Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
35 lines
922 B
C++
35 lines
922 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <string>
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#include "DNA_node_types.h"
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namespace blender::dot {
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class DirectedEdge;
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}
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namespace blender::bke {
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/**
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* Allows customizing how the generated dot graph looks like.
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*/
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class bNodeTreeToDotOptions {
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public:
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virtual std::string socket_name(const bNodeSocket &socket) const;
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virtual std::optional<std::string> socket_font_color(const bNodeSocket &socket) const;
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virtual void add_edge_attributes(const bNodeLink &link, dot::DirectedEdge &dot_edge) const;
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};
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/**
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* Convert a node tree into the dot format. This can be visualized with tools like graphviz and is
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* very useful for debugging purposes.
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*/
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std::string node_tree_to_dot(const bNodeTree &tree,
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const bNodeTreeToDotOptions &options = bNodeTreeToDotOptions());
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} // namespace blender::bke
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