Noticed while looking into oneAPI patch. Seems to be unused, without clear indication why/when it might be needed. Removing the function simplifies adding the new backend. Differential Revision: https://developer.blender.org/D14652
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#ifdef WITH_CUDA
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# include "device/kernel.h"
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# include "device/memory.h"
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# include "device/queue.h"
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# include "device/cuda/util.h"
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CCL_NAMESPACE_BEGIN
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class CUDADevice;
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class device_memory;
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/* Base class for CUDA queues. */
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class CUDADeviceQueue : public DeviceQueue {
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public:
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CUDADeviceQueue(CUDADevice *device);
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~CUDADeviceQueue();
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virtual int num_concurrent_states(const size_t state_size) const override;
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virtual int num_concurrent_busy_states() const override;
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virtual void init_execution() override;
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virtual bool enqueue(DeviceKernel kernel,
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const int work_size,
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DeviceKernelArguments const &args) override;
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virtual bool synchronize() override;
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virtual void zero_to_device(device_memory &mem) override;
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virtual void copy_to_device(device_memory &mem) override;
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virtual void copy_from_device(device_memory &mem) override;
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virtual CUstream stream()
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{
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return cuda_stream_;
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}
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virtual unique_ptr<DeviceGraphicsInterop> graphics_interop_create() override;
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protected:
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CUDADevice *cuda_device_;
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CUstream cuda_stream_;
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void assert_success(CUresult result, const char *operation);
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};
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CCL_NAMESPACE_END
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#endif /* WITH_CUDA */
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