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b51590d55df4b013a0becf9977eddb33206276ba
test/source
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Campbell Barton b51590d55d code cleanup: bmesh subdivide code - BM_mesh_esubdivideflag() & "esubd" bmesh operator was passing a flag about in a fairly confusing way.
since we will eventually have python bmesh operator access better expose this as multiple booleans.

remove remaining editbutflag's
2012-04-23 03:43:02 +00:00
..
blender
code cleanup: bmesh subdivide code - BM_mesh_esubdivideflag() & "esubd" bmesh operator was passing a flag about in a fairly confusing way.
2012-04-23 03:43:02 +00:00
blenderplayer
Fix blenderplayer build, added stub.
2012-04-17 16:51:10 +00:00
creator
make scanfill threadsafe (wasnt threadsafe before BMesh merge but before the merge it didn't need to be) - now rendering uses its better if its threadsafe.
2012-04-16 06:48:57 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
Missed this file in my last commit.
2012-04-22 04:01:14 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
rename Mesh.uv_loop_layers --> uv_layers
2012-04-22 23:51:50 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
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