Files
test/tests/files/io_tests/fbx/reference/issue54074_geom_scaling.txt
Sergey Sharybin bbfc97ad6f Move tests/data and assets to the main repository
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.

The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.

More detailed explanation and conversation can be found in the
design task.

Ref #137215

Pull Request: https://projects.blender.org/blender/blender/pulls/137219
2025-05-05 15:10:22 +02:00

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==== Meshes: 3
- Mesh 'Mesh' vtx:184 face:92 loop:276 edge:230
- 0 1 2 1 0 ... 181 182 181 180 183
- 0/1 1/2 0/2 0/3 1/3 ... 180/181 181/182 180/182 180/183 181/183
- attr 'position' FLOAT_VECTOR POINT
- (-0.108, 0.286, 0.029)
- (-0.108, 0.286, 0.023)
- (-0.108, 0.286, 0.023)
...
- (-0.108, 0.294, 0.023)
- (-0.108, 0.294, 0.023)
- (-0.108, 0.294, 0.029)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
- Mesh 'Mesh.001' vtx:92 face:88 loop:264 edge:178
- 0 1 2 1 0 ... 39 70 38 70 39
- 0/1 1/2 0/2 0/3 1/3 ... 89/91 70/89 70/91 39/89 39/70
- attr 'position' FLOAT_VECTOR POINT
- (-0.108, 0.307, 0.034)
- (-0.108, 0.304, 0.032)
- (-0.108, 0.304, 0.034)
...
- (-0.108, 0.313, 0.036)
- (-0.108, 0.313, 0.029)
- (-0.108, 0.312, 0.029)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
- Mesh 'Mesh.002' vtx:9 face:5 loop:15 edge:12
- 0 1 2 1 0 ... 6 7 6 5 8
- 0/1 1/2 0/2 0/3 1/3 ... 5/6 6/7 5/7 5/8 6/8
- attr 'position' FLOAT_VECTOR POINT
- (0.017, 0.007, -0.110)
- (0.000, 0.006, -0.110)
- (0.000, 0.007, -0.110)
...
- (0.017, 0.006, -0.110)
- (0.017, 0.007, -0.110)
- (0.035, 0.006, -0.110)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'basic'
==== Objects: 4
- Obj '_KVM_Switch' EMPTY
- pos 0.707, 0.773, 0.000
- rot 0.000, 3.142, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=2125
- Obj 'group_12' MESH data:'Mesh.002' par:'group_2'
- pos 0.013, 0.221, 0.011
- rot 1.571, 0.000, 1.571 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=1774
- Obj 'group_2' MESH data:'Mesh' par:'_KVM_Switch'
- pos -0.315, -0.227, 0.001
- rot 0.000, 3.142, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=10
- Obj 'ID9938' MESH data:'Mesh.001' par:'group_2'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- props: int:MaxHandle=121
==== Materials: 1
- Mat 'basic'
- base color (0.588, 0.588, 0.588)
- specular ior 0.000
- specular tint (0.900, 0.900, 0.900)
- roughness 0.859
- metallic 0.000
- ior 1.500
- viewport diffuse (0.588, 0.588, 0.588, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.000
- viewport metallic 0.000, roughness 0.859
- backface False probe True shadow False