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Sergey Sharybin b5d900c272 Color management: Skip doing float->rect conversion twice when rendering animation
This is something what IMB_colormanagement_imbuf_for_write() is intended to do.

Gives around 40% speedup in test wile with OpenGL render and about 20% when
rendering simple cube scene animation.
2015-11-16 16:43:45 +05:00
..
2015-10-08 10:09:58 +02:00
2015-11-12 18:54:26 +11:00