Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
19 lines
336 B
C++
19 lines
336 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup freestyle
|
|
*/
|
|
|
|
#include "StrokeShader.h"
|
|
|
|
#include "../python/Director.h"
|
|
|
|
namespace Freestyle {
|
|
|
|
int StrokeShader::shade(Stroke &ioStroke) const
|
|
{
|
|
return Director_BPy_StrokeShader_shade(const_cast<StrokeShader *>(this), ioStroke);
|
|
}
|
|
|
|
} /* namespace Freestyle */
|