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bbdfacfde30df4fc0a402d0c19490a5ff3670e69
test
/
source
/
gameengine
/
Rasterizer
/
RAS_OpenGLRasterizer
History
Kester Maddock
90fb631526
Port a few rasterizer changes from tuhopuu2:
...
Up the max batch size. Clean up some of the code - move code in headers to source files etc.
2004-07-17 05:23:17 +00:00
..
EXT_separate_specular_color.h
Add the separate spec colour definitions!
2004-06-07 11:57:10 +00:00
Makefile
Initial revision
2002-10-12 11:37:38 +00:00
mkglext.py
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp
OK, the game engine has been un-buildable on irix for long enough
2004-07-16 01:31:25 +00:00
RAS_GLExtensionManager.h
OK, the game engine has been un-buildable on irix for long enough
2004-07-16 01:31:25 +00:00
RAS_OpenGLRasterizer.cpp
Port a few rasterizer changes from tuhopuu2:
2004-07-17 05:23:17 +00:00
RAS_OpenGLRasterizer.h
Use const for SetProjectionMatrix
2004-05-16 12:55:21 +00:00
RAS_VAOpenGLRasterizer.cpp
Port a few rasterizer changes from tuhopuu2:
2004-07-17 05:23:17 +00:00
RAS_VAOpenGLRasterizer.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00