Files
test/source/blender/compositor/nodes/COM_MaskNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

57 lines
1.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. */
#include "COM_MaskNode.h"
#include "COM_MaskOperation.h"
namespace blender::compositor {
MaskNode::MaskNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void MaskNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const RenderData *rd = context.get_render_data();
const float render_size_factor = context.get_render_percentage_as_factor();
NodeOutput *output_mask = this->get_output_socket(0);
const bNode *editor_node = this->get_bnode();
const NodeMask *data = (const NodeMask *)editor_node->storage;
Mask *mask = (Mask *)editor_node->id;
/* Always connect the output image. */
MaskOperation *operation = new MaskOperation();
if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED) {
operation->set_mask_width(data->size_x);
operation->set_mask_height(data->size_y);
}
else if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) {
operation->set_mask_width(data->size_x * render_size_factor);
operation->set_mask_height(data->size_y * render_size_factor);
}
else {
operation->set_mask_width(rd->xsch * render_size_factor);
operation->set_mask_height(rd->ysch * render_size_factor);
}
operation->set_mask(mask);
operation->set_framenumber(context.get_framenumber());
operation->set_feather((bool)(editor_node->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0);
if ((editor_node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editor_node->custom2 > 1) &&
(editor_node->custom3 > FLT_EPSILON)) {
operation->set_motion_blur_samples(editor_node->custom2);
operation->set_motion_blur_shutter(editor_node->custom3);
}
converter.add_operation(operation);
converter.map_output_socket(output_mask, operation->get_output_socket());
}
} // namespace blender::compositor