Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
108 lines
5.1 KiB
C++
108 lines
5.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_PolygonalizationShader.h"
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#include "../../stroke/BasicStrokeShaders.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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using namespace Freestyle;
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char PolygonalizationShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`PolygonalizationShader`\n"
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"\n"
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(error)\n"
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"\n"
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" Builds a PolygonalizationShader object.\n"
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"\n"
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" :arg error: The error we want our polygonal approximation to have\n"
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" with respect to the original geometry. The smaller, the closer\n"
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" the new stroke is to the original one. This error corresponds to\n"
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" the maximum distance between the new stroke and the old one.\n"
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" :type error: float\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Modifies the Stroke geometry so that it looks more \"polygonal\".\n"
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" The basic idea is to start from the minimal stroke approximation\n"
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" consisting in a line joining the first vertex to the last one and\n"
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" to subdivide using the original stroke vertices until a certain\n"
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" error is reached.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int PolygonalizationShader___init__(BPy_PolygonalizationShader *self,
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PyObject *args,
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PyObject *kwds)
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{
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static const char *kwlist[] = {"error", nullptr};
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float f;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f)) {
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return -1;
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}
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self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f);
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return 0;
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}
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/*-----------------------BPy_PolygonalizationShader type definition -----------------------------*/
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PyTypeObject PolygonalizationShader_Type = {
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PyVarObject_HEAD_INIT(nullptr, 0) "PolygonalizationShader", /* tp_name */
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sizeof(BPy_PolygonalizationShader), /* tp_basicsize */
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0, /* tp_itemsize */
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nullptr, /* tp_dealloc */
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0, /* tp_vectorcall_offset */
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nullptr, /* tp_getattr */
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nullptr, /* tp_setattr */
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nullptr, /* tp_reserved */
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nullptr, /* tp_repr */
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nullptr, /* tp_as_number */
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nullptr, /* tp_as_sequence */
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nullptr, /* tp_as_mapping */
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nullptr, /* tp_hash */
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nullptr, /* tp_call */
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nullptr, /* tp_str */
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nullptr, /* tp_getattro */
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nullptr, /* tp_setattro */
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nullptr, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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PolygonalizationShader___doc__, /* tp_doc */
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nullptr, /* tp_traverse */
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nullptr, /* tp_clear */
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nullptr, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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nullptr, /* tp_iter */
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nullptr, /* tp_iternext */
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nullptr, /* tp_methods */
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nullptr, /* tp_members */
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nullptr, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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nullptr, /* tp_dict */
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nullptr, /* tp_descr_get */
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nullptr, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)PolygonalizationShader___init__, /* tp_init */
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nullptr, /* tp_alloc */
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nullptr, /* tp_new */
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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