Files
test/source/blender/io/usd/intern/usd_reader_geom.cc
Aras Pranckevicius d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00

44 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2021 Tangent Animation. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "usd_reader_geom.h"
#include "BKE_lib_id.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_cachefile_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h" /* for FILE_MAX */
namespace blender::io::usd {
void USDGeomReader::add_cache_modifier()
{
ModifierData *md = BKE_modifier_new(eModifierType_MeshSequenceCache);
BLI_addtail(&object_->modifiers, md);
MeshSeqCacheModifierData *mcmd = reinterpret_cast<MeshSeqCacheModifierData *>(md);
mcmd->cache_file = settings_->cache_file;
id_us_plus(&mcmd->cache_file->id);
mcmd->read_flag = import_params_.mesh_read_flag;
STRNCPY(mcmd->object_path, prim_.GetPath().GetString().c_str());
}
void USDGeomReader::add_subdiv_modifier()
{
ModifierData *md = BKE_modifier_new(eModifierType_Subsurf);
BLI_addtail(&object_->modifiers, md);
}
} // namespace blender::io::usd