Files
test/source/blender/include/BIF_butspace.h
Peter Schlaile 237ba0291a == Sequencer ==
Moved N-keys dialog into panel (sub panel of "Scene")
_much_ better :)

Since UI-code isn't directly my main field of coding, please check
thoroughly...
2007-12-26 16:07:16 +00:00

142 lines
3.3 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_BUTSPACE_H
#define BIF_BUTSPACE_H
/* all internal/external calls and event codes for buttons space */
/* should be split in 2 parts... */
struct Base;
struct ID;
/* external, butspace.c */
extern void do_butspace(unsigned short event);
extern void redraw_test_buttons(struct Object *new);
extern char *image_type_pup(void);
/* buttons_editing.c */
extern void validate_editbonebutton_cb(void *bonev, void *namev);
/* buts->mainb old */
#define BUTS_VIEW 0
#define BUTS_LAMP 1
#define BUTS_MAT 2
#define BUTS_TEX 3
#define BUTS_ANIM 4
#define BUTS_WORLD 5
#define BUTS_RENDER 6
#define BUTS_EDIT 7
#define BUTS_GAME 8
#define BUTS_FPAINT 9
#define BUTS_RADIO 10
#define BUTS_SCRIPT 11
#define BUTS_SOUND 12
#define BUTS_CONSTRAINT 13
#define BUTS_EFFECTS 14
/* warning: the values of these defines are used in sbuts->tabs[7] */
/* buts->mainb new */
#define CONTEXT_SCENE 0
#define CONTEXT_OBJECT 1
#define CONTEXT_TYPES 2
#define CONTEXT_SHADING 3
#define CONTEXT_EDITING 4
#define CONTEXT_SCRIPT 5
#define CONTEXT_LOGIC 6
/* buts->tab new */
#define TAB_SHADING_MAT 0
#define TAB_SHADING_TEX 1
#define TAB_SHADING_RAD 2
#define TAB_SHADING_WORLD 3
#define TAB_SHADING_LAMP 4
#define TAB_OBJECT_OBJECT 0
#define TAB_OBJECT_PHYSICS 1
#define TAB_OBJECT_PARTICLE 2
#define TAB_SCENE_RENDER 0
#define TAB_SCENE_WORLD 1
#define TAB_SCENE_ANIM 2
#define TAB_SCENE_SOUND 3
#define TAB_SCENE_SEQUENCER 4
/* buts->scaflag */
#define BUTS_SENS_SEL 1
#define BUTS_SENS_ACT 2
#define BUTS_SENS_LINK 4
#define BUTS_CONT_SEL 8
#define BUTS_CONT_ACT 16
#define BUTS_CONT_LINK 32
#define BUTS_ACT_SEL 64
#define BUTS_ACT_ACT 128
#define BUTS_ACT_LINK 256
/* buttons grid */
#define PANELX 320
#define PANELY 0
#define PANELW 318
#define PANELH 204
#define BUTW1 300
#define BUTW2 145
#define BUTW3 93
#define BUTW4 67
#define ICONBUTW 20
#define BUTH 22
#define YSPACE 6
#define XSPACE 10
#define PANEL_YMAX 210
#define PANEL_XMAX 310
#define X1CLM1 10
#define X2CLM1 X1CLM1
#define X2CLM2 165
#define X3CLM1 X1CLM1
#define X3CLM2 113
#define X3CLM3 217
#define X4CLM1 X1CLM1
#define X4CLM2 77
#define X4CLM3 165
#define X4CLM4 232
#endif