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bb98f65112cd238a13fbbdc9143daab66d7d9daf
test
/
source
/
blender
/
nodes
History
Lukas Toenne
17dcd1ea2d
Exposed the bNodeSocket->limit value in RNA, so it can be redefined by pynodes. All sockets will have strict n-to-1 connectivity by default, which is fine for data sockets, but things like geometry nodes with a more data-flow based connectivity for certain socket types will need to change this.
2013-04-08 08:59:30 +00:00
..
composite
Node UI:
2013-04-06 12:07:42 +00:00
intern
Exposed the bNodeSocket->limit value in RNA, so it can be redefined by pynodes. All sockets will have strict n-to-1 connectivity by default, which is fine for data sockets, but things like geometry nodes with a more data-flow based connectivity for certain socket types will need to change this.
2013-04-08 08:59:30 +00:00
shader
Node UI:
2013-04-06 12:07:42 +00:00
texture
Node UI:
2013-04-06 12:07:42 +00:00
CMakeLists.txt
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
NOD_common.h
Merge of the PyNodes branch (aka "custom nodes") into trunk.
2013-03-18 16:34:57 +00:00
NOD_composite.h
code cleanup: unused functions
2013-04-03 15:04:24 +00:00
NOD_shader.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
NOD_socket.h
Fix for node groups, now exposing a socket will copy the default value from internal nodes again. Also this value can be changed in the node group Interface panel.
2013-03-28 10:32:04 +00:00
NOD_static_types.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
NOD_texture.h
Merge of the PyNodes branch (aka "custom nodes") into trunk.
2013-03-18 16:34:57 +00:00
SConscript
Dosvidanya, old compositor!
2013-01-14 15:53:17 +00:00