Files
test/source/blender/freestyle/intern/stroke/TextStrokeRenderer.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

53 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "TextStrokeRenderer.h"
#include "Canvas.h"
#include "StrokeIterators.h"
namespace Freestyle {
TextStrokeRenderer::TextStrokeRenderer(const char *iFileName)
{
if (!iFileName) {
iFileName = "freestyle.txt";
}
// open the stream:
_ofstream.open(iFileName, ios::out);
if (!_ofstream.is_open()) {
cerr << "couldn't open the output file " << iFileName << endl;
}
_ofstream << "%!FREESTYLE" << endl;
_ofstream << "%Creator: Freestyle (http://artis.imag.fr/Software/Freestyle)" << endl;
// Bounding box
_ofstream << 0 << " " << 0 << " " << Canvas::getInstance()->width() << " "
<< Canvas::getInstance()->height() << endl;
_ofstream << "%u x y z tleft tright r g b ..." << endl;
}
void TextStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
{
RenderStrokeRepBasic(iStrokeRep);
}
void TextStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
{
Stroke *stroke = iStrokeRep->getStroke();
if (!stroke) {
cerr << "no stroke associated with Rep" << endl;
return;
}
StrokeInternal::StrokeVertexIterator v = stroke->strokeVerticesBegin();
StrokeAttribute att;
while (!v.isEnd()) {
att = v->attribute();
_ofstream << v->u() << " " << v->getProjectedX() << " " << v->getProjectedY() << " "
<< v->getProjectedZ() << " " << att.getThicknessL() << " " << att.getThicknessR()
<< " " << att.getColorR() << " " << att.getColorG() << " " << att.getColorB() << " ";
++v;
}
_ofstream << endl;
}
} /* namespace Freestyle */