Files
test/source/blender/freestyle/intern/application/AppCanvas.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

221 lines
4.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "AppCanvas.h"
#include "AppConfig.h"
#include "AppView.h"
#include "Controller.h"
#include "../image/Image.h"
#include "../stroke/StrokeRenderer.h"
#include "../stroke/StyleModule.h"
#include "../system/TimeStamp.h"
#include "../system/StringUtils.h"
namespace Freestyle {
AppCanvas::AppCanvas()
{
_pViewer = nullptr;
_MapsPath = Config::Path::getInstance()->getMapsDir().c_str();
}
AppCanvas::AppCanvas(AppView *iViewer)
{
_pViewer = iViewer;
}
AppCanvas::AppCanvas(const AppCanvas &iBrother) : Canvas(iBrother)
{
_pViewer = iBrother._pViewer;
}
AppCanvas::~AppCanvas()
{
_pViewer = nullptr;
}
void AppCanvas::setViewer(AppView *iViewer)
{
_pViewer = iViewer;
}
int AppCanvas::width() const
{
return _pViewer->width();
}
int AppCanvas::height() const
{
return _pViewer->height();
}
BBox<Vec2i> AppCanvas::border() const
{
return _pViewer->border();
}
float AppCanvas::thickness() const
{
return _pViewer->thickness();
}
BBox<Vec3r> AppCanvas::scene3DBBox() const
{
return _pViewer->scene3DBBox();
}
void AppCanvas::preDraw()
{
Canvas::preDraw();
}
void AppCanvas::init()
{
#if 0
static bool firsttime = true;
if (firsttime) {
_Renderer = new BlenderStrokeRenderer;
if (!StrokeRenderer::loadTextures()) {
cerr << "unable to load stroke textures" << endl;
return;
}
}
#endif
}
void AppCanvas::postDraw()
{
for (unsigned int i = 0; i < _StyleModules.size(); i++) {
if (!_StyleModules[i]->getDisplayed() || !_Layers[i]) {
continue;
}
_Layers[i]->ScaleThickness(thickness());
}
Canvas::postDraw();
}
void AppCanvas::Erase()
{
Canvas::Erase();
}
// Abstract
void AppCanvas::readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const
{
float *rgb = new float[3 * w * h];
memset(rgb, 0, sizeof(float[3]) * w * h);
int xsch = width();
int ysch = height();
if (_pass_diffuse.buf) {
int xmin = border().getMin().x();
int ymin = border().getMin().y();
int xmax = border().getMax().x();
int ymax = border().getMax().y();
int rectx = _pass_diffuse.width;
int recty = _pass_diffuse.height;
float xfac = ((float)rectx) / ((float)(xmax - xmin));
float yfac = ((float)recty) / ((float)(ymax - ymin));
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n",
w,
h,
x,
y,
xsch,
ysch,
xmax - xmin,
ymax - ymin,
rectx,
recty,
(int)(xfac * 100.0f));
}
#endif
int ii, jj;
for (int j = 0; j < h; j++) {
jj = (int)((y - ymin + j) * yfac);
if (jj < 0 || jj >= recty) {
continue;
}
for (int i = 0; i < w; i++) {
ii = (int)((x - xmin + i) * xfac);
if (ii < 0 || ii >= rectx) {
continue;
}
memcpy(rgb + (w * j + i) * 3, _pass_diffuse.buf + (rectx * jj + ii) * 3, sizeof(float[3]));
}
}
}
oImage.setArray(rgb, xsch, ysch, w, h, x, y, false);
}
void AppCanvas::readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const
{
float *z = new float[w * h];
memset(z, 0, sizeof(float) * w * h);
int xsch = width();
int ysch = height();
if (_pass_z.buf) {
int xmin = border().getMin().x();
int ymin = border().getMin().y();
int xmax = border().getMax().x();
int ymax = border().getMax().y();
int rectx = _pass_z.width;
int recty = _pass_z.height;
float xfac = ((float)rectx) / ((float)(xmax - xmin));
float yfac = ((float)recty) / ((float)(ymax - ymin));
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n",
w,
h,
x,
y,
xsch,
ysch,
xmax - xmin,
ymax - ymin,
rectx,
recty,
(int)(xfac * 100.0f));
}
#endif
int ii, jj;
for (int j = 0; j < h; j++) {
jj = (int)((y - ymin + j) * yfac);
if (jj < 0 || jj >= recty) {
continue;
}
for (int i = 0; i < w; i++) {
ii = (int)((x - xmin + i) * xfac);
if (ii < 0 || ii >= rectx) {
continue;
}
z[w * j + i] = _pass_z.buf[rectx * jj + ii];
}
}
}
oImage.setArray(z, xsch, ysch, w, h, x, y, false);
}
void AppCanvas::RenderStroke(Stroke *iStroke)
{
if (_basic) {
iStroke->RenderBasic(_Renderer);
}
else {
iStroke->Render(_Renderer);
}
}
void AppCanvas::update()
{
}
} /* namespace Freestyle */