Files
test/extern/draco/src/draco-compressor.cpp
Jim Eckerlein b85e93b24e Fix bug in Draco encoding for glTF, files are now smaller
Data was not quantified properly. It also lets the library choose the suitable
encoding method rather than forcing it to use the edgebreaker method.

Differential Revision: https://developer.blender.org/D6183
2019-11-05 15:38:02 +01:00

346 lines
9.5 KiB
C++

/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Implemententation for the Draco exporter from the C++ side.
*
* The python side uses the CTypes libary to open the DLL, load function
* pointers add pass the data to the compressor as raw bytes.
*
* The compressor intercepts the regular GLTF exporter after data has been
* gathered and right before the data is converted to a JSON representation,
* which is going to be written out.
*
* The original uncompressed data is removed and replaces an extension,
* pointing to the newly created buffer containing the compressed data.
*
* @author Jim Eckerlein <eckerlein@ux3d.io>
* @date 2019-01-15
*/
#include <iostream>
#include <fstream>
#include <memory>
#include <sstream>
#include "draco/mesh/mesh.h"
#include "draco/point_cloud/point_cloud.h"
#include "draco/core/vector_d.h"
#include "draco/io/mesh_io.h"
#include "draco/compression/encode.h"
#if defined(_MSC_VER)
#define DLL_EXPORT(retType) extern "C" __declspec(dllexport) retType __cdecl
#else
#define DLL_EXPORT(retType) extern "C" retType
#endif
const char *logTag = "DRACO-COMPRESSOR";
/**
* This tuple is opaquely exposed to Python through a pointer.
* It encapsulates the complete current compressor state.
*
* A single instance is only intended to compress a single primitive.
*/
struct DracoCompressor {
/**
* All positions, normals and texture coordinates are appended to this mesh.
*/
draco::Mesh mesh;
/**
* One data buffer per attribute.
*/
std::vector<std::unique_ptr<draco::DataBuffer>> buffers;
/**
* The buffer the mesh is compressed into.
*/
draco::EncoderBuffer encoderBuffer;
/**
* The id Draco assigns to the position attribute.
* Required to be reported in the GLTF file.
*/
uint32_t positionAttributeId = (uint32_t) -1;
/**
* The id Draco assigns to the normal attribute.
* Required to be reported in the GLTF file.
*/
uint32_t normalAttributeId = (uint32_t) -1;
/**
* The ids Draco assigns to the texture coordinate attributes.
* Required to be reported in the GLTF file.
*/
std::vector<uint32_t> texCoordAttributeIds;
/**
* Level of compression [0-10].
* Higher values mean slower encoding.
*/
uint32_t compressionLevel = 7;
uint32_t quantizationBitsPosition = 14;
uint32_t quantizationBitsNormal = 10;
uint32_t quantizationBitsTexCoord = 12;
};
draco::GeometryAttribute createAttribute(
draco::GeometryAttribute::Type type,
draco::DataBuffer &buffer,
uint8_t components
) {
draco::GeometryAttribute attribute;
attribute.Init(
type,
&buffer,
components,
draco::DataType::DT_FLOAT32,
false,
sizeof(float) * components,
0
);
return attribute;
}
DLL_EXPORT(DracoCompressor *) createCompressor() {
return new DracoCompressor;
}
DLL_EXPORT(void) setCompressionLevel(
DracoCompressor *compressor,
uint32_t compressionLevel
) {
compressor->compressionLevel = compressionLevel;
}
DLL_EXPORT(void) setPositionQuantizationBits(
DracoCompressor *compressor,
uint32_t quantizationBitsPosition
) {
compressor->quantizationBitsPosition = quantizationBitsPosition;
}
DLL_EXPORT(void) setNormalQuantizationBits(
DracoCompressor *compressor,
uint32_t quantizationBitsNormal
) {
compressor->quantizationBitsNormal = quantizationBitsNormal;
}
DLL_EXPORT(void) setTexCoordQuantizationBits(
DracoCompressor *compressor,
uint32_t quantizationBitsTexCoord
) {
compressor->quantizationBitsTexCoord = quantizationBitsTexCoord;
}
DLL_EXPORT(bool) compress(
DracoCompressor *compressor
) {
printf("%s: Compressing primitive:\n", logTag);
printf("%s: Compression level [0-10]: %d\n", logTag, compressor->compressionLevel);
printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsPosition);
printf("%s: Normal quantization bits: %d\n", logTag, compressor->quantizationBitsNormal);
printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsTexCoord);
draco::Encoder encoder;
encoder.SetSpeedOptions(10 - compressor->compressionLevel, 10 - compressor->compressionLevel);
encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, compressor->quantizationBitsPosition);
encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, compressor->quantizationBitsNormal);
encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, compressor->quantizationBitsTexCoord);
draco::Status result = encoder.EncodeMeshToBuffer(compressor->mesh, &compressor->encoderBuffer);
if(!result.ok()) {
printf("%s: Could not compress mesh: %s\n", logTag, result.error_msg());
return false;
}
else {
return true;
}
}
/**
* Returns the size of the compressed data in bytes.
*/
DLL_EXPORT(uint64_t) compressedSize(
DracoCompressor *compressor
) {
return compressor->encoderBuffer.size();
}
/**
* Copies the compressed mesh into the given byte buffer.
* @param[o_data] A Python `bytes` object.
*
*/
DLL_EXPORT(void) copyToBytes(
DracoCompressor *compressor,
uint8_t *o_data
) {
memcpy(o_data, compressor->encoderBuffer.data(), compressedSize(compressor));
}
DLL_EXPORT(uint32_t) getPositionAttributeId(
DracoCompressor *compressor
) {
return compressor->positionAttributeId;
}
DLL_EXPORT(uint32_t) getNormalAttributeId(
DracoCompressor *compressor
) {
return compressor->normalAttributeId;
}
DLL_EXPORT(uint32_t) getTexCoordAttributeIdCount(
DracoCompressor *compressor
) {
return (uint32_t) compressor->texCoordAttributeIds.size();
}
DLL_EXPORT(uint32_t) getTexCoordAttributeId(
DracoCompressor *compressor,
uint32_t index
) {
return compressor->texCoordAttributeIds[index];
}
/**
* Releases all memory allocated by the compressor.
*/
DLL_EXPORT(void) disposeCompressor(
DracoCompressor *compressor
) {
delete compressor;
}
template<class T>
void setFaces(
draco::Mesh &mesh,
int numIndices,
T *indices
) {
mesh.SetNumFaces((size_t) numIndices / 3);
for (int i = 0; i < numIndices; i += 3)
{
const auto a = draco::PointIndex(indices[i]);
const auto b = draco::PointIndex(indices[i + 1]);
const auto c = draco::PointIndex(indices[i + 2]);
mesh.SetFace(draco::FaceIndex((uint32_t) i), {a, b, c});
}
}
DLL_EXPORT(void) setFaces(
DracoCompressor *compressor,
uint32_t numIndices,
uint32_t bytesPerIndex,
void *indices
) {
switch (bytesPerIndex)
{
case 1:
{
setFaces(compressor->mesh, numIndices, (uint8_t *) indices);
break;
}
case 2:
{
setFaces(compressor->mesh, numIndices, (uint16_t *) indices);
break;
}
case 4:
{
setFaces(compressor->mesh, numIndices, (uint32_t *) indices);
break;
}
default:
{
printf("%s: Unsupported index size %d\n", logTag, bytesPerIndex);
break;
}
}
}
void addFloatAttribute(
DracoCompressor *compressor,
draco::GeometryAttribute::Type type,
uint32_t count,
uint8_t componentCount,
float *source
) {
auto buffer = std::make_unique<draco::DataBuffer>();
const auto attribute = createAttribute(type, *buffer, componentCount);
const auto id = (const uint32_t) compressor->mesh.AddAttribute(attribute, false, count);
compressor->mesh.attribute(id)->SetIdentityMapping();
switch (type)
{
case draco::GeometryAttribute::POSITION:
compressor->positionAttributeId = id;
break;
case draco::GeometryAttribute::NORMAL:
compressor->normalAttributeId = id;
break;
case draco::GeometryAttribute::TEX_COORD:
compressor->texCoordAttributeIds.push_back(id);
break;
default:
break;
}
for (uint32_t i = 0; i < count; i++)
{
compressor->mesh.attribute(id)->SetAttributeValue(
draco::AttributeValueIndex(i),
source + i * componentCount
);
}
compressor->buffers.emplace_back(std::move(buffer));
}
DLL_EXPORT(void) addPositionAttribute(
DracoCompressor *compressor,
uint32_t count,
float *source
) {
addFloatAttribute(compressor, draco::GeometryAttribute::POSITION, count, 3, source);
}
DLL_EXPORT(void) addNormalAttribute(
DracoCompressor *compressor,
uint32_t count,
float *source
) {
addFloatAttribute(compressor, draco::GeometryAttribute::NORMAL, count, 3, source);
}
DLL_EXPORT(void) addTexCoordAttribute(
DracoCompressor *compressor,
uint32_t count,
float *source
) {
addFloatAttribute(compressor, draco::GeometryAttribute::TEX_COORD, count, 2, source);
}