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b4ccf4562cd423290e40674c87afedfd7e967262
test
/
source
/
gameengine
/
SceneGraph
History
Campbell Barton
5d56a901a8
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
..
CMakeLists.txt
…
SConscript
…
SG_BBox.cpp
…
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
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SG_DList.h
…
SG_IObject.cpp
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SG_IObject.h
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SG_Node.cpp
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SG_Node.h
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SG_ParentRelation.h
…
SG_QList.h
…
SG_Spatial.cpp
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SG_Spatial.h
…
SG_Tree.cpp
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
SG_Tree.h
…