This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test
Watch
1
Star
0
Fork
0
You've already forked test
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
bc3cb6ff766eadeeb358dbf2fac5a76db58355db
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Campbell Barton
9da4cab9fd
style cleanup: comment format
2013-02-02 04:48:21 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp
style cleanup: comment format
2013-02-02 04:48:21 +00:00
CcdPhysicsController.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
CcdPhysicsEnvironment.cpp
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
CcdPhysicsEnvironment.h
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
2012-11-04 20:56:02 +00:00
CMakeLists.txt
make bullet optional again
2013-01-23 07:26:39 +00:00
SConscript
make bullet optional again
2013-01-23 07:26:39 +00:00