Files
test/source/blender/blenkernel/intern/bvhutils.c
Joseph Eagar be286db322 (NOTE: DO NOT TEST)
Start of planned DerivedMesh refactoring.  The mface
interfaces in DerivedMesh have been renamed to reflect
their new status as tesselated face interfaces (rather 
then the primary ones, which are now stored in mpolys).

short review: mpolys store "primary" face data, while
mfaces store the tesselated form of the mesh (generally
as triangles).  mpolys are defined by mloops, and each
mpoly defines a range of loops it "owns" in the main
mloop array.

I've also added basic read-only face iterators, which
are implemented for CDDM, ccgsubsurf, and the bmeditmesh
derivedmesh.  Since faces are now variable-length things,
trying to implement the same interface as mfaces would not
have worked well (especially since faces are stored as
an mpoly + a range of mloops).

I figure first we can evaluate these simple read-only
face iterators, then decide if a) we like using iterators
in DerivedMesh, b) how much of it should use them, and c)
if we want write-capable iterators.

I plan to write official docs on this design after I get
it more stable; I'm committing now because there's a rather
lot of changes, and I might do a merge soon.
2009-06-10 10:06:25 +00:00

688 lines
14 KiB
C

/**
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include "BKE_bvhutils.h"
#include "DNA_object_types.h"
#include "DNA_modifier_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_utildefines.h"
#include "BKE_deform.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BLI_arithb.h"
#include "BLI_linklist.h"
#include "MEM_guardedalloc.h"
/* Math stuff for ray casting on mesh faces and for nearest surface */
static float ray_tri_intersection(const BVHTreeRay *ray, const float m_dist, const float *v0, const float *v1, const float *v2)
{
float dist;
if(RayIntersectsTriangle((float*)ray->origin, (float*)ray->direction, (float*)v0, (float*)v1, (float*)v2, &dist, NULL))
return dist;
return FLT_MAX;
}
static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, const float m_dist, const float *v0, const float *v1, const float *v2)
{
float idist;
float p1[3];
float plane_normal[3], hit_point[3];
CalcNormFloat((float*)v0, (float*)v1, (float*)v2, plane_normal);
VECADDFAC( p1, ray->origin, ray->direction, m_dist);
if(SweepingSphereIntersectsTriangleUV((float*)ray->origin, p1, radius, (float*)v0, (float*)v1, (float*)v2, &idist, hit_point))
{
return idist * m_dist;
}
return FLT_MAX;
}
/*
* Function adapted from David Eberly's distance tools (LGPL)
* http://www.geometrictools.com/LibFoundation/Distance/Distance.html
*/
static float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest )
{
float diff[3];
float e0[3];
float e1[3];
float A00;
float A01;
float A11;
float B0;
float B1;
float C;
float Det;
float S;
float T;
float sqrDist;
int lv = -1, le = -1;
VECSUB(diff, v0, p);
VECSUB(e0, v1, v0);
VECSUB(e1, v2, v0);
A00 = INPR ( e0, e0 );
A01 = INPR( e0, e1 );
A11 = INPR ( e1, e1 );
B0 = INPR( diff, e0 );
B1 = INPR( diff, e1 );
C = INPR( diff, diff );
Det = fabs( A00 * A11 - A01 * A01 );
S = A01 * B1 - A11 * B0;
T = A01 * B0 - A00 * B1;
if ( S + T <= Det )
{
if ( S < 0.0f )
{
if ( T < 0.0f ) // Region 4
{
if ( B0 < 0.0f )
{
T = 0.0f;
if ( -B0 >= A00 )
{
S = (float)1.0;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else
{
if(fabs(A00) > FLT_EPSILON)
S = -B0/A00;
else
S = 0.0f;
sqrDist = B0 * S + C;
le = 0;
}
}
else
{
S = 0.0f;
if ( B1 >= 0.0f )
{
T = 0.0f;
sqrDist = C;
lv = 0;
}
else if ( -B1 >= A11 )
{
T = 1.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else
{
if(fabs(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0f;
sqrDist = B1 * T + C;
le = 1;
}
}
}
else // Region 3
{
S = 0.0f;
if ( B1 >= 0.0f )
{
T = 0.0f;
sqrDist = C;
lv = 0;
}
else if ( -B1 >= A11 )
{
T = 1.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else
{
if(fabs(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0;
sqrDist = B1 * T + C;
le = 1;
}
}
}
else if ( T < 0.0f ) // Region 5
{
T = 0.0f;
if ( B0 >= 0.0f )
{
S = 0.0f;
sqrDist = C;
lv = 0;
}
else if ( -B0 >= A00 )
{
S = 1.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else
{
if(fabs(A00) > FLT_EPSILON)
S = -B0 / A00;
else
S = 0.0f;
sqrDist = B0 * S + C;
le = 0;
}
}
else // Region 0
{
// Minimum at interior lv
float invDet;
if(fabs(Det) > FLT_EPSILON)
invDet = 1.0f / Det;
else
invDet = 0.0f;
S *= invDet;
T *= invDet;
sqrDist = S * ( A00 * S + A01 * T + 2.0f * B0) +
T * ( A01 * S + A11 * T + 2.0f * B1 ) + C;
}
}
else
{
float tmp0, tmp1, numer, denom;
if ( S < 0.0f ) // Region 2
{
tmp0 = A01 + B0;
tmp1 = A11 + B1;
if ( tmp1 > tmp0 )
{
numer = tmp1 - tmp0;
denom = A00 - 2.0f * A01 + A11;
if ( numer >= denom )
{
S = 1.0f;
T = 0.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else
{
if(fabs(denom) > FLT_EPSILON)
S = numer / denom;
else
S = 0.0f;
T = 1.0f - S;
sqrDist = S * ( A00 * S + A01 * T + 2.0f * B0 ) +
T * ( A01 * S + A11 * T + 2.0f * B1 ) + C;
le = 2;
}
}
else
{
S = 0.0f;
if ( tmp1 <= 0.0f )
{
T = 1.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else if ( B1 >= 0.0f )
{
T = 0.0f;
sqrDist = C;
lv = 0;
}
else
{
if(fabs(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0f;
sqrDist = B1 * T + C;
le = 1;
}
}
}
else if ( T < 0.0f ) // Region 6
{
tmp0 = A01 + B1;
tmp1 = A00 + B0;
if ( tmp1 > tmp0 )
{
numer = tmp1 - tmp0;
denom = A00 - 2.0f * A01 + A11;
if ( numer >= denom )
{
T = 1.0f;
S = 0.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else
{
if(fabs(denom) > FLT_EPSILON)
T = numer / denom;
else
T = 0.0f;
S = 1.0f - T;
sqrDist = S * ( A00 * S + A01 * T + 2.0f * B0 ) +
T * ( A01 * S + A11 * T + 2.0f * B1 ) + C;
le = 2;
}
}
else
{
T = 0.0f;
if ( tmp1 <= 0.0f )
{
S = 1.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else if ( B0 >= 0.0f )
{
S = 0.0f;
sqrDist = C;
lv = 0;
}
else
{
if(fabs(A00) > FLT_EPSILON)
S = -B0 / A00;
else
S = 0.0f;
sqrDist = B0 * S + C;
le = 0;
}
}
}
else // Region 1
{
numer = A11 + B1 - A01 - B0;
if ( numer <= 0.0f )
{
S = 0.0f;
T = 1.0f;
sqrDist = A11 + 2.0f * B1 + C;
lv = 2;
}
else
{
denom = A00 - 2.0f * A01 + A11;
if ( numer >= denom )
{
S = 1.0f;
T = 0.0f;
sqrDist = A00 + 2.0f * B0 + C;
lv = 1;
}
else
{
if(fabs(denom) > FLT_EPSILON)
S = numer / denom;
else
S = 0.0f;
T = 1.0f - S;
sqrDist = S * ( A00 * S + A01 * T + 2.0f * B0 ) +
T * ( A01 * S + A11 * T + 2.0f * B1 ) + C;
le = 2;
}
}
}
}
// Account for numerical round-off error
if ( sqrDist < FLT_EPSILON )
sqrDist = 0.0f;
{
float w[3], x[3], y[3], z[3];
VECCOPY(w, v0);
VECCOPY(x, e0);
VecMulf(x, S);
VECCOPY(y, e1);
VecMulf(y, T);
VECADD(z, w, x);
VECADD(z, z, y);
//VECSUB(d, p, z);
VECCOPY(nearest, z);
// d = p - ( v0 + S * e0 + T * e1 );
}
*v = lv;
*e = le;
return sqrDist;
}
/*
* BVH from meshs callbacks
*/
// Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_faces.
// userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree.
static void mesh_faces_nearest_point(void *userdata, int index, const float *co, BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata;
MVert *vert = data->vert;
MFace *face = data->face + index;
float *t0, *t1, *t2, *t3;
t0 = vert[ face->v1 ].co;
t1 = vert[ face->v2 ].co;
t2 = vert[ face->v3 ].co;
t3 = face->v4 ? vert[ face->v4].co : NULL;
do
{
float nearest_tmp[3], dist;
int vertex, edge;
dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, nearest_tmp);
if(dist < nearest->dist)
{
nearest->index = index;
nearest->dist = dist;
VECCOPY(nearest->co, nearest_tmp);
CalcNormFloat(t0, t1, t2, nearest->no);
}
t1 = t2;
t2 = t3;
t3 = NULL;
} while(t2);
}
// Callback to bvh tree raycast. The tree must bust have been built using bvhtree_from_mesh_faces.
// userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree.
static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh*) userdata;
MVert *vert = data->vert;
MFace *face = data->face + index;
float *t0, *t1, *t2, *t3;
t0 = vert[ face->v1 ].co;
t1 = vert[ face->v2 ].co;
t2 = vert[ face->v3 ].co;
t3 = face->v4 ? vert[ face->v4].co : NULL;
do
{
float dist;
if(data->sphere_radius == 0.0f)
dist = ray_tri_intersection(ray, hit->dist, t0, t1, t2);
else
dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2);
if(dist >= 0 && dist < hit->dist)
{
hit->index = index;
hit->dist = dist;
VECADDFAC(hit->co, ray->origin, ray->direction, dist);
CalcNormFloat(t0, t1, t2, hit->no);
}
t1 = t2;
t2 = t3;
t3 = NULL;
} while(t2);
}
/*
* BVH builders
*/
// Builds a bvh tree.. where nodes are the vertexs of the given mesh
BVHTree* bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhcache_find(&mesh->bvhCache, BVHTREE_FROM_VERTICES);
//Not in cache
if(tree == NULL)
{
int i;
int numVerts= mesh->getNumVerts(mesh);
MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
if(vert != NULL)
{
tree = BLI_bvhtree_new(numVerts, epsilon, tree_type, axis);
if(tree != NULL)
{
for(i = 0; i < numVerts; i++)
BLI_bvhtree_insert(tree, i, vert[i].co, 1);
BLI_bvhtree_balance(tree);
//Save on cache for later use
// printf("BVHTree built and saved on cache\n");
bvhcache_insert(&mesh->bvhCache, tree, BVHTREE_FROM_VERTICES);
}
}
}
else
{
// printf("BVHTree is already build, using cached tree\n");
}
//Setup BVHTreeFromMesh
memset(data, 0, sizeof(*data));
data->tree = tree;
if(data->tree)
{
data->cached = TRUE;
//a NULL nearest callback works fine
//remeber the min distance to point is the same as the min distance to BV of point
data->nearest_callback = NULL;
data->raycast_callback = NULL;
data->mesh = mesh;
data->vert = mesh->getVertDataArray(mesh, CD_MVERT);
data->face = mesh->getTessFaceDataArray(mesh, CD_MFACE);
data->sphere_radius = epsilon;
}
return data->tree;
}
// Builds a bvh tree.. where nodes are the faces of the given mesh.
BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhcache_find(&mesh->bvhCache, BVHTREE_FROM_FACES);
//Not in cache
if(tree == NULL)
{
int i;
int numFaces= mesh->getNumTessFaces(mesh);
MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
MFace *face = mesh->getTessFaceDataArray(mesh, CD_MFACE);
if(vert != NULL && face != NULL)
{
/* Create a bvh-tree of the given target */
tree = BLI_bvhtree_new(numFaces, epsilon, tree_type, axis);
if(tree != NULL)
{
for(i = 0; i < numFaces; i++)
{
float co[4][3];
VECCOPY(co[0], vert[ face[i].v1 ].co);
VECCOPY(co[1], vert[ face[i].v2 ].co);
VECCOPY(co[2], vert[ face[i].v3 ].co);
if(face[i].v4)
VECCOPY(co[3], vert[ face[i].v4 ].co);
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
}
BLI_bvhtree_balance(tree);
//Save on cache for later use
// printf("BVHTree built and saved on cache\n");
bvhcache_insert(&mesh->bvhCache, tree, BVHTREE_FROM_FACES);
}
}
}
else
{
// printf("BVHTree is already build, using cached tree\n");
}
//Setup BVHTreeFromMesh
memset(data, 0, sizeof(*data));
data->tree = tree;
if(data->tree)
{
data->cached = TRUE;
data->nearest_callback = mesh_faces_nearest_point;
data->raycast_callback = mesh_faces_spherecast;
data->mesh = mesh;
data->vert = mesh->getVertDataArray(mesh, CD_MVERT);
data->face = mesh->getTessFaceDataArray(mesh, CD_MFACE);
data->sphere_radius = epsilon;
}
return data->tree;
}
// Frees data allocated by a call to bvhtree_from_mesh_*.
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{
if(data->tree)
{
if(!data->cached)
BLI_bvhtree_free(data->tree);
memset( data, 0, sizeof(data) );
}
}
/* BVHCache */
typedef struct BVHCacheItem
{
int type;
BVHTree *tree;
} BVHCacheItem;
static void bvhcacheitem_set_if_match(void *_cached, void *_search)
{
BVHCacheItem * cached = (BVHCacheItem *)_cached;
BVHCacheItem * search = (BVHCacheItem *)_search;
if(search->type == cached->type)
{
search->tree = cached->tree;
}
}
BVHTree *bvhcache_find(BVHCache *cache, int type)
{
BVHCacheItem item;
item.type = type;
item.tree = NULL;
BLI_linklist_apply(*cache, bvhcacheitem_set_if_match, &item);
return item.tree;
}
void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type)
{
BVHCacheItem *item = NULL;
assert( tree != NULL );
assert( bvhcache_find(cache, type) == NULL );
item = MEM_mallocN(sizeof(BVHCacheItem), "BVHCacheItem");
assert( item != NULL );
item->type = type;
item->tree = tree;
BLI_linklist_prepend( cache, item );
}
void bvhcache_init(BVHCache *cache)
{
*cache = NULL;
}
static void bvhcacheitem_free(void *_item)
{
BVHCacheItem *item = (BVHCacheItem *)_item;
BLI_bvhtree_free(item->tree);
MEM_freeN(item);
}
void bvhcache_free(BVHCache *cache)
{
BLI_linklist_free(*cache, (LinkNodeFreeFP)bvhcacheitem_free);
*cache = NULL;
}