Files
test/tools/utils_api/bpy_introspect_ui.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

491 lines
14 KiB
Python

#!/usr/bin/env python3
# SPDX-License-Identifier: GPL-2.0-or-later
# This script dumps ui definitions as XML.
# useful for finding bad api usage.
"""
Example usage:
python3 tools/utils_api/bpy_introspect_ui.py
"""
import sys
ModuleType = type(sys)
def module_add(name):
mod = sys.modules[name] = ModuleType(name)
return mod
class AttributeBuilder:
"""__slots__ = (
"_attr", "_attr_list", "_item_set", "_args",
"active", "operator_context", "enabled", "index", "data"
)"""
def _as_py(self):
data = [self._attr_single, self._args, [child._as_py() for child in self._attr_list]]
return data
def _as_xml(self, indent=" "):
def to_xml_str(value):
if type(value) == str:
# quick shoddy clean
value = value.replace("&", " ")
value = value.replace("<", " ")
value = value.replace(">", " ")
return '"' + value + '"'
else:
return '"' + str(value) + '"'
def dict_to_kw(args, dict_args):
args_str = ""
if args:
# args_str += " ".join([to_xml_str(a) for a in args])
for i, a in enumerate(args):
args_str += "arg" + str(i + 1) + "=" + to_xml_str(a) + " "
if dict_args:
args_str += " ".join(["%s=%s" % (key, to_xml_str(value)) for key, value in sorted(dict_args.items())])
if args_str:
return " " + args_str
return ""
lines = []
def py_to_xml(item, indent_ctx):
if item._attr_list:
lines.append("%s<%s%s>" % (indent_ctx, item._attr_single, dict_to_kw(item._args_tuple, item._args)))
for child in item._attr_list:
# print(child._attr)
py_to_xml(child, indent_ctx + indent)
lines.append("%s</%s>" % (indent_ctx, item._attr_single))
else:
lines.append("%s<%s%s/>" % (indent_ctx, item._attr_single, dict_to_kw(item._args_tuple, item._args)))
py_to_xml(self, indent)
return "\n".join(lines)
def __init__(self, attr, attr_single):
self._attr = attr
self._attr_single = attr_single
self._attr_list = []
self._item_set = []
self._args = {}
self._args_tuple = ()
def __call__(self, *args, **kwargs):
# print(self._attr, args, kwargs)
self._args_tuple = args
self._args = kwargs
return self
def __getattr__(self, attr):
attr_next = self._attr + "." + attr
# Useful for debugging.
# print(attr_next)
attr_obj = _attribute_builder_overrides.get(attr_next, ...)
if attr_obj is ...:
attr_obj = NewAttr(attr_next, attr)
self._attr_list.append(attr_obj)
return attr_obj
# def __setattr__(self, attr, value):
# setatte
def __getitem__(self, item):
item_obj = NewAttr(self._attr + "[" + repr(item) + "]", item)
self._item_set.append(item_obj)
return item_obj
def __setitem__(self, item, value):
pass # TODO?
def __repr__(self):
return self._attr
def __iter__(self):
return iter([])
# def __len__(self):
# return 0
def __int__(self):
return 0
def __cmp__(self, other):
return -1
def __lt__(self, other):
return -1
def __gt__(self, other):
return -1
def __le__(self, other):
return -1
def __add__(self, other):
return self
def __sub__(self, other):
return self
def __truediv__(self, other):
return self
def __floordiv__(self, other):
return self
def __round__(self, other):
return self
def __float__(self):
return 0.0
# Custom functions
def lower(self):
return ""
def upper(self):
return ""
def keys(self):
return []
class AttributeBuilder_Seq(AttributeBuilder):
def __len__(self):
return 0
_attribute_builder_overrides = {
"context.gpencil.layers": AttributeBuilder_Seq("context.gpencil.layers", "layers"),
"context.gpencil_data.layers": AttributeBuilder_Seq("context.gpencil_data.layers", "layers"),
"context.object.material_slots": (),
"context.selected_nodes": (),
"context.selected_sequences": (),
"context.space_data.bookmarks": (),
"context.space_data.text.filepath": "",
"context.preferences.filepaths.script_directory": "",
"context.tool_settings.snap_elements": (True, ) * 3,
"context.selected_objects": (),
"context.tool_settings.mesh_select_mode": (True, ) * 3,
"context.mode": 'PAINT_TEXTURE',
}
def NewAttr(attr, attr_single):
obj = AttributeBuilder(attr, attr_single)
return obj
def NewAttr_Seq(attr, attr_single):
obj = AttributeBuilder_Seq(attr, attr_single)
return obj
class BaseFakeUI:
def __init__(self):
self.layout = NewAttr("self.layout", "layout")
class Panel(BaseFakeUI):
@property
def is_popover(self):
return False
class UIList:
pass
class Header(BaseFakeUI):
pass
class Menu(BaseFakeUI):
def draw_preset(self, context):
pass
def path_menu(
self, searchpaths, operator, *,
props_default=None, prop_filepath="filepath",
filter_ext=None, filter_path=None, display_name=None,
add_operator=None,
):
pass
@classmethod
def draw_collapsible(cls, context, layout):
cls.draw(layout, context)
@classmethod
def is_extended(cls):
return False
class Operator(BaseFakeUI):
pass
class PropertyGroup:
pass
# setup fake module
def fake_main():
bpy = module_add("bpy")
# Registerable Subclasses
bpy.types = module_add("bpy.types")
bpy.types.Panel = Panel
bpy.types.Header = Header
bpy.types.Menu = Menu
bpy.types.UIList = UIList
bpy.types.PropertyGroup = PropertyGroup
bpy.types.Operator = Operator
# ID Subclasses
bpy.types.Armature = type("Armature", (), {})
bpy.types.Brush = type("Brush", (), {})
bpy.types.Brush.bl_rna = NewAttr("bpy.types.Brush.bl_rna", "bl_rna")
bpy.types.Camera = type("Camera", (), {})
bpy.types.Curve = type("Curve", (), {})
bpy.types.GreasePencil = type("GreasePencil", (), {})
bpy.types.Lattice = type("Lattice", (), {})
bpy.types.Light = type("Light", (), {})
bpy.types.Material = type("Material", (), {})
bpy.types.Mesh = type("Mesh", (), {})
bpy.types.MetaBall = type("MetaBall", (), {})
bpy.types.Object = type("Object", (), {})
bpy.types.Object.bl_rna = NewAttr("bpy.types.Object.bl_rna", "bl_rna")
bpy.types.ParticleSettings = type("ParticleSettings", (), {})
bpy.types.Scene = type("Scene", (), {})
bpy.types.Sequence = type("Sequence", (), {})
bpy.types.Speaker = type("Speaker", (), {})
bpy.types.SurfaceCurve = type("SurfaceCurve", (), {})
bpy.types.TextCurve = type("SurfaceCurve", (), {})
bpy.types.Texture = type("Texture", (), {})
bpy.types.WindowManager = type("WindowManager", (), {})
bpy.types.WorkSpace = type("WorkSpace", (), {})
bpy.types.World = type("World", (), {})
# Other types
bpy.types.Bone = type("Bone", (), {})
bpy.types.EditBone = type("EditBone", (), {})
bpy.types.Event = type("Event", (), {})
bpy.types.Event.bl_rna = NewAttr("bpy.types.Event.bl_rna", "bl_rna")
bpy.types.FreestyleLineStyle = type("FreestyleLineStyle", (), {})
bpy.types.PoseBone = type("PoseBone", (), {})
bpy.types.Theme = type("Theme", (), {})
bpy.types.Theme.bl_rna = NewAttr("bpy.types.Theme.bl_rna", "bl_rna")
bpy.types.ToolSettings = type("bpy.types.ToolSettings", (), {})
bpy.types.ToolSettings.bl_rna = NewAttr("bpy.types.ToolSettings.bl_rna", "bl_rna")
bpy.props = module_add("bpy.props")
bpy.props.StringProperty = dict
bpy.props.BoolProperty = dict
bpy.props.BoolVectorProperty = dict
bpy.props.IntProperty = dict
bpy.props.EnumProperty = dict
bpy.props.FloatProperty = dict
bpy.props.FloatVectorProperty = dict
bpy.props.CollectionProperty = dict
bpy.app = module_add("bpy.app")
bpy.app.use_userpref_skip_save_on_exit = False
bpy.app.build_options = module_add("bpy.app.build_options")
bpy.app.build_options.fluid = True
bpy.app.build_options.freestyle = True
bpy.app.build_options.mod_fluid = True
bpy.app.build_options.collada = True
bpy.app.build_options.international = True
bpy.app.build_options.mod_smoke = True
bpy.app.build_options.alembic = True
bpy.app.build_options.bullet = True
bpy.app.build_options.usd = True
bpy.app.translations = module_add("bpy.app.translations")
bpy.app.translations.pgettext_iface = lambda s, context="": s
bpy.app.translations.pgettext_data = lambda s: s
bpy.app.translations.pgettext_tip = lambda s: s
# id's are chosen at random here...
bpy.app.translations.contexts = module_add("bpy.app.translations.contexts")
bpy.app.translations.contexts.default = "CONTEXT_DEFAULT"
bpy.app.translations.contexts.operator_default = "CONTEXT_DEFAULT"
bpy.app.translations.contexts.id_particlesettings = "CONTEXT_DEFAULT"
bpy.app.translations.contexts.id_movieclip = "CONTEXT_ID_MOVIECLIP"
bpy.app.translations.contexts.id_windowmanager = "CONTEXT_ID_WM"
bpy.app.translations.contexts.plural = "CONTEXT_PLURAL"
bpy.utils = module_add("bpy.utils")
bpy.utils.register_class = lambda cls: ()
bpy.utils.app_template_paths = lambda: ()
def fake_helper():
class PropertyPanel:
pass
rna_prop_ui = module_add("rna_prop_ui")
rna_prop_ui.PropertyPanel = PropertyPanel
rna_prop_ui.draw = NewAttr("rna_prop_ui.draw", "draw")
rigify = module_add("rigify")
rigify.get_submodule_types = lambda: []
def fake_runtime():
"""Only call this before `draw()` functions."""
# Misc Sub-classes
bpy.types.EffectSequence = type("EffectSequence", (), {})
# Operator Sub-classes.
bpy.types.WM_OT_doc_view = type("WM_OT_doc_view", (), {"_prefix": ""})
bpy.data = module_add("bpy.data")
bpy.data.scenes = ()
bpy.data.speakers = ()
bpy.data.collections = ()
bpy.data.meshes = ()
bpy.data.shape_keys = ()
bpy.data.materials = ()
bpy.data.lattices = ()
bpy.data.lights = ()
bpy.data.lightprobes = ()
bpy.data.fonts = ()
bpy.data.textures = ()
bpy.data.cameras = ()
bpy.data.curves = ()
bpy.data.linestyles = ()
bpy.data.masks = ()
bpy.data.metaballs = ()
bpy.data.movieclips = ()
bpy.data.armatures = ()
bpy.data.particles = ()
bpy.data.grease_pencils = ()
bpy.data.cache_files = ()
bpy.data.workspaces = ()
bpy.data.is_dirty = True
bpy.data.is_saved = True
bpy.data.use_autopack = True
# defined in fake_main()
bpy.utils.smpte_from_frame = lambda f: ""
bpy.utils.script_paths = lambda f: ()
bpy.utils.user_resource = lambda a, b: ()
bpy.app.debug = False
bpy.app.version = 2, 55, 1
bpy.app.autoexec_fail = False
bpy.path = module_add("bpy.path")
bpy.path.display_name = lambda f, has_ext=False: ""
bpy_extras = module_add("bpy_extras")
bpy_extras.keyconfig_utils = module_add("bpy_extras.keyconfig_utils")
bpy_extras.keyconfig_utils.KM_HIERARCHY = ()
bpy_extras.keyconfig_utils.keyconfig_merge = lambda a, b: ()
addon_utils = module_add("addon_utils")
# addon_utils.modules = lambda f: []
def _(refresh=False):
return ()
addon_utils.modules = _
del _
addon_utils.modules_refresh = lambda f: None
addon_utils.module_bl_info = lambda f: None
addon_utils.addons_fake_modules = {}
addon_utils.error_duplicates = ()
addon_utils.error_encoding = ()
fake_main()
fake_helper()
# fake_runtime() # call after initial import so we can catch
# # bad use of modules outside of draw() functions.
import bpy
def module_classes(mod):
classes = []
for value in mod.__dict__.values():
try:
is_subclass = issubclass(value, BaseFakeUI)
except:
is_subclass = False
if is_subclass:
classes.append(value)
return classes
def main():
import os
BASE_DIR = os.path.join(os.path.dirname(__file__), "..", "..", "..")
BASE_DIR = os.path.normpath(os.path.abspath(BASE_DIR))
MODULE_DIR_UI = os.path.join(BASE_DIR, "release", "scripts", "startup")
MODULE_DIR_MOD = os.path.join(BASE_DIR, "release", "scripts", "modules")
print("Using base dir: %r" % BASE_DIR)
print("Using module dir: %r" % MODULE_DIR_UI)
sys.path.insert(0, MODULE_DIR_UI)
sys.path.insert(0, MODULE_DIR_MOD)
scripts_dir = os.path.join(MODULE_DIR_UI, "bl_ui")
for f in sorted(os.listdir(scripts_dir)):
if f.endswith(".py") and not f.startswith("__init__"):
# print(f)
mod = __import__("bl_ui." + f[:-3]).__dict__[f[:-3]]
classes = module_classes(mod)
for cls in classes:
setattr(bpy.types, cls.__name__, cls)
fake_runtime()
# print("running...")
print("<ui>")
for f in sorted(os.listdir(scripts_dir)):
if f.endswith(".py") and not f.startswith("__init__"):
# print(f)
mod = __import__("bl_ui." + f[:-3]).__dict__[f[:-3]]
classes = module_classes(mod)
for cls in classes:
# want to check if the draw function is directly in the class
# print("draw")
if "draw" in cls.__dict__:
self = cls()
self.draw(NewAttr("context", "context"))
# print(self.layout._as_py())
self.layout._args['id'] = mod.__name__ + "." + cls.__name__
print(self.layout._as_xml())
print("</ui>")
if __name__ == "__main__":
main()