Before alpha channel was simply ignored causing bad looking straight colors which is pretty much useless. Now saving RGB would alpha-over image on top of black color, which makes final image look really nice. It's also very such the same what other graphics software does this. In the future we could easily support configurable backdrop color, which would be really the same as other SW does it. Also, it'll probably worth adding the same mode to RGB display of image editor.
380 lines
10 KiB
C
380 lines
10 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/imbuf/intern/imageprocess.c
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* \ingroup imbuf
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*
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* This file was moved here from the src/ directory. It is meant to
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* deal with endianness. It resided in a general blending lib. The
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* other functions were only used during rendering. This single
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* function remained. It should probably move to imbuf/intern/util.c,
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* but we'll keep it here for the time being. (nzc)
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*
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*/
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_threads.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include <math.h>
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/* Only this one is used liberally here, and in imbuf */
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void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
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{
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int size;
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unsigned char rt, *cp = (unsigned char *)ibuf->rect;
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float rtf, *cpf = ibuf->rect_float;
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if (ibuf->rect) {
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size = ibuf->x * ibuf->y;
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while (size-- > 0) {
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rt = cp[0];
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cp[0] = cp[3];
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cp[3] = rt;
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rt = cp[1];
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cp[1] = cp[2];
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cp[2] = rt;
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cp += 4;
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}
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}
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if (ibuf->rect_float) {
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size = ibuf->x * ibuf->y;
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while (size-- > 0) {
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rtf = cpf[0];
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cpf[0] = cpf[3];
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cpf[3] = rtf;
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rtf = cpf[1];
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cpf[1] = cpf[2];
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cpf[2] = rtf;
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cpf += 4;
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}
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}
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}
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static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char **outI, float **outF, int x, int y)
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{
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int offset = ibuf->x * y * 4 + 4 * x;
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if (ibuf->rect)
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*outI = (unsigned char *)ibuf->rect + offset;
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if (ibuf->rect_float)
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*outF = ibuf->rect_float + offset;
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}
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/* BICUBIC Interpolation */
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void bicubic_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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if (outF) {
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BLI_bicubic_interpolation_fl(in->rect_float, outF, in->x, in->y, 4, u, v);
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}
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else {
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BLI_bicubic_interpolation_char((unsigned char *) in->rect, outI, in->x, in->y, 4, u, v);
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}
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}
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void bicubic_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
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{
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unsigned char *outI = NULL;
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float *outF = NULL;
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if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) {
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return;
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}
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pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
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bicubic_interpolation_color(in, outI, outF, u, v);
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}
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/* BILINEAR INTERPOLATION */
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void bilinear_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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if (outF) {
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BLI_bilinear_interpolation_fl(in->rect_float, outF, in->x, in->y, 4, u, v);
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}
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else {
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BLI_bilinear_interpolation_char((unsigned char *) in->rect, outI, in->x, in->y, 4, u, v);
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}
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}
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/* function assumes out to be zero'ed, only does RGBA */
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/* BILINEAR INTERPOLATION */
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/* Note about wrapping, the u/v still needs to be within the image bounds,
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* just the interpolation is wrapped.
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* This the same as bilinear_interpolation_color except it wraps rather than using empty and emptyI */
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void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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float *row1, *row2, *row3, *row4, a, b;
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unsigned char *row1I, *row2I, *row3I, *row4I;
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float a_b, ma_b, a_mb, ma_mb;
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int y1, y2, x1, x2;
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/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
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x1 = (int)floor(u);
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x2 = (int)ceil(u);
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y1 = (int)floor(v);
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y2 = (int)ceil(v);
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/* sample area entirely outside image? */
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if (x2 < 0 || x1 > in->x - 1 || y2 < 0 || y1 > in->y - 1) {
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return;
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}
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/* wrap interpolation pixels - main difference from bilinear_interpolation_color */
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if (x1 < 0) x1 = in->x + x1;
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if (y1 < 0) y1 = in->y + y1;
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if (x2 >= in->x) x2 = x2 - in->x;
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if (y2 >= in->y) y2 = y2 - in->y;
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if (outF) {
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/* sample including outside of edges of image */
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row1 = in->rect_float + in->x * y1 * 4 + 4 * x1;
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row2 = in->rect_float + in->x * y2 * 4 + 4 * x1;
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row3 = in->rect_float + in->x * y1 * 4 + 4 * x2;
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row4 = in->rect_float + in->x * y2 * 4 + 4 * x2;
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a = u - floorf(u);
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b = v - floorf(v);
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a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
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outF[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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outF[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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outF[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
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outF[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
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}
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if (outI) {
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/* sample including outside of edges of image */
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row1I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
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row2I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x1;
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row3I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x2;
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row4I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x2;
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a = u - floorf(u);
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b = v - floorf(v);
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a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
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/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
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* tested with white images and this should not wrap back to zero */
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outI[0] = (ma_mb * row1I[0] + a_mb * row3I[0] + ma_b * row2I[0] + a_b * row4I[0]) + 0.5f;
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outI[1] = (ma_mb * row1I[1] + a_mb * row3I[1] + ma_b * row2I[1] + a_b * row4I[1]) + 0.5f;
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outI[2] = (ma_mb * row1I[2] + a_mb * row3I[2] + ma_b * row2I[2] + a_b * row4I[2]) + 0.5f;
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outI[3] = (ma_mb * row1I[3] + a_mb * row3I[3] + ma_b * row2I[3] + a_b * row4I[3]) + 0.5f;
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}
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}
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void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
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{
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unsigned char *outI = NULL;
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float *outF = NULL;
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if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) {
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return;
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}
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pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
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bilinear_interpolation_color(in, outI, outF, u, v);
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}
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/* function assumes out to be zero'ed, only does RGBA */
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/* NEAREST INTERPOLATION */
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void nearest_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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float *dataF;
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unsigned char *dataI;
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int y1, x1;
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/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
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x1 = (int)(u);
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y1 = (int)(v);
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/* sample area entirely outside image? */
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if (x1 < 0 || x1 > in->x - 1 || y1 < 0 || y1 > in->y - 1) {
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return;
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}
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/* sample including outside of edges of image */
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if (x1 < 0 || y1 < 0) {
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if (outI) {
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outI[0] = 0;
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outI[1] = 0;
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outI[2] = 0;
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outI[3] = 0;
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}
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if (outF) {
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outF[0] = 0.0f;
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outF[1] = 0.0f;
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outF[2] = 0.0f;
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outF[3] = 0.0f;
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}
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}
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else {
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dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
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if (outI) {
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outI[0] = dataI[0];
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outI[1] = dataI[1];
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outI[2] = dataI[2];
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outI[3] = dataI[3];
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}
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dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
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if (outF) {
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outF[0] = dataF[0];
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outF[1] = dataF[1];
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outF[2] = dataF[2];
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outF[3] = dataF[3];
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}
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}
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}
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void nearest_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
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{
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unsigned char *outI = NULL;
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float *outF = NULL;
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if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) {
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return;
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}
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pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
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nearest_interpolation_color(in, outI, outF, x, y);
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}
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/*********************** Threaded image processing *************************/
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void IMB_processor_apply_threaded(int buffer_lines, int handle_size, void *init_customdata,
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void (init_handle) (void *handle, int start_line, int tot_line,
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void *customdata),
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void *(do_thread) (void *))
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{
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void *handles;
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ListBase threads;
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int i, tot_thread = BLI_system_thread_count();
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int start_line, tot_line;
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handles = MEM_callocN(handle_size * tot_thread, "processor apply threaded handles");
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if (tot_thread > 1)
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BLI_init_threads(&threads, do_thread, tot_thread);
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start_line = 0;
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tot_line = ((float)(buffer_lines / tot_thread)) + 0.5f;
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for (i = 0; i < tot_thread; i++) {
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int cur_tot_line;
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void *handle = ((char *) handles) + handle_size * i;
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if (i < tot_thread - 1)
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cur_tot_line = tot_line;
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else
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cur_tot_line = buffer_lines - start_line;
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init_handle(handle, start_line, cur_tot_line, init_customdata);
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if (tot_thread > 1)
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BLI_insert_thread(&threads, handle);
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start_line += tot_line;
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}
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if (tot_thread > 1)
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BLI_end_threads(&threads);
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else
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do_thread(handles);
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MEM_freeN(handles);
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}
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/* Alpha-under */
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void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[3])
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{
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int a = x * y;
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float *fp = rect_float;
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while (a--) {
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if (fp[3] == 0.0f) {
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copy_v3_v3(fp, backcol);
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}
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else {
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float mul = 1.0f - fp[3];
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fp[0] += mul * backcol[0];
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fp[1] += mul * backcol[1];
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fp[2] += mul * backcol[2];
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}
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fp[3] = 1.0f;
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fp += 4;
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}
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}
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void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, float backcol[3])
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{
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int a = x * y;
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unsigned char *cp = rect;
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while (a--) {
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if (cp[3] == 0) {
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cp[0] = backcol[0] * 255;
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cp[1] = backcol[1] * 255;
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cp[2] = backcol[2] * 255;
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}
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else {
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int mul = 255 - cp[3];
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cp[0] = (cp[0] * cp[3] >> 8) + mul * backcol[0] / 255;
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cp[1] = (cp[1] * cp[3] >> 8) + mul * backcol[1] / 255;
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cp[2] = (cp[2] * cp[3] >> 8) + mul * backcol[2] / 255;
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}
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cp[3] = 255;
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cp += 4;
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}
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}
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