When picking a small tile size when doing a CLI render will yield many status updates being printed to the console causing a slowdown in the render process. 2.79 with the same amount of tiles did not have this slowdown. The reason for this turned out to be a debugging aid added in rBd2757d149bf2 which disabled buffering for stdout which on windows caused every single character being printed to the console to try to obtain a mutex, and worse the thread being put to sleep when this mutex was unavailable leading to poor performance. This patch changes the behaviour by only disabling the buffering in debug builds. CLI render of the default cube with 16x16 tiles at 1080p 2.83 : 37.57s now : 17.03s note: this only affected CLI renders, renders from the UI do not report this kind of information and had no such slowdown.
546 lines
13 KiB
C
546 lines
13 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup creator
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*/
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#include <stdlib.h>
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#include <string.h>
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#ifdef WIN32
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# include "utfconv.h"
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# include <windows.h>
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#endif
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#if defined(WITH_TBB_MALLOC) && defined(_MSC_VER) && defined(NDEBUG)
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# pragma comment(lib, "tbbmalloc_proxy.lib")
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# pragma comment(linker, "/include:__TBB_malloc_proxy")
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#endif
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_genfile.h"
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#include "BLI_args.h"
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#include "BLI_string.h"
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#include "BLI_system.h"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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/* mostly init functions */
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#include "BKE_appdir.h"
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#include "BKE_blender.h"
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#include "BKE_brush.h"
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#include "BKE_cachefile.h"
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#include "BKE_callbacks.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_gpencil_modifier.h"
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#include "BKE_idtype.h"
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#include "BKE_image.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_particle.h"
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#include "BKE_shader_fx.h"
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#include "BKE_sound.h"
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#include "BKE_volume.h"
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#include "DEG_depsgraph.h"
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#include "IMB_imbuf.h" /* for IMB_init */
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#include "RE_engine.h"
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#include "RE_render_ext.h"
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#include "ED_datafiles.h"
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#include "WM_api.h"
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#include "WM_toolsystem.h"
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#include "RNA_define.h"
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#ifdef WITH_FREESTYLE
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# include "FRS_freestyle.h"
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#endif
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#include <signal.h>
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#ifdef __FreeBSD__
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# include <floatingpoint.h>
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#endif
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#ifdef WITH_BINRELOC
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# include "binreloc.h"
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#endif
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#ifdef WITH_LIBMV
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# include "libmv-capi.h"
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#endif
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#ifdef WITH_CYCLES_LOGGING
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# include "CCL_api.h"
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#endif
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#ifdef WITH_SDL_DYNLOAD
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# include "sdlew.h"
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#endif
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#include "creator_intern.h" /* own include */
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/* Local Function prototypes. */
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#ifdef WITH_PYTHON_MODULE
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int main_python_enter(int argc, const char **argv);
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void main_python_exit(void);
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#endif
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#ifdef WITH_USD
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/**
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* Workaround to make it possible to pass a path at runtime to USD.
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*
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* USD requires some JSON files, and it uses a static constructor to determine the possible
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* file-system paths to find those files. This made it impossible for Blender to pass a path to the
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* USD library at runtime, as the constructor would run before Blender's main() function. We have
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* patched USD (see usd.diff) to avoid that particular static constructor, and have an
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* initialization function instead.
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*
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* This function is implemented in the USD source code, pxr/base/lib/plug/initConfig.cpp.
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*/
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void usd_initialise_plugin_path(const char *datafiles_usd_path);
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#endif
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/* written to by 'creator_args.c' */
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struct ApplicationState app_state = {
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.signal =
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{
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.use_crash_handler = true,
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.use_abort_handler = true,
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},
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.exit_code_on_error =
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{
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.python = 0,
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},
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};
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/* -------------------------------------------------------------------- */
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/** \name Application Level Callbacks
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*
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* Initialize callbacks for the modules that need them.
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*
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* \{ */
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static void callback_mem_error(const char *errorStr)
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{
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fputs(errorStr, stderr);
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fflush(stderr);
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}
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static void main_callback_setup(void)
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{
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/* Error output from the alloc routines: */
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MEM_set_error_callback(callback_mem_error);
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}
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/* free data on early exit (if Python calls 'sys.exit()' while parsing args for eg). */
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struct CreatorAtExitData {
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bArgs *ba;
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#ifdef WIN32
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const char **argv;
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int argv_num;
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#endif
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};
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static void callback_main_atexit(void *user_data)
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{
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struct CreatorAtExitData *app_init_data = user_data;
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if (app_init_data->ba) {
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BLI_argsFree(app_init_data->ba);
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app_init_data->ba = NULL;
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}
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#ifdef WIN32
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if (app_init_data->argv) {
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while (app_init_data->argv_num) {
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free((void *)app_init_data->argv[--app_init_data->argv_num]);
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}
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free((void *)app_init_data->argv);
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app_init_data->argv = NULL;
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}
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#endif
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}
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static void callback_clg_fatal(void *fp)
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{
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BLI_system_backtrace(fp);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Main Function
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* \{ */
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#ifdef WITH_PYTHON_MODULE
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/* allow python module to call main */
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# define main main_python_enter
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static void *evil_C = NULL;
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# ifdef __APPLE__
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/* environ is not available in mac shared libraries */
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# include <crt_externs.h>
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char **environ = NULL;
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# endif
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#endif
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/**
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* Blender's main function responsibilities are:
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* - setup subsystems.
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* - handle arguments.
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* - run #WM_main() event loop,
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* or exit immediately when running in background-mode.
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*/
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int main(int argc,
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#ifdef WIN32
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const char **UNUSED(argv_c)
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#else
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const char **argv
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#endif
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)
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{
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bContext *C;
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#ifndef WITH_PYTHON_MODULE
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bArgs *ba;
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#endif
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#ifdef WIN32
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char **argv;
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int argv_num;
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#endif
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/* --- end declarations --- */
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/* ensure we free data on early-exit */
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struct CreatorAtExitData app_init_data = {NULL};
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BKE_blender_atexit_register(callback_main_atexit, &app_init_data);
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/* Unbuffered stdout makes stdout and stderr better synchronized, and helps
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* when stepping through code in a debugger (prints are immediately
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* visible). However disabling buffering causes lock contention on windows
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* see T76767 for detais, since this is a debugging aid, we do not enable
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* the unbuffered behavior for release builds. */
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#ifndef NDEBUG
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setvbuf(stdout, NULL, _IONBF, 0);
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#endif
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#ifdef WIN32
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/* We delay loading of openmp so we can set the policy here. */
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# if defined(_MSC_VER)
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_putenv_s("OMP_WAIT_POLICY", "PASSIVE");
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# endif
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/* Win32 Unicode Args */
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/* NOTE: cannot use guardedalloc malloc here, as it's not yet initialized
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* (it depends on the args passed in, which is what we're getting here!)
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*/
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{
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wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
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argv = malloc(argc * sizeof(char *));
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for (argv_num = 0; argv_num < argc; argv_num++) {
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argv[argv_num] = alloc_utf_8_from_16(argv_16[argv_num], 0);
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}
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LocalFree(argv_16);
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/* free on early-exit */
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app_init_data.argv = argv;
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app_init_data.argv_num = argv_num;
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}
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#endif /* WIN32 */
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/* NOTE: Special exception for guarded allocator type switch:
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* we need to perform switch from lock-free to fully
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* guarded allocator before any allocation happened.
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*/
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{
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int i;
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for (i = 0; i < argc; i++) {
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if (STR_ELEM(argv[i], "-d", "--debug", "--debug-memory", "--debug-all")) {
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printf("Switching to fully guarded memory allocator.\n");
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MEM_use_guarded_allocator();
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break;
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}
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else if (STREQ(argv[i], "--")) {
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break;
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}
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}
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}
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#ifdef BUILD_DATE
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{
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time_t temp_time = build_commit_timestamp;
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struct tm *tm = gmtime(&temp_time);
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if (LIKELY(tm)) {
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strftime(build_commit_date, sizeof(build_commit_date), "%Y-%m-%d", tm);
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strftime(build_commit_time, sizeof(build_commit_time), "%H:%M", tm);
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}
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else {
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const char *unknown = "date-unknown";
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BLI_strncpy(build_commit_date, unknown, sizeof(build_commit_date));
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BLI_strncpy(build_commit_time, unknown, sizeof(build_commit_time));
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}
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}
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#endif
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#ifdef WITH_SDL_DYNLOAD
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sdlewInit();
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#endif
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/* Initialize logging */
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CLG_init();
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CLG_fatal_fn_set(callback_clg_fatal);
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C = CTX_create();
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#ifdef WITH_PYTHON_MODULE
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# ifdef __APPLE__
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environ = *_NSGetEnviron();
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# endif
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# undef main
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evil_C = C;
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#endif
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#ifdef WITH_BINRELOC
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br_init(NULL);
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#endif
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#ifdef WITH_LIBMV
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libmv_initLogging(argv[0]);
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#elif defined(WITH_CYCLES_LOGGING)
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CCL_init_logging(argv[0]);
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#endif
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main_callback_setup();
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#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE) && !defined(WITH_HEADLESS)
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/* patch to ignore argument finder gives us (pid?) */
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if (argc == 2 && STREQLEN(argv[1], "-psn_", 5)) {
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extern int GHOST_HACK_getFirstFile(char buf[]);
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static char firstfilebuf[512];
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argc = 1;
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if (GHOST_HACK_getFirstFile(firstfilebuf)) {
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argc = 2;
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argv[1] = firstfilebuf;
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}
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}
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#endif
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#ifdef __FreeBSD__
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fpsetmask(0);
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#endif
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/* initialize path to executable */
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BKE_appdir_program_path_init(argv[0]);
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BLI_threadapi_init();
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BLI_thread_put_process_on_fast_node();
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DNA_sdna_current_init();
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BKE_blender_globals_init(); /* blender.c */
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BKE_idtype_init();
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IMB_init();
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BKE_cachefiles_init();
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BKE_images_init();
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BKE_modifier_init();
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BKE_gpencil_modifier_init();
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BKE_shaderfx_init();
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BKE_volumes_init();
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DEG_register_node_types();
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BKE_brush_system_init();
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RE_texture_rng_init();
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BKE_callback_global_init();
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/* First test for background-mode (#Global.background) */
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#ifndef WITH_PYTHON_MODULE
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ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
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/* Ensure we free on early exit. */
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app_init_data.ba = ba;
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main_args_setup(C, ba);
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BLI_argsParse(ba, 1, NULL, NULL);
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main_signal_setup();
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#else
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/* Using preferences or user startup makes no sense for #WITH_PYTHON_MODULE. */
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G.factory_startup = true;
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#endif
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/* After parsing number of threads argument. */
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BLI_task_scheduler_init();
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#ifdef WITH_FFMPEG
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IMB_ffmpeg_init();
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#endif
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/* After level 1 arguments, this is so #WM_main_playanim skips #RNA_init. */
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RNA_init();
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RE_engines_init();
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init_nodesystem();
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psys_init_rng();
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/* end second init */
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#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
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/* Python module mode ALWAYS runs in background-mode (for now). */
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G.background = true;
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#else
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if (G.background) {
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main_signal_setup_background();
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}
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#endif
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/* Background render uses this font too. */
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BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);
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/* Initialize ffmpeg if built in, also needed for background-mode if videos are
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* rendered via ffmpeg. */
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BKE_sound_init_once();
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BKE_materials_init();
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#ifdef WITH_USD
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/* Tell USD which directory to search for its JSON files. If 'datafiles/usd'
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* does not exist, the USD library will not be able to read or write any files. */
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usd_initialise_plugin_path(BKE_appdir_folder_id(BLENDER_DATAFILES, "usd"));
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#endif
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if (G.background == 0) {
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#ifndef WITH_PYTHON_MODULE
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BLI_argsParse(ba, 2, NULL, NULL);
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BLI_argsParse(ba, 3, NULL, NULL);
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#endif
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WM_init(C, argc, (const char **)argv);
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/* This is properly initialized with user-preferences,
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* but this is default.
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* Call after loading the #BLENDER_STARTUP_FILE so we can read #U.tempdir */
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BKE_tempdir_init(U.tempdir);
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}
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else {
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#ifndef WITH_PYTHON_MODULE
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BLI_argsParse(ba, 3, NULL, NULL);
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#endif
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WM_init(C, argc, (const char **)argv);
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/* Don't use user preferences #U.tempdir */
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BKE_tempdir_init(NULL);
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}
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#ifdef WITH_PYTHON
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/**
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* \note the #U.pythondir string is NULL until #WM_init() is executed,
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* so we provide the BPY_ function below to append the user defined
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* python-dir to Python's `sys.path` at this point. Simply putting
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* #WM_init() before #BPY_python_start() crashes Blender at startup.
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*/
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/* TODO - U.pythondir */
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#else
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printf(
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"\n* WARNING * - Blender compiled without Python!\n"
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"this is not intended for typical usage\n\n");
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#endif
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CTX_py_init_set(C, true);
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WM_keyconfig_init(C);
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#ifdef WITH_FREESTYLE
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/* Initialize Freestyle. */
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FRS_initialize();
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FRS_set_context(C);
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#endif
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/* OK we are ready for it */
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#ifndef WITH_PYTHON_MODULE
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main_args_setup_post(C, ba);
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#endif
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/* Explicitly free data allocated for argument parsing:
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* - 'ba'
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* - 'argv' on WIN32.
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*/
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callback_main_atexit(&app_init_data);
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BKE_blender_atexit_unregister(callback_main_atexit, &app_init_data);
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/* Paranoid, avoid accidental re-use. */
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#ifndef WITH_PYTHON_MODULE
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ba = NULL;
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(void)ba;
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#endif
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#ifdef WIN32
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argv = NULL;
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(void)argv;
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#endif
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#ifdef WITH_PYTHON_MODULE
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/* Keep blender in background-mode running. */
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return 0;
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#endif
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if (G.background) {
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/* Using window-manager API in background-mode is a bit odd, but works fine. */
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WM_exit(C);
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}
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else {
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if (!G.file_loaded) {
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WM_init_splash(C);
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}
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}
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WM_main(C);
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return 0;
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} /* end of int main(argc, argv) */
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#ifdef WITH_PYTHON_MODULE
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void main_python_exit(void)
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{
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WM_exit_ex((bContext *)evil_C, true);
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evil_C = NULL;
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}
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#endif
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/** \} */
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