as RGB.
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res = bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "vertex-colours-houdini.abc"),
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as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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ob = bpy.context.active_object
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layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
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# Test some known-good values.
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self.assertAlmostEqualFloatArray(layer.data[0].color, (0, 0, 0, 1.0))
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self.assertAlmostEqualFloatArray(layer.data[98].color, (0.9019607, 0.4745098, 0.2666666, 1.0))
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self.assertAlmostEqualFloatArray(layer.data[99].color, (0.8941176, 0.4705882, 0.2627451, 1.0))
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def test_import_from_blender(self):
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# Blender saved per-vertex, and as RGBA.
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res = bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "vertex-colours-blender.abc"),
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as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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ob = bpy.context.active_object
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layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
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# Test some known-good values.
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self.assertAlmostEqualFloatArray(layer.data[0].color, (1.0, 0.0156862, 0.3607843, 1.0))
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self.assertAlmostEqualFloatArray(layer.data[98].color, (0.0941176, 0.1215686, 0.9137254, 1.0))
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self.assertAlmostEqualFloatArray(layer.data[99].color, (0.1294117, 0.3529411, 0.7529411, 1.0))
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class CameraExportImportTest(unittest.TestCase):
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names = [
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'CAM_Unit_Transform',
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'CAM_Look_+Y',
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'CAM_Static_Child_Left',
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'CAM_Static_Child_Right',
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'Static_Child',
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'CAM_Animated',
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'CAM_Animated_Child_Left',
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'CAM_Animated_Child_Right',
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'Animated_Child',
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]
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def setUp(self):
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self._tempdir = tempfile.TemporaryDirectory()
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self.tempdir = pathlib.Path(self._tempdir.name)
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def tearDown(self):
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# Unload the current blend file to release the imported Alembic file.
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# This is necessary on Windows in order to be able to delete the
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# temporary ABC file.
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bpy.ops.wm.read_homefile(use_empty=True, use_factory_startup=True)
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self._tempdir.cleanup()
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def test_export_hierarchy(self):
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self.do_export_import_test(flatten=False)
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# Double-check that the export was hierarchical.
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objects = bpy.context.scene.collection.objects
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for name in self.names:
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if 'Child' in name:
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self.assertIsNotNone(objects[name].parent)
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else:
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self.assertIsNone(objects[name].parent)
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def test_export_flattened(self):
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self.do_export_import_test(flatten=True)
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# Double-check that the export was flat.
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objects = bpy.context.scene.collection.objects
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for name in self.names:
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self.assertIsNone(objects[name].parent)
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def do_export_import_test(self, *, flatten: bool):
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bpy.ops.wm.open_mainfile(filepath=str(args.testdir / "camera_transforms.blend"))
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abc_path = self.tempdir / "camera_transforms.abc"
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self.assertIn('FINISHED', bpy.ops.wm.alembic_export(
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filepath=str(abc_path),
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flatten=flatten,
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))
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# Re-import what we just exported into an empty file.
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bpy.ops.wm.open_mainfile(filepath=str(args.testdir / "empty.blend"))
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self.assertIn('FINISHED', bpy.ops.wm.alembic_import(filepath=str(abc_path)))
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# Test that the import was ok.
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bpy.context.scene.frame_set(1)
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self.loc_rot_scale('CAM_Unit_Transform', (0, 0, 0), (0, 0, 0))
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self.loc_rot_scale('CAM_Look_+Y', (2, 0, 0), (90, 0, 0))
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self.loc_rot_scale('CAM_Static_Child_Left', (2 - 0.15, 0, 0), (90, 0, 0))
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self.loc_rot_scale('CAM_Static_Child_Right', (2 + 0.15, 0, 0), (90, 0, 0))
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self.loc_rot_scale('Static_Child', (2, 0, 1), (90, 0, 0))
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self.loc_rot_scale('CAM_Animated', (4, 0, 0), (90, 0, 0))
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self.loc_rot_scale('CAM_Animated_Child_Left', (4 - 0.15, 0, 0), (90, 0, 0))
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self.loc_rot_scale('CAM_Animated_Child_Right', (4 + 0.15, 0, 0), (90, 0, 0))
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self.loc_rot_scale('Animated_Child', (4, 0, 1), (90, 0, 0))
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bpy.context.scene.frame_set(10)
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self.loc_rot_scale('CAM_Animated', (4, 1, 2), (90, 0, 25))
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self.loc_rot_scale('CAM_Animated_Child_Left', (3.864053, 0.936607, 2), (90, 0, 25))
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self.loc_rot_scale('CAM_Animated_Child_Right', (4.135946, 1.063392, 2), (90, 0, 25))
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self.loc_rot_scale('Animated_Child', (4, 1, 3), (90, -45, 25))
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def loc_rot_scale(self, name: str, expect_loc, expect_rot_deg):
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"""Assert world loc/rot/scale is OK."""
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objects = bpy.context.scene.collection.objects
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depsgraph = bpy.context.evaluated_depsgraph_get()
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ob_eval = objects[name].evaluated_get(depsgraph)
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actual_loc = ob_eval.matrix_world.to_translation()
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actual_rot = ob_eval.matrix_world.to_euler('XYZ')
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actual_scale = ob_eval.matrix_world.to_scale()
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# Precision of the 'almost equal' comparisons.
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delta_loc = delta_scale = 1e-6
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delta_rot = math.degrees(1e-6)
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self.assertAlmostEqual(expect_loc[0], actual_loc.x, delta=delta_loc)
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self.assertAlmostEqual(expect_loc[1], actual_loc.y, delta=delta_loc)
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self.assertAlmostEqual(expect_loc[2], actual_loc.z, delta=delta_loc)
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self.assertAlmostEqual(expect_rot_deg[0], math.degrees(actual_rot.x), delta=delta_rot)
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self.assertAlmostEqual(expect_rot_deg[1], math.degrees(actual_rot.y), delta=delta_rot)
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self.assertAlmostEqual(expect_rot_deg[2], math.degrees(actual_rot.z), delta=delta_rot)
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# This test doesn't use scale.
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self.assertAlmostEqual(1, actual_scale.x, delta=delta_scale)
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self.assertAlmostEqual(1, actual_scale.y, delta=delta_scale)
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self.assertAlmostEqual(1, actual_scale.z, delta=delta_scale)
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class OverrideLayersTest(AbstractAlembicTest):
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def test_import_layer(self):
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fname = 'cube-base-file.abc'
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fname_layer = 'cube-hi-res.abc'
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abc = self.testdir / fname
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abc_layer = self.testdir / fname_layer
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# We need a cache reader to ensure that the data will be updated after adding a layer.
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res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False, always_add_cache_reader=True)
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self.assertEqual({'FINISHED'}, res)
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# Check that the file loaded ok.
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cube = bpy.context.active_object
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depsgraph = bpy.context.evaluated_depsgraph_get()
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scene = bpy.context.scene
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cube_eval = cube.evaluated_get(depsgraph)
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mesh = cube_eval.to_mesh()
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# The base file should be a default cube.
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self.assertEqual(len(mesh.vertices), 8)
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self.assertEqual(len(mesh.edges), 12)
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self.assertEqual(len(mesh.polygons), 6)
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# Add a layer.
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cache_file = bpy.data.cache_files[fname]
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self.assertEqual(len(cache_file.layers), 0)
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layer = cache_file.layers.new(filepath=str(abc_layer))
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self.assertEqual(len(cache_file.layers), 1)
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self.assertIsNotNone(layer)
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# The layer added a higher res version of the mesh.
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depsgraph = bpy.context.evaluated_depsgraph_get()
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cube_eval = cube.evaluated_get(depsgraph)
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mesh = cube_eval.to_mesh()
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self.assertEqual(len(mesh.vertices), 26)
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self.assertEqual(len(mesh.edges), 48)
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self.assertEqual(len(mesh.polygons), 24)
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# Remove the layer.
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cache_file.layers.remove(layer)
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self.assertEqual(len(cache_file.layers), 0)
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# We should have reverted to the default cube.
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depsgraph = bpy.context.evaluated_depsgraph_get()
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cube_eval = cube.evaluated_get(depsgraph)
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mesh = cube_eval.to_mesh()
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self.assertEqual(len(mesh.vertices), 8)
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self.assertEqual(len(mesh.edges), 12)
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self.assertEqual(len(mesh.polygons), 6)
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def main():
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global args
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import argparse
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if '--' in sys.argv:
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argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
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else:
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argv = sys.argv
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parser = argparse.ArgumentParser()
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parser.add_argument('--testdir', required=True, type=pathlib.Path)
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args, remaining = parser.parse_known_args(argv)
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unittest.main(argv=remaining)
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if __name__ == "__main__":
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main()
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