Files
test/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

122 lines
5.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_BlenderTextureShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "../../../../python/generic/py_capi_utils.h"
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char BlenderTextureShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(texture)\n"
"\n"
" Builds a BlenderTextureShader object.\n"
"\n"
" :arg texture: A line style texture slot or a shader node tree to define\n"
" a set of textures.\n"
" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
" :class:`bpy.types.ShaderNodeTree`\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a blender texture slot to the stroke shading in order to\n"
" simulate marks.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"texture", nullptr};
PyObject *obj;
MTex *_mtex;
bNodeTree *_nodetree;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) {
return -1;
}
_mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
if (_mtex) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
return 0;
}
PyErr_Clear();
_nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
if (_nodetree) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
return 0;
}
PyErr_Format(PyExc_TypeError,
"expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
"found '%.200s' instead",
Py_TYPE(obj)->tp_name);
return -1;
}
/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
PyTypeObject BlenderTextureShader_Type = {
PyVarObject_HEAD_INIT(nullptr, 0) "BlenderTextureShader", /* tp_name */
sizeof(BPy_BlenderTextureShader), /* tp_basicsize */
0, /* tp_itemsize */
nullptr, /* tp_dealloc */
0, /* tp_vectorcall_offset */
nullptr, /* tp_getattr */
nullptr, /* tp_setattr */
nullptr, /* tp_reserved */
nullptr, /* tp_repr */
nullptr, /* tp_as_number */
nullptr, /* tp_as_sequence */
nullptr, /* tp_as_mapping */
nullptr, /* tp_hash */
nullptr, /* tp_call */
nullptr, /* tp_str */
nullptr, /* tp_getattro */
nullptr, /* tp_setattro */
nullptr, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
BlenderTextureShader___doc__, /* tp_doc */
nullptr, /* tp_traverse */
nullptr, /* tp_clear */
nullptr, /* tp_richcompare */
0, /* tp_weaklistoffset */
nullptr, /* tp_iter */
nullptr, /* tp_iternext */
nullptr, /* tp_methods */
nullptr, /* tp_members */
nullptr, /* tp_getset */
&StrokeShader_Type, /* tp_base */
nullptr, /* tp_dict */
nullptr, /* tp_descr_get */
nullptr, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)BlenderTextureShader___init__, /* tp_init */
nullptr, /* tp_alloc */
nullptr, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif