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test/source/gameengine/VideoTexture/ImageBuff.h

52 lines
1.4 KiB
C++

/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2007 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#if !defined IMAGEBUFF_H
#define IMAGEBUFF_H
#include "Common.h"
#include "ImageBase.h"
/// class for image buffer
class ImageBuff : public ImageBase
{
public:
/// constructor
ImageBuff (void) : ImageBase(true) {}
/// destructor
virtual ~ImageBuff (void) {}
/// load image from buffer
void load (unsigned char * img, short width, short height);
/// refresh image - do nothing
virtual void refresh (void) {}
};
#endif