Files
test/source/blender/blenkernel/BKE_mesh_render.h
Clément Foucault b463cd2ab8 Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.
We don't want to clutter gpu_shader.c with engine specific code
Added face's center dot
Simplified loose vert shader
2017-03-02 01:08:32 +01:00

49 lines
1.9 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017 by Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Mike Erwin, Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_MESH_RENDER_H__
#define __BKE_MESH_RENDER_H__
/** \file BKE_mesh_render.h
* \ingroup bke
*/
struct Batch;
struct Mesh;
void BKE_mesh_batch_cache_dirty(struct Mesh *me);
void BKE_mesh_batch_cache_clear(struct Mesh *me);
void BKE_mesh_batch_cache_free(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_all_edges(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_all_triangles(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_all_verts(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_fancy_edges(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_overlay_triangles(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_overlay_loose_edges(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_overlay_loose_verts(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_overlay_facedots(struct Mesh *me);
#endif /* __BKE_MESH_RENDER_H__ */