Files
test/tests/performance/api/device.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

72 lines
2.2 KiB
Python

# SPDX-FileCopyrightText: 2021-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import platform
import subprocess
from typing import List
def get_cpu_name() -> str:
# Get full CPU name.
if platform.system() == "Windows":
return platform.processor()
elif platform.system() == "Darwin":
cmd = ['/usr/sbin/sysctl', "-n", "machdep.cpu.brand_string"]
return subprocess.check_output(cmd).strip().decode('utf-8', 'ignore')
else:
with open('/proc/cpuinfo') as f:
for line in f:
if line.startswith('model name'):
return line.split(':')[1].strip()
return "Unknown CPU"
def get_gpu_device(args: None) -> List:
# Get the list of available Cycles GPU devices.
import bpy
prefs = bpy.context.preferences
cprefs = prefs.addons['cycles'].preferences
result = []
for device_type, _, _, _ in cprefs.get_device_types(bpy.context):
cprefs.compute_device_type = device_type
devices = cprefs.get_devices_for_type(device_type)
index = 0
for device in devices:
if device.type == device_type:
result.append({'type': device.type, 'name': device.name, 'index': index})
index += 1
return result
class TestDevice:
def __init__(self, device_type: str, device_id: str, name: str, operating_system: str):
self.type = device_type
self.id = device_id
self.name = name
self.operating_system = operating_system
class TestMachine:
def __init__(self, env, need_gpus: bool):
operating_system = platform.system()
self.devices = [TestDevice('CPU', 'CPU', get_cpu_name(), operating_system)]
self.has_gpus = need_gpus
if need_gpus and env.blender_executable:
gpu_devices, _ = env.run_in_blender(get_gpu_device, {})
for gpu_device in gpu_devices:
device_type = gpu_device['type']
device_name = gpu_device['name']
device_id = gpu_device['type'] + "_" + str(gpu_device['index'])
self.devices.append(TestDevice(device_type, device_id, device_name, operating_system))
def cpu_device(self) -> TestDevice:
return self.devices[0]