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test/source
Ton Roosendaal bbfe3c9c49 Bugfix #28034
Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
2011-07-21 17:40:20 +00:00
..
2011-07-21 17:40:20 +00:00
2011-07-15 04:01:47 +00:00
2011-05-09 08:15:38 +00:00
2011-05-09 08:15:38 +00:00