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bc9ad1270bf3d9b2dbcc34afb39590db3dadee87
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Mitchell Stokes
4e604642de
BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using.
2012-12-26 01:50:01 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp
BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using.
2012-12-26 01:50:01 +00:00
CcdPhysicsController.h
BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping.
2012-12-26 01:25:53 +00:00
CcdPhysicsEnvironment.cpp
BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping.
2012-12-26 01:25:53 +00:00
CcdPhysicsEnvironment.h
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
2012-11-04 20:56:02 +00:00
CMakeLists.txt
code cleanup: remove redundant casts
2012-10-14 08:49:01 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00