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bab1b90edc55251ceb5e3033d588347b48cceca4
test
/
source
/
gameengine
History
Erwin Coumans
bab1b90edc
more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes.
2005-12-31 21:59:56 +00:00
..
BlenderRoutines
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
Converter
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
2005-12-31 07:20:08 +00:00
Expressions
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
2005-12-31 07:20:08 +00:00
GameLogic
more preparations for bullet physics, and some eol issues with SCA_Joystick*
2005-07-18 05:41:00 +00:00
GamePlayer
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
Ketsji
more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes.
2005-12-31 21:59:56 +00:00
Network
Big patches:
2005-03-25 10:33:39 +00:00
Physics
more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes.
2005-12-31 21:59:56 +00:00
PyDoc
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
Rasterizer
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
SceneGraph
big warning hunt commit
2005-03-09 19:45:59 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00