Files
test/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

75 lines
2.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define the Postscript rendering of a stroke
*/
#include "PSStrokeRenderer.h"
#include "Canvas.h"
namespace Freestyle {
PSStrokeRenderer::PSStrokeRenderer(const char *iFileName)
{
if (!iFileName) {
iFileName = "freestyle.ps";
}
// open the stream:
_ofstream.open(iFileName, ios::out);
if (!_ofstream.is_open()) {
cerr << "couldn't open the output file " << iFileName << endl;
}
_ofstream << "%!PS-Adobe-2.0 EPSF-2.0" << endl;
_ofstream << "%%Creator: Freestyle (http://artis.imag.fr/Software/Freestyle)" << endl;
_ofstream << "%%BoundingBox: " << 0 << " " << 0 << " " << Canvas::getInstance()->width() << " "
<< Canvas::getInstance()->height() << endl;
_ofstream << "%%EndComments" << endl;
}
void PSStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
{
RenderStrokeRepBasic(iStrokeRep);
}
void PSStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
{
vector<Strip *> &strips = iStrokeRep->getStrips();
Strip::vertex_container::iterator v[3];
StrokeVertexRep *svRep[3];
Vec3r color[3];
for (vector<Strip *>::iterator s = strips.begin(), send = strips.end(); s != send; ++s) {
Strip::vertex_container &vertices = (*s)->vertices();
v[0] = vertices.begin();
v[1] = v[0];
++(v[1]);
v[2] = v[1];
++(v[2]);
while (v[2] != vertices.end()) {
svRep[0] = *(v[0]);
svRep[1] = *(v[1]);
svRep[2] = *(v[2]);
color[0] = svRep[0]->color();
// color[1] = svRep[1]->color();
// color[2] = svRep[2]->color();
_ofstream << "newpath" << endl;
_ofstream << (color[0])[0] << " " << (color[0])[1] << " " << (color[0])[2] << " setrgbcolor"
<< endl;
_ofstream << svRep[0]->point2d()[0] << " " << svRep[0]->point2d()[1] << " moveto" << endl;
_ofstream << svRep[1]->point2d()[0] << " " << svRep[1]->point2d()[1] << " lineto" << endl;
_ofstream << svRep[2]->point2d()[0] << " " << svRep[2]->point2d()[1] << " lineto" << endl;
_ofstream << "closepath" << endl;
_ofstream << "fill" << endl;
++v[0];
++v[1];
++v[2];
}
}
}
} /* namespace Freestyle */