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b4ccf4562cd423290e40674c87afedfd7e967262
test/source/gameengine/SceneGraph
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Campbell Barton 5d56a901a8 code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
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CMakeLists.txt
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SConscript
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SG_BBox.cpp
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SG_BBox.h
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SG_Controller.cpp
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SG_Controller.h
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SG_DList.h
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SG_IObject.cpp
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SG_IObject.h
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SG_Node.cpp
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SG_Node.h
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SG_ParentRelation.h
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SG_QList.h
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SG_Spatial.cpp
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SG_Spatial.h
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SG_Tree.cpp
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
SG_Tree.h
…
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