Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to define a layer of strokes.
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*/
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#include "StrokeLayer.h"
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#include "Canvas.h"
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#include "Stroke.h"
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namespace Freestyle {
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StrokeLayer::~StrokeLayer()
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{
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clear();
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}
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void StrokeLayer::ScaleThickness(float iFactor)
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{
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for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end();
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s != send;
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++s) {
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(*s)->ScaleThickness(iFactor);
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}
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}
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void StrokeLayer::Render(const StrokeRenderer *iRenderer)
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{
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for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end();
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s != send;
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++s) {
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(*s)->Render(iRenderer);
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}
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}
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void StrokeLayer::RenderBasic(const StrokeRenderer *iRenderer)
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{
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for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end();
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s != send;
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++s) {
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(*s)->RenderBasic(iRenderer);
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}
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}
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void StrokeLayer::clear()
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{
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for (stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) {
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delete *s;
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}
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_strokes.clear();
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}
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} /* namespace Freestyle */
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