Files
test/source
Miguel Pozo b9cf854a99 Fix #111466: GPU: Don't add Textures twice to the same FrameBuffer
Avoid Textures running out of fb_ attachments and/or removing
previously added FrameBuffer GPUAttachments during the FrameBuffer
configuration process.

Pull Request: https://projects.blender.org/blender/blender/pulls/111531
2023-08-29 15:49:32 +02:00
..
2023-08-28 15:01:05 +02:00