Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
109 lines
2.2 KiB
C++
109 lines
2.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Classes to render a stroke with OpenGL
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*/
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#include "StrokeRenderer.h"
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#include "../geometry/GeomUtils.h"
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using namespace std;
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namespace Freestyle {
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/**********************************/
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/* */
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/* */
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/* StrokeRenderer */
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/* */
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/* */
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/**********************************/
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TextureManager *StrokeRenderer::_textureManager = nullptr;
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StrokeRenderer::~StrokeRenderer() = default;
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bool StrokeRenderer::loadTextures()
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{
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_textureManager->load();
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return true;
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}
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/**********************************/
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/* */
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/* */
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/* TextureManager */
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/* */
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/* */
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/**********************************/
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TextureManager *TextureManager::_pInstance = nullptr;
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string TextureManager::_patterns_path;
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string TextureManager::_brushes_path;
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TextureManager::TextureManager()
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{
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_hasLoadedTextures = false;
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_pInstance = this;
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_defaultTextureId = 0;
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}
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TextureManager::~TextureManager()
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{
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if (!_brushesMap.empty()) {
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_brushesMap.clear();
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}
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_pInstance = nullptr;
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}
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void TextureManager::load()
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{
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if (_hasLoadedTextures) {
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return;
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}
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loadStandardBrushes();
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_hasLoadedTextures = true;
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}
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unsigned TextureManager::getBrushTextureIndex(string name, Stroke::MediumType iType)
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{
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BrushTexture bt(name, iType);
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brushesMap::iterator b = _brushesMap.find(bt);
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if (b == _brushesMap.end()) {
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unsigned texId = loadBrush(name, iType);
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_brushesMap[bt] = texId;
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return texId;
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// XXX!
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cerr << "brush file " << name << " not found" << endl;
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return 0;
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}
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return _brushesMap[bt];
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}
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void TextureManager::Options::setPatternsPath(const string &path)
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{
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_patterns_path = path;
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}
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string TextureManager::Options::getPatternsPath()
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{
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return _patterns_path;
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}
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void TextureManager::Options::setBrushesPath(const string &path)
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{
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_brushes_path = path;
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}
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string TextureManager::Options::getBrushesPath()
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{
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return _brushes_path;
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}
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} /* namespace Freestyle */
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