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test/source/blender/freestyle/intern/application/AppConfig.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

73 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "AppConfig.h"
#include <iostream>
#include "../system/FreestyleConfig.h"
#include "../system/StringUtils.h"
using namespace std;
#include "BKE_appdir.h"
namespace Freestyle::Config {
Path *Path::_pInstance = nullptr;
Path::Path()
{
// get the root directory
// soc
setRootDir(BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, nullptr));
_pInstance = this;
}
void Path::setRootDir(const string &iRootDir)
{
_ProjectDir = iRootDir + string(DIR_SEP) + "freestyle";
_ModelsPath = "";
_PatternsPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" +
string(DIR_SEP) + "variation_patterns" + string(DIR_SEP);
_BrushesPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" +
string(DIR_SEP) + "brushes" + string(DIR_SEP);
_EnvMapDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "env_map" +
string(DIR_SEP);
_MapsDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "maps" + string(DIR_SEP);
}
void Path::setHomeDir(const string &iHomeDir)
{
_HomeDir = iHomeDir;
}
Path::~Path()
{
_pInstance = nullptr;
}
Path *Path::getInstance()
{
return _pInstance;
}
string Path::getEnvVar(const string &iEnvVarName)
{
string value;
if (!getenv(iEnvVarName.c_str())) {
cerr << "Warning: You may want to set the $" << iEnvVarName
<< " environment variable to use Freestyle." << endl
<< " Otherwise, the current directory will be used instead." << endl;
value = ".";
}
else {
value = getenv(iEnvVarName.c_str());
}
return value;
}
} // namespace Freestyle::Config