Data was not quantified properly. It also lets the library choose the suitable encoding method rather than forcing it to use the edgebreaker method. Differential Revision: https://developer.blender.org/D6183
346 lines
9.5 KiB
C++
346 lines
9.5 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Implemententation for the Draco exporter from the C++ side.
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*
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* The python side uses the CTypes libary to open the DLL, load function
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* pointers add pass the data to the compressor as raw bytes.
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*
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* The compressor intercepts the regular GLTF exporter after data has been
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* gathered and right before the data is converted to a JSON representation,
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* which is going to be written out.
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*
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* The original uncompressed data is removed and replaces an extension,
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* pointing to the newly created buffer containing the compressed data.
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*
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* @author Jim Eckerlein <eckerlein@ux3d.io>
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* @date 2019-01-15
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*/
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#include <iostream>
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#include <fstream>
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#include <memory>
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#include <sstream>
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#include "draco/mesh/mesh.h"
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#include "draco/point_cloud/point_cloud.h"
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#include "draco/core/vector_d.h"
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#include "draco/io/mesh_io.h"
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#include "draco/compression/encode.h"
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#if defined(_MSC_VER)
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#define DLL_EXPORT(retType) extern "C" __declspec(dllexport) retType __cdecl
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#else
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#define DLL_EXPORT(retType) extern "C" retType
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#endif
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const char *logTag = "DRACO-COMPRESSOR";
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/**
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* This tuple is opaquely exposed to Python through a pointer.
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* It encapsulates the complete current compressor state.
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*
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* A single instance is only intended to compress a single primitive.
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*/
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struct DracoCompressor {
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/**
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* All positions, normals and texture coordinates are appended to this mesh.
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*/
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draco::Mesh mesh;
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/**
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* One data buffer per attribute.
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*/
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std::vector<std::unique_ptr<draco::DataBuffer>> buffers;
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/**
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* The buffer the mesh is compressed into.
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*/
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draco::EncoderBuffer encoderBuffer;
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/**
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* The id Draco assigns to the position attribute.
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* Required to be reported in the GLTF file.
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*/
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uint32_t positionAttributeId = (uint32_t) -1;
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/**
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* The id Draco assigns to the normal attribute.
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* Required to be reported in the GLTF file.
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*/
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uint32_t normalAttributeId = (uint32_t) -1;
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/**
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* The ids Draco assigns to the texture coordinate attributes.
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* Required to be reported in the GLTF file.
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*/
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std::vector<uint32_t> texCoordAttributeIds;
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/**
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* Level of compression [0-10].
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* Higher values mean slower encoding.
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*/
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uint32_t compressionLevel = 7;
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uint32_t quantizationBitsPosition = 14;
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uint32_t quantizationBitsNormal = 10;
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uint32_t quantizationBitsTexCoord = 12;
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};
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draco::GeometryAttribute createAttribute(
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draco::GeometryAttribute::Type type,
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draco::DataBuffer &buffer,
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uint8_t components
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) {
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draco::GeometryAttribute attribute;
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attribute.Init(
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type,
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&buffer,
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components,
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draco::DataType::DT_FLOAT32,
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false,
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sizeof(float) * components,
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0
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);
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return attribute;
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}
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DLL_EXPORT(DracoCompressor *) createCompressor() {
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return new DracoCompressor;
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}
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DLL_EXPORT(void) setCompressionLevel(
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DracoCompressor *compressor,
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uint32_t compressionLevel
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) {
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compressor->compressionLevel = compressionLevel;
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}
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DLL_EXPORT(void) setPositionQuantizationBits(
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DracoCompressor *compressor,
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uint32_t quantizationBitsPosition
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) {
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compressor->quantizationBitsPosition = quantizationBitsPosition;
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}
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DLL_EXPORT(void) setNormalQuantizationBits(
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DracoCompressor *compressor,
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uint32_t quantizationBitsNormal
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) {
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compressor->quantizationBitsNormal = quantizationBitsNormal;
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}
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DLL_EXPORT(void) setTexCoordQuantizationBits(
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DracoCompressor *compressor,
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uint32_t quantizationBitsTexCoord
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) {
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compressor->quantizationBitsTexCoord = quantizationBitsTexCoord;
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}
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DLL_EXPORT(bool) compress(
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DracoCompressor *compressor
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) {
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printf("%s: Compressing primitive:\n", logTag);
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printf("%s: Compression level [0-10]: %d\n", logTag, compressor->compressionLevel);
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printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsPosition);
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printf("%s: Normal quantization bits: %d\n", logTag, compressor->quantizationBitsNormal);
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printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsTexCoord);
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draco::Encoder encoder;
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encoder.SetSpeedOptions(10 - compressor->compressionLevel, 10 - compressor->compressionLevel);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, compressor->quantizationBitsPosition);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, compressor->quantizationBitsNormal);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, compressor->quantizationBitsTexCoord);
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draco::Status result = encoder.EncodeMeshToBuffer(compressor->mesh, &compressor->encoderBuffer);
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if(!result.ok()) {
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printf("%s: Could not compress mesh: %s\n", logTag, result.error_msg());
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return false;
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}
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else {
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return true;
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}
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}
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/**
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* Returns the size of the compressed data in bytes.
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*/
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DLL_EXPORT(uint64_t) compressedSize(
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DracoCompressor *compressor
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) {
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return compressor->encoderBuffer.size();
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}
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/**
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* Copies the compressed mesh into the given byte buffer.
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* @param[o_data] A Python `bytes` object.
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*
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*/
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DLL_EXPORT(void) copyToBytes(
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DracoCompressor *compressor,
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uint8_t *o_data
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) {
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memcpy(o_data, compressor->encoderBuffer.data(), compressedSize(compressor));
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}
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DLL_EXPORT(uint32_t) getPositionAttributeId(
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DracoCompressor *compressor
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) {
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return compressor->positionAttributeId;
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}
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DLL_EXPORT(uint32_t) getNormalAttributeId(
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DracoCompressor *compressor
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) {
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return compressor->normalAttributeId;
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}
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DLL_EXPORT(uint32_t) getTexCoordAttributeIdCount(
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DracoCompressor *compressor
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) {
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return (uint32_t) compressor->texCoordAttributeIds.size();
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}
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DLL_EXPORT(uint32_t) getTexCoordAttributeId(
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DracoCompressor *compressor,
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uint32_t index
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) {
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return compressor->texCoordAttributeIds[index];
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}
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/**
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* Releases all memory allocated by the compressor.
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*/
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DLL_EXPORT(void) disposeCompressor(
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DracoCompressor *compressor
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) {
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delete compressor;
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}
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template<class T>
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void setFaces(
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draco::Mesh &mesh,
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int numIndices,
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T *indices
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) {
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mesh.SetNumFaces((size_t) numIndices / 3);
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for (int i = 0; i < numIndices; i += 3)
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{
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const auto a = draco::PointIndex(indices[i]);
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const auto b = draco::PointIndex(indices[i + 1]);
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const auto c = draco::PointIndex(indices[i + 2]);
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mesh.SetFace(draco::FaceIndex((uint32_t) i), {a, b, c});
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}
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}
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DLL_EXPORT(void) setFaces(
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DracoCompressor *compressor,
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uint32_t numIndices,
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uint32_t bytesPerIndex,
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void *indices
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) {
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switch (bytesPerIndex)
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{
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case 1:
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{
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setFaces(compressor->mesh, numIndices, (uint8_t *) indices);
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break;
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}
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case 2:
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{
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setFaces(compressor->mesh, numIndices, (uint16_t *) indices);
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break;
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}
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case 4:
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{
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setFaces(compressor->mesh, numIndices, (uint32_t *) indices);
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break;
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}
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default:
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{
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printf("%s: Unsupported index size %d\n", logTag, bytesPerIndex);
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break;
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}
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}
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}
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void addFloatAttribute(
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DracoCompressor *compressor,
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draco::GeometryAttribute::Type type,
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uint32_t count,
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uint8_t componentCount,
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float *source
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) {
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auto buffer = std::make_unique<draco::DataBuffer>();
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const auto attribute = createAttribute(type, *buffer, componentCount);
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const auto id = (const uint32_t) compressor->mesh.AddAttribute(attribute, false, count);
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compressor->mesh.attribute(id)->SetIdentityMapping();
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switch (type)
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{
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case draco::GeometryAttribute::POSITION:
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compressor->positionAttributeId = id;
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break;
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case draco::GeometryAttribute::NORMAL:
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compressor->normalAttributeId = id;
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break;
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case draco::GeometryAttribute::TEX_COORD:
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compressor->texCoordAttributeIds.push_back(id);
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break;
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default:
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break;
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}
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for (uint32_t i = 0; i < count; i++)
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{
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compressor->mesh.attribute(id)->SetAttributeValue(
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draco::AttributeValueIndex(i),
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source + i * componentCount
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);
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}
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compressor->buffers.emplace_back(std::move(buffer));
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}
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DLL_EXPORT(void) addPositionAttribute(
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DracoCompressor *compressor,
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uint32_t count,
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float *source
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) {
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addFloatAttribute(compressor, draco::GeometryAttribute::POSITION, count, 3, source);
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}
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DLL_EXPORT(void) addNormalAttribute(
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DracoCompressor *compressor,
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uint32_t count,
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float *source
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) {
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addFloatAttribute(compressor, draco::GeometryAttribute::NORMAL, count, 3, source);
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}
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DLL_EXPORT(void) addTexCoordAttribute(
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DracoCompressor *compressor,
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uint32_t count,
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float *source
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) {
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addFloatAttribute(compressor, draco::GeometryAttribute::TEX_COORD, count, 2, source);
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}
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