Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
131 lines
5.5 KiB
C++
131 lines
5.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_SmoothingShader.h"
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#include "../../stroke/AdvancedStrokeShaders.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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using namespace Freestyle;
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char SmoothingShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n"
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"\n"
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(num_iterations=100, factor_point=0.1, \\\n"
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" factor_curvature=0.0, factor_curvature_difference=0.2, \\\n"
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" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0, \\\n"
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" carricature_factor=1.0)\n"
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"\n"
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" Builds a SmoothingShader object.\n"
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"\n"
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" :arg num_iterations: The number of iterations.\n"
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" :type num_iterations: int\n"
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" :arg factor_point: 0.1\n"
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" :type factor_point: float\n"
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" :arg factor_curvature: 0.0\n"
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" :type factor_curvature: float\n"
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" :arg factor_curvature_difference: 0.2\n"
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" :type factor_curvature_difference: float\n"
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" :arg aniso_point: 0.0\n"
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" :type aniso_point: float\n"
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" :arg aniso_normal: 0.0\n"
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" :type aniso_normal: float\n"
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" :arg aniso_curvature: 0.0\n"
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" :type aniso_curvature: float\n"
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" :arg carricature_factor: 1.0\n"
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" :type carricature_factor: float\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Smooths the stroke by moving the vertices to make the stroke\n"
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" smoother. Uses curvature flow to converge towards a curve of\n"
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" constant curvature. The diffusion method we use is anisotropic to\n"
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" prevent the diffusion across corners.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds)
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{
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static const char *kwlist[] = {
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"num_iterations",
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"factor_point",
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"factor_curvature",
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"factor_curvature_difference",
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"aniso_point",
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"aniso_normal",
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"aniso_curvature",
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"carricature_factor",
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nullptr,
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};
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int i1 = 100;
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double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
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if (!PyArg_ParseTupleAndKeywords(
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args, kwds, "|iddddddd", (char **)kwlist, &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8)) {
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return -1;
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}
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self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
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return 0;
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}
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/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
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PyTypeObject SmoothingShader_Type = {
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PyVarObject_HEAD_INIT(nullptr, 0) "SmoothingShader", /* tp_name */
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sizeof(BPy_SmoothingShader), /* tp_basicsize */
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0, /* tp_itemsize */
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nullptr, /* tp_dealloc */
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0, /* tp_vectorcall_offset */
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nullptr, /* tp_getattr */
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nullptr, /* tp_setattr */
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nullptr, /* tp_reserved */
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nullptr, /* tp_repr */
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nullptr, /* tp_as_number */
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nullptr, /* tp_as_sequence */
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nullptr, /* tp_as_mapping */
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nullptr, /* tp_hash */
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nullptr, /* tp_call */
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nullptr, /* tp_str */
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nullptr, /* tp_getattro */
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nullptr, /* tp_setattro */
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nullptr, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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SmoothingShader___doc__, /* tp_doc */
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nullptr, /* tp_traverse */
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nullptr, /* tp_clear */
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nullptr, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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nullptr, /* tp_iter */
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nullptr, /* tp_iternext */
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nullptr, /* tp_methods */
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nullptr, /* tp_members */
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nullptr, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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nullptr, /* tp_dict */
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nullptr, /* tp_descr_get */
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nullptr, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)SmoothingShader___init__, /* tp_init */
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nullptr, /* tp_alloc */
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nullptr, /* tp_new */
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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