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test/source
Hans Goudey b9ba0a62ca Sculpt: Support compression for multires undo steps
In a simple test with two strokes affecting the majority of a
25 million vertex mesh (multires level 3), I observed a memory
usage decrease from 1.87 GB to 1.51 GB (24% less).

Also includes one simplification to Mesh position restore/swap:
the indices don't change during undo/redo at all, so we don't
need to re-compress the array and store it.

Pull Request: https://projects.blender.org/blender/blender/pulls/145747
2025-09-05 16:04:47 +02:00
..
2025-09-04 15:01:57 +02:00