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test/scripts/startup/bl_ui/properties_output.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

620 lines
19 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel, UIList
from bl_ui.utils import PresetPanel
from bpy.app.translations import (
contexts as i18n_contexts,
pgettext_tip as tip_,
)
class RENDER_PT_format_presets(PresetPanel, Panel):
bl_label = "Format Presets"
preset_subdir = "render"
preset_operator = "script.execute_preset"
preset_add_operator = "render.preset_add"
class RENDER_PT_ffmpeg_presets(PresetPanel, Panel):
bl_label = "FFMPEG Presets"
preset_subdir = "ffmpeg"
preset_operator = "script.python_file_run"
class RENDER_MT_framerate_presets(Menu):
bl_label = "Frame Rate Presets"
preset_subdir = "framerate"
preset_operator = "script.execute_preset"
draw = Menu.draw_preset
class RenderOutputButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "output"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
class RENDER_PT_format(RenderOutputButtonsPanel, Panel):
bl_label = "Format"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
_frame_rate_args_prev = None
_preset_class = None
def draw_header_preset(self, _context):
RENDER_PT_format_presets.draw_panel_header(self.layout)
@staticmethod
def _draw_framerate_label(*args):
# avoids re-creating text string each draw
if RENDER_PT_format._frame_rate_args_prev == args:
return RENDER_PT_format._frame_rate_ret
fps, fps_base, preset_label = args
if fps_base == 1.0:
fps_rate = round(fps)
else:
fps_rate = round(fps / fps_base, 2)
# TODO: Change the following to iterate over existing presets
custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60, 120, 240})
if custom_framerate is True:
fps_label_text = tip_("Custom (%.4g fps)") % fps_rate
show_framerate = True
else:
fps_label_text = tip_("%.4g fps") % fps_rate
show_framerate = (preset_label == "Custom")
RENDER_PT_format._frame_rate_args_prev = args
RENDER_PT_format._frame_rate_ret = args = (fps_label_text, show_framerate)
return args
@staticmethod
def draw_framerate(layout, rd):
if RENDER_PT_format._preset_class is None:
RENDER_PT_format._preset_class = bpy.types.RENDER_MT_framerate_presets
args = rd.fps, rd.fps_base, RENDER_PT_format._preset_class.bl_label
fps_label_text, show_framerate = RENDER_PT_format._draw_framerate_label(*args)
layout.menu("RENDER_MT_framerate_presets", text=fps_label_text)
if show_framerate:
col = layout.column(align=True)
col.prop(rd, "fps")
col.prop(rd, "fps_base", text="Base")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
rd = context.scene.render
col = layout.column(align=True)
col.prop(rd, "resolution_x", text="Resolution X")
col.prop(rd, "resolution_y", text="Y")
col.prop(rd, "resolution_percentage", text="%")
col = layout.column(align=True)
col.prop(rd, "pixel_aspect_x", text="Aspect X")
col.prop(rd, "pixel_aspect_y", text="Y")
col = layout.column(align=True)
col.prop(rd, "use_border")
sub = col.column(align=True)
sub.active = rd.use_border
sub.prop(rd, "use_crop_to_border")
col = layout.column(heading="Frame Rate")
self.draw_framerate(col, rd)
class RENDER_PT_frame_range(RenderOutputButtonsPanel, Panel):
bl_label = "Frame Range"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
scene = context.scene
col = layout.column(align=True)
col.prop(scene, "frame_start", text="Frame Start")
col.prop(scene, "frame_end", text="End")
col.prop(scene, "frame_step", text="Step")
class RENDER_PT_time_stretching(RenderOutputButtonsPanel, Panel):
bl_label = "Time Stretching"
bl_parent_id = "RENDER_PT_frame_range"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
rd = context.scene.render
col = layout.column(align=True)
col.prop(rd, "frame_map_old", text="Old")
col.prop(rd, "frame_map_new", text="New")
class RENDER_PT_post_processing(RenderOutputButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
rd = context.scene.render
col = layout.column(heading="Pipeline")
col.prop(rd, "use_compositing")
col.prop(rd, "use_sequencer")
layout.prop(rd, "dither_intensity", text="Dither", slider=True)
class RENDER_PT_stamp(RenderOutputButtonsPanel, Panel):
bl_label = "Metadata"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
rd = context.scene.render
if rd.use_sequencer:
layout.prop(rd, "metadata_input")
col = layout.column(heading="Include")
col.prop(rd, "use_stamp_date", text="Date")
col.prop(rd, "use_stamp_time", text="Time")
col.prop(rd, "use_stamp_render_time", text="Render Time")
col.prop(rd, "use_stamp_frame", text="Frame")
col.prop(rd, "use_stamp_frame_range", text="Frame Range")
col.prop(rd, "use_stamp_memory", text="Memory")
col.prop(rd, "use_stamp_hostname", text="Hostname")
col.prop(rd, "use_stamp_camera", text="Camera")
col.prop(rd, "use_stamp_lens", text="Lens")
col.prop(rd, "use_stamp_scene", text="Scene")
col.prop(rd, "use_stamp_marker", text="Marker")
col.prop(rd, "use_stamp_filename", text="Filename")
if rd.use_sequencer:
col.prop(rd, "use_stamp_sequencer_strip", text="Strip Name")
class RENDER_PT_stamp_note(RenderOutputButtonsPanel, Panel):
bl_label = "Note"
bl_parent_id = "RENDER_PT_stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_stamp_note", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.active = rd.use_stamp_note
layout.prop(rd, "stamp_note_text", text="")
class RENDER_PT_stamp_burn(RenderOutputButtonsPanel, Panel):
bl_label = "Burn Into Image"
bl_parent_id = "RENDER_PT_stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_stamp", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.use_property_split = True
col = layout.column()
col.active = rd.use_stamp
col.prop(rd, "stamp_font_size", text="Font Size")
col.column().prop(rd, "stamp_foreground", slider=True)
col.column().prop(rd, "stamp_background", slider=True)
col.prop(rd, "use_stamp_labels", text="Include Labels")
class RENDER_PT_output(RenderOutputButtonsPanel, Panel):
bl_label = "Output"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = False
layout.use_property_decorate = False # No animation.
rd = context.scene.render
image_settings = rd.image_settings
layout.prop(rd, "filepath", text="")
layout.use_property_split = True
col = layout.column(heading="Saving")
col.prop(rd, "use_file_extension")
col.prop(rd, "use_render_cache")
layout.template_image_settings(image_settings, color_management=False)
if not rd.is_movie_format:
col = layout.column(heading="Image Sequence")
col.prop(rd, "use_overwrite")
col.prop(rd, "use_placeholder")
class RENDER_PT_output_views(RenderOutputButtonsPanel, Panel):
bl_label = "Views"
bl_parent_id = "RENDER_PT_output"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.use_multiview
def draw(self, context):
layout = self.layout
layout.use_property_split = False
layout.use_property_decorate = False # No animation.
rd = context.scene.render
layout.template_image_views(rd.image_settings)
class RENDER_PT_output_color_management(RenderOutputButtonsPanel, Panel):
bl_label = "Color Management"
bl_options = {'DEFAULT_CLOSED'}
bl_parent_id = "RENDER_PT_output"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
scene = context.scene
image_settings = scene.render.image_settings
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
layout.row().prop(image_settings, "color_management", text=" ", expand=True)
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
if image_settings.color_management == 'OVERRIDE':
owner = image_settings
else:
owner = scene
flow.enabled = False
col = flow.column()
if image_settings.has_linear_colorspace:
if hasattr(owner, "linear_colorspace_settings"):
col.prop(owner.linear_colorspace_settings, "name", text="Color Space")
else:
col.prop(owner.display_settings, "display_device")
col.separator()
col.template_colormanaged_view_settings(owner, "view_settings")
class RENDER_PT_encoding(RenderOutputButtonsPanel, Panel):
bl_label = "Encoding"
bl_parent_id = "RENDER_PT_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw_header_preset(self, _context):
RENDER_PT_ffmpeg_presets.draw_panel_header(self.layout)
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
rd = context.scene.render
ffmpeg = rd.ffmpeg
layout.prop(rd.ffmpeg, "format")
layout.prop(ffmpeg, "use_autosplit")
class RENDER_PT_encoding_video(RenderOutputButtonsPanel, Panel):
bl_label = "Video"
bl_parent_id = "RENDER_PT_encoding"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
self.draw_vcodec(context)
def draw_vcodec(self, context):
"""Video codec options."""
layout = self.layout
ffmpeg = context.scene.render.ffmpeg
needs_codec = ffmpeg.format in {
'AVI',
'QUICKTIME',
'MKV',
'OGG',
'MPEG4',
'WEBM',
}
if needs_codec:
layout.prop(ffmpeg, "codec")
if needs_codec and ffmpeg.codec == 'NONE':
return
if ffmpeg.codec == 'DNXHD':
layout.prop(ffmpeg, "use_lossless_output")
# Output quality
use_crf = needs_codec and ffmpeg.codec in {
'H264',
'MPEG4',
'WEBM',
'AV1',
}
if use_crf:
layout.prop(ffmpeg, "constant_rate_factor")
# Encoding speed
layout.prop(ffmpeg, "ffmpeg_preset")
# I-frames
layout.prop(ffmpeg, "gopsize")
# B-Frames
row = layout.row(align=True, heading="Max B-frames")
row.prop(ffmpeg, "use_max_b_frames", text="")
sub = row.row(align=True)
sub.active = ffmpeg.use_max_b_frames
sub.prop(ffmpeg, "max_b_frames", text="")
if not use_crf or ffmpeg.constant_rate_factor == 'NONE':
col = layout.column()
sub = col.column(align=True)
sub.prop(ffmpeg, "video_bitrate")
sub.prop(ffmpeg, "minrate", text="Minimum")
sub.prop(ffmpeg, "maxrate", text="Maximum")
col.prop(ffmpeg, "buffersize", text="Buffer")
col.separator()
col.prop(ffmpeg, "muxrate", text="Mux Rate")
col.prop(ffmpeg, "packetsize", text="Mux Packet Size")
class RENDER_PT_encoding_audio(RenderOutputButtonsPanel, Panel):
bl_label = "Audio"
bl_parent_id = "RENDER_PT_encoding"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
rd = context.scene.render
ffmpeg = rd.ffmpeg
if ffmpeg.format != 'MP3':
layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
if ffmpeg.audio_codec != 'NONE':
layout.prop(ffmpeg, "audio_channels")
layout.prop(ffmpeg, "audio_mixrate", text="Sample Rate")
layout.prop(ffmpeg, "audio_bitrate")
layout.prop(ffmpeg, "audio_volume", slider=True)
class RENDER_UL_renderviews(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, index):
view = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if view.name in {"left", "right"}:
layout.label(text=view.name, icon_value=icon + (not view.use))
else:
layout.prop(view, "name", text="", index=index, icon_value=icon, emboss=False)
layout.prop(view, "use", text="", index=index)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon + (not view.use))
class RENDER_PT_stereoscopy(RenderOutputButtonsPanel, Panel):
bl_label = "Stereoscopy"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_multiview", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
rv = rd.views.active
layout.active = rd.use_multiview
basic_stereo = rd.views_format == 'STEREO_3D'
row = layout.row()
layout.row().prop(rd, "views_format", expand=True)
if basic_stereo:
row = layout.row()
row.template_list("RENDER_UL_renderviews", "name", rd, "stereo_views", rd.views, "active_index", rows=2)
row = layout.row()
row.use_property_split = True
row.use_property_decorate = False
row.prop(rv, "file_suffix")
else:
row = layout.row()
row.template_list("RENDER_UL_renderviews", "name", rd, "views", rd.views, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_view_add", icon='ADD', text="")
col.operator("scene.render_view_remove", icon='REMOVE', text="")
row = layout.row()
row.use_property_split = True
row.use_property_decorate = False
row.prop(rv, "camera_suffix")
classes = (
RENDER_PT_format_presets,
RENDER_PT_ffmpeg_presets,
RENDER_MT_framerate_presets,
RENDER_PT_format,
RENDER_PT_frame_range,
RENDER_PT_time_stretching,
RENDER_PT_stereoscopy,
RENDER_PT_output,
RENDER_PT_output_views,
RENDER_PT_output_color_management,
RENDER_PT_encoding,
RENDER_PT_encoding_video,
RENDER_PT_encoding_audio,
RENDER_PT_stamp,
RENDER_PT_stamp_note,
RENDER_PT_stamp_burn,
RENDER_UL_renderviews,
RENDER_PT_post_processing,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)