Files
test/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

55 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define a layer of strokes.
*/
#include "StrokeLayer.h"
#include "Canvas.h"
#include "Stroke.h"
namespace Freestyle {
StrokeLayer::~StrokeLayer()
{
clear();
}
void StrokeLayer::ScaleThickness(float iFactor)
{
for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end();
s != send;
++s) {
(*s)->ScaleThickness(iFactor);
}
}
void StrokeLayer::Render(const StrokeRenderer *iRenderer)
{
for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end();
s != send;
++s) {
(*s)->Render(iRenderer);
}
}
void StrokeLayer::RenderBasic(const StrokeRenderer *iRenderer)
{
for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end();
s != send;
++s) {
(*s)->RenderBasic(iRenderer);
}
}
void StrokeLayer::clear()
{
for (stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) {
delete *s;
}
_strokes.clear();
}
} /* namespace Freestyle */