Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Functions related to context queries
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* \brief Interface to access the context related information.
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*/
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#include "Canvas.h"
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#include "../image/GaussianFilter.h"
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#include "../image/Image.h"
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namespace Freestyle {
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//
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// Context Functions definitions
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//
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///////////////////////////////////////////////////////////
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/** namespace containing all the Context related functions */
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namespace ContextFunctions {
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// GetTimeStamp
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/** Returns the system time stamp */
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unsigned GetTimeStampCF();
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// GetCanvasWidth
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/** Returns the canvas width */
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unsigned GetCanvasWidthCF();
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// GetCanvasHeight
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/** Returns the canvas height */
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unsigned GetCanvasHeightCF();
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// GetBorder
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/** Returns the border */
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BBox<Vec2i> GetBorderCF();
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// Load map
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/** Loads an image map for further reading */
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void LoadMapCF(const char *iFileName,
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const char *iMapName,
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unsigned iNbLevels = 4,
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float iSigma = 1.0f);
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// ReadMapPixel
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/** Reads a pixel in a user-defined map
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* \return the floating value stored for that pixel
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* \param iMapName:
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* The name of the map
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadMapPixelCF(const char *iMapName, int level, unsigned x, unsigned y);
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// ReadCompleteViewMapPixel
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/** Reads a pixel in the complete view map
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* \return the floating value stored for that pixel
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadCompleteViewMapPixelCF(int level, unsigned x, unsigned y);
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// ReadOrientedViewMapPixel
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/** Reads a pixel in one of the oriented view map images
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* \return the floating value stored for that pixel
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* \param iOrientation:
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* The number telling which orientation we want to check
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadDirectionalViewMapPixelCF(int iOrientation, int level, unsigned x, unsigned y);
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// DEBUG
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FEdge *GetSelectedFEdgeCF();
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} // end of namespace ContextFunctions
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} /* namespace Freestyle */
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