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test/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

109 lines
2.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Classes to render a stroke with OpenGL
*/
#include "StrokeRenderer.h"
#include "../geometry/GeomUtils.h"
using namespace std;
namespace Freestyle {
/**********************************/
/* */
/* */
/* StrokeRenderer */
/* */
/* */
/**********************************/
TextureManager *StrokeRenderer::_textureManager = nullptr;
StrokeRenderer::~StrokeRenderer() = default;
bool StrokeRenderer::loadTextures()
{
_textureManager->load();
return true;
}
/**********************************/
/* */
/* */
/* TextureManager */
/* */
/* */
/**********************************/
TextureManager *TextureManager::_pInstance = nullptr;
string TextureManager::_patterns_path;
string TextureManager::_brushes_path;
TextureManager::TextureManager()
{
_hasLoadedTextures = false;
_pInstance = this;
_defaultTextureId = 0;
}
TextureManager::~TextureManager()
{
if (!_brushesMap.empty()) {
_brushesMap.clear();
}
_pInstance = nullptr;
}
void TextureManager::load()
{
if (_hasLoadedTextures) {
return;
}
loadStandardBrushes();
_hasLoadedTextures = true;
}
unsigned TextureManager::getBrushTextureIndex(string name, Stroke::MediumType iType)
{
BrushTexture bt(name, iType);
brushesMap::iterator b = _brushesMap.find(bt);
if (b == _brushesMap.end()) {
unsigned texId = loadBrush(name, iType);
_brushesMap[bt] = texId;
return texId;
// XXX!
cerr << "brush file " << name << " not found" << endl;
return 0;
}
return _brushesMap[bt];
}
void TextureManager::Options::setPatternsPath(const string &path)
{
_patterns_path = path;
}
string TextureManager::Options::getPatternsPath()
{
return _patterns_path;
}
void TextureManager::Options::setBrushesPath(const string &path)
{
_brushes_path = path;
}
string TextureManager::Options::getBrushesPath()
{
return _brushes_path;
}
} /* namespace Freestyle */