After reviewing the locations where `GPU_flush()` are used it doesn't seem to be harmfull to include these for the Vulkan backend as well. Hopefully will save some lag that can happen when submitting one huge render graph. Improved playback of rain_restaurant.blend where frames could be dropped resulting into UI lag. Pull Request: https://projects.blender.org/blender/blender/pulls/136654
443 lines
13 KiB
C++
443 lines
13 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#include "GPU_debug.hh"
|
|
|
|
#include "vk_backend.hh"
|
|
#include "vk_context.hh"
|
|
#include "vk_debug.hh"
|
|
#include "vk_framebuffer.hh"
|
|
#include "vk_immediate.hh"
|
|
#include "vk_shader.hh"
|
|
#include "vk_shader_interface.hh"
|
|
#include "vk_state_manager.hh"
|
|
#include "vk_texture.hh"
|
|
|
|
#include "GHOST_C-api.h"
|
|
|
|
namespace blender::gpu {
|
|
|
|
VKContext::VKContext(void *ghost_window, void *ghost_context)
|
|
{
|
|
ghost_window_ = ghost_window;
|
|
ghost_context_ = ghost_context;
|
|
|
|
state_manager = new VKStateManager();
|
|
|
|
back_left = new VKFrameBuffer("back_left");
|
|
front_left = new VKFrameBuffer("front_left");
|
|
active_fb = back_left;
|
|
|
|
compiler = &VKBackend::get().shader_compiler;
|
|
}
|
|
|
|
VKContext::~VKContext()
|
|
{
|
|
if (surface_texture_) {
|
|
back_left->attachment_remove(GPU_FB_COLOR_ATTACHMENT0);
|
|
front_left->attachment_remove(GPU_FB_COLOR_ATTACHMENT0);
|
|
GPU_texture_free(surface_texture_);
|
|
surface_texture_ = nullptr;
|
|
}
|
|
free_resources();
|
|
VKBackend::get().device.context_unregister(*this);
|
|
|
|
imm = nullptr;
|
|
compiler = nullptr;
|
|
}
|
|
|
|
void VKContext::sync_backbuffer(bool cycle_resource_pool)
|
|
{
|
|
if (ghost_window_) {
|
|
GHOST_VulkanSwapChainData swap_chain_data = {};
|
|
GHOST_GetVulkanSwapChainFormat((GHOST_WindowHandle)ghost_window_, &swap_chain_data);
|
|
VKThreadData &thread_data = thread_data_.value().get();
|
|
if (cycle_resource_pool) {
|
|
thread_data.resource_pool_next();
|
|
VKResourcePool &resource_pool = thread_data.resource_pool_get();
|
|
imm = &resource_pool.immediate;
|
|
}
|
|
|
|
const bool reset_framebuffer = swap_chain_format_.format !=
|
|
swap_chain_data.surface_format.format ||
|
|
swap_chain_format_.colorSpace !=
|
|
swap_chain_data.surface_format.colorSpace ||
|
|
vk_extent_.width != swap_chain_data.extent.width ||
|
|
vk_extent_.height != swap_chain_data.extent.height;
|
|
if (reset_framebuffer) {
|
|
if (has_active_framebuffer()) {
|
|
deactivate_framebuffer();
|
|
}
|
|
if (surface_texture_) {
|
|
GPU_texture_free(surface_texture_);
|
|
surface_texture_ = nullptr;
|
|
}
|
|
surface_texture_ = GPU_texture_create_2d(
|
|
"back-left",
|
|
swap_chain_data.extent.width,
|
|
swap_chain_data.extent.height,
|
|
1,
|
|
to_gpu_format(swap_chain_data.surface_format.format),
|
|
GPU_TEXTURE_USAGE_ATTACHMENT,
|
|
nullptr);
|
|
|
|
back_left->attachment_set(GPU_FB_COLOR_ATTACHMENT0,
|
|
GPU_ATTACHMENT_TEXTURE(surface_texture_));
|
|
front_left->attachment_set(GPU_FB_COLOR_ATTACHMENT0,
|
|
GPU_ATTACHMENT_TEXTURE(surface_texture_));
|
|
|
|
back_left->bind(false);
|
|
|
|
swap_chain_format_ = swap_chain_data.surface_format;
|
|
vk_extent_ = swap_chain_data.extent;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VKContext::activate()
|
|
{
|
|
/* Make sure no other context is already bound to this thread. */
|
|
BLI_assert(is_active_ == false);
|
|
|
|
VKDevice &device = VKBackend::get().device;
|
|
VKThreadData &thread_data = device.current_thread_data();
|
|
thread_data_ = std::reference_wrapper<VKThreadData>(thread_data);
|
|
|
|
if (!render_graph_.has_value()) {
|
|
render_graph_ = std::reference_wrapper<render_graph::VKRenderGraph>(
|
|
*device.render_graph_new());
|
|
for (const StringRef &group : debug_stack) {
|
|
debug_group_begin(std::string(group).c_str(), 0);
|
|
}
|
|
}
|
|
|
|
imm = &thread_data.resource_pool_get().immediate;
|
|
|
|
is_active_ = true;
|
|
|
|
sync_backbuffer(false);
|
|
|
|
immActivate();
|
|
}
|
|
|
|
void VKContext::deactivate()
|
|
{
|
|
flush_render_graph(RenderGraphFlushFlags(0));
|
|
immDeactivate();
|
|
imm = nullptr;
|
|
thread_data_.reset();
|
|
|
|
is_active_ = false;
|
|
}
|
|
|
|
void VKContext::begin_frame() {}
|
|
|
|
void VKContext::end_frame()
|
|
{
|
|
VKDevice &device = VKBackend::get().device;
|
|
device.orphaned_data.destroy_discarded_resources(device);
|
|
}
|
|
|
|
void VKContext::flush()
|
|
{
|
|
flush_render_graph(RenderGraphFlushFlags::RENEW_RENDER_GRAPH);
|
|
}
|
|
|
|
TimelineValue VKContext::flush_render_graph(RenderGraphFlushFlags flags,
|
|
VkPipelineStageFlags wait_dst_stage_mask,
|
|
VkSemaphore wait_semaphore,
|
|
VkSemaphore signal_semaphore)
|
|
{
|
|
if (has_active_framebuffer()) {
|
|
VKFrameBuffer &framebuffer = *active_framebuffer_get();
|
|
if (framebuffer.is_rendering()) {
|
|
framebuffer.rendering_end(*this);
|
|
}
|
|
}
|
|
descriptor_set_get().upload_descriptor_sets();
|
|
VKDevice &device = VKBackend::get().device;
|
|
TimelineValue timeline = device.render_graph_submit(
|
|
&render_graph_.value().get(),
|
|
discard_pool,
|
|
bool(flags & RenderGraphFlushFlags::SUBMIT),
|
|
bool(flags & RenderGraphFlushFlags::WAIT_FOR_COMPLETION),
|
|
wait_dst_stage_mask,
|
|
wait_semaphore,
|
|
signal_semaphore);
|
|
render_graph_.reset();
|
|
if (bool(flags & RenderGraphFlushFlags::RENEW_RENDER_GRAPH)) {
|
|
render_graph_ = std::reference_wrapper<render_graph::VKRenderGraph>(
|
|
*device.render_graph_new());
|
|
for (const StringRef &group : debug_stack) {
|
|
debug_group_begin(std::string(group).c_str(), 0);
|
|
}
|
|
}
|
|
return timeline;
|
|
}
|
|
|
|
void VKContext::finish() {}
|
|
|
|
void VKContext::memory_statistics_get(int *r_total_mem_kb, int *r_free_mem_kb)
|
|
{
|
|
const VKDevice &device = VKBackend::get().device;
|
|
device.memory_statistics_get(r_total_mem_kb, r_free_mem_kb);
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name State manager
|
|
* \{ */
|
|
|
|
VKDescriptorPools &VKContext::descriptor_pools_get()
|
|
{
|
|
return thread_data_.value().get().resource_pool_get().descriptor_pools;
|
|
}
|
|
|
|
VKDescriptorSetTracker &VKContext::descriptor_set_get()
|
|
{
|
|
return thread_data_.value().get().resource_pool_get().descriptor_set;
|
|
}
|
|
|
|
VKStateManager &VKContext::state_manager_get() const
|
|
{
|
|
return *static_cast<VKStateManager *>(state_manager);
|
|
}
|
|
|
|
void VKContext::debug_unbind_all_ubo()
|
|
{
|
|
state_manager_get().uniform_buffer_unbind_all();
|
|
};
|
|
|
|
void VKContext::debug_unbind_all_ssbo()
|
|
{
|
|
state_manager_get().storage_buffer_unbind_all();
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Frame-buffer
|
|
* \{ */
|
|
|
|
void VKContext::activate_framebuffer(VKFrameBuffer &framebuffer)
|
|
{
|
|
if (has_active_framebuffer()) {
|
|
deactivate_framebuffer();
|
|
}
|
|
|
|
BLI_assert(active_fb == nullptr);
|
|
active_fb = &framebuffer;
|
|
framebuffer.update_size();
|
|
framebuffer.update_srgb();
|
|
framebuffer.rendering_reset();
|
|
}
|
|
|
|
VKFrameBuffer *VKContext::active_framebuffer_get() const
|
|
{
|
|
return unwrap(active_fb);
|
|
}
|
|
|
|
bool VKContext::has_active_framebuffer() const
|
|
{
|
|
return active_framebuffer_get() != nullptr;
|
|
}
|
|
|
|
void VKContext::deactivate_framebuffer()
|
|
{
|
|
VKFrameBuffer *framebuffer = active_framebuffer_get();
|
|
BLI_assert(framebuffer != nullptr);
|
|
if (framebuffer->is_rendering()) {
|
|
framebuffer->rendering_end(*this);
|
|
}
|
|
active_fb = nullptr;
|
|
}
|
|
|
|
void VKContext::rendering_end()
|
|
{
|
|
VKFrameBuffer *framebuffer = active_framebuffer_get();
|
|
if (framebuffer) {
|
|
framebuffer->rendering_end(*this);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Pipeline
|
|
* \{ */
|
|
|
|
void VKContext::update_pipeline_data(GPUPrimType primitive,
|
|
VKVertexAttributeObject &vao,
|
|
render_graph::VKPipelineData &r_pipeline_data)
|
|
{
|
|
VKShader &vk_shader = unwrap(*shader);
|
|
VKFrameBuffer &framebuffer = *active_framebuffer_get();
|
|
update_pipeline_data(
|
|
vk_shader,
|
|
vk_shader.ensure_and_get_graphics_pipeline(primitive, vao, state_manager_get(), framebuffer),
|
|
r_pipeline_data);
|
|
}
|
|
|
|
void VKContext::update_pipeline_data(render_graph::VKPipelineData &r_pipeline_data)
|
|
{
|
|
VKShader &vk_shader = unwrap(*shader);
|
|
update_pipeline_data(vk_shader, vk_shader.ensure_and_get_compute_pipeline(), r_pipeline_data);
|
|
}
|
|
|
|
void VKContext::update_pipeline_data(VKShader &vk_shader,
|
|
VkPipeline vk_pipeline,
|
|
render_graph::VKPipelineData &r_pipeline_data)
|
|
{
|
|
r_pipeline_data.vk_pipeline_layout = vk_shader.vk_pipeline_layout;
|
|
r_pipeline_data.vk_pipeline = vk_pipeline;
|
|
|
|
/* Update push constants. */
|
|
r_pipeline_data.push_constants_data = nullptr;
|
|
r_pipeline_data.push_constants_size = 0;
|
|
const VKPushConstants::Layout &push_constants_layout =
|
|
vk_shader.interface_get().push_constants_layout_get();
|
|
if (push_constants_layout.storage_type_get() == VKPushConstants::StorageType::PUSH_CONSTANTS) {
|
|
r_pipeline_data.push_constants_size = push_constants_layout.size_in_bytes();
|
|
r_pipeline_data.push_constants_data = vk_shader.push_constants.data();
|
|
}
|
|
|
|
/* Update descriptor set. */
|
|
r_pipeline_data.vk_descriptor_set = VK_NULL_HANDLE;
|
|
if (vk_shader.has_descriptor_set()) {
|
|
VKDescriptorSetTracker &descriptor_set = descriptor_set_get();
|
|
descriptor_set.update_descriptor_set(*this, access_info_);
|
|
r_pipeline_data.vk_descriptor_set = descriptor_set.vk_descriptor_set;
|
|
}
|
|
}
|
|
|
|
render_graph::VKResourceAccessInfo &VKContext::reset_and_get_access_info()
|
|
{
|
|
access_info_.reset();
|
|
return access_info_;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Graphics pipeline
|
|
* \{ */
|
|
|
|
void VKContext::swap_buffers_pre_callback(const GHOST_VulkanSwapChainData *swap_chain_data)
|
|
{
|
|
VKContext *context = VKContext::get();
|
|
BLI_assert(context);
|
|
context->swap_buffers_pre_handler(*swap_chain_data);
|
|
}
|
|
|
|
void VKContext::swap_buffers_post_callback()
|
|
{
|
|
VKContext *context = VKContext::get();
|
|
BLI_assert(context);
|
|
context->swap_buffers_post_handler();
|
|
}
|
|
|
|
void VKContext::swap_buffers_pre_handler(const GHOST_VulkanSwapChainData &swap_chain_data)
|
|
{
|
|
GPU_debug_group_begin("BackBuffer.Blit");
|
|
|
|
VKFrameBuffer &framebuffer = *unwrap(active_fb);
|
|
VKTexture *color_attachment = unwrap(unwrap(framebuffer.color_tex(0)));
|
|
|
|
render_graph::VKBlitImageNode::CreateInfo blit_image = {};
|
|
blit_image.src_image = color_attachment->vk_image_handle();
|
|
blit_image.dst_image = swap_chain_data.image;
|
|
blit_image.filter = VK_FILTER_NEAREST;
|
|
|
|
VkImageBlit ®ion = blit_image.region;
|
|
region.srcOffsets[0] = {0, color_attachment->height_get(), 0};
|
|
region.srcOffsets[1] = {color_attachment->width_get(), 0, 1};
|
|
region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.srcSubresource.mipLevel = 0;
|
|
region.srcSubresource.baseArrayLayer = 0;
|
|
region.srcSubresource.layerCount = 1;
|
|
|
|
region.dstOffsets[0] = {0, 0, 0};
|
|
region.dstOffsets[1] = {
|
|
int32_t(swap_chain_data.extent.width), int32_t(swap_chain_data.extent.height), 1};
|
|
region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.dstSubresource.mipLevel = 0;
|
|
region.dstSubresource.baseArrayLayer = 0;
|
|
region.dstSubresource.layerCount = 1;
|
|
|
|
/* Swap chain commands are CPU synchronized at this moment, allowing to temporary add the swap
|
|
* chain image as device resources. When we move towards GPU swap chain synchronization we need
|
|
* to keep track of the swap chain image between frames. */
|
|
VKDevice &device = VKBackend::get().device;
|
|
device.resources.add_image(swap_chain_data.image, 1, "SwapchainImage");
|
|
|
|
framebuffer.rendering_end(*this);
|
|
flush_render_graph(RenderGraphFlushFlags::RENEW_RENDER_GRAPH);
|
|
|
|
render_graph::VKRenderGraph &render_graph = this->render_graph();
|
|
render_graph.add_node(blit_image);
|
|
GPU_debug_group_end();
|
|
descriptor_set_get().upload_descriptor_sets();
|
|
render_graph::VKSynchronizationNode::CreateInfo synchronization = {};
|
|
synchronization.vk_image = swap_chain_data.image;
|
|
synchronization.vk_image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
synchronization.vk_image_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
render_graph.add_node(synchronization);
|
|
flush_render_graph(RenderGraphFlushFlags::SUBMIT | RenderGraphFlushFlags::RENEW_RENDER_GRAPH,
|
|
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
swap_chain_data.acquire_semaphore,
|
|
swap_chain_data.present_semaphore);
|
|
|
|
device.resources.remove_image(swap_chain_data.image);
|
|
#if 0
|
|
device.debug_print();
|
|
#endif
|
|
}
|
|
|
|
void VKContext::swap_buffers_post_handler()
|
|
{
|
|
sync_backbuffer(true);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name OpenXR
|
|
* \{ */
|
|
|
|
void VKContext::openxr_acquire_framebuffer_image_callback(GHOST_VulkanOpenXRData *openxr_data)
|
|
{
|
|
VKContext *context = VKContext::get();
|
|
BLI_assert(context);
|
|
context->openxr_acquire_framebuffer_image_handler(*openxr_data);
|
|
}
|
|
|
|
void VKContext::openxr_release_framebuffer_image_callback(GHOST_VulkanOpenXRData *openxr_data)
|
|
{
|
|
VKContext *context = VKContext::get();
|
|
BLI_assert(context);
|
|
context->openxr_release_framebuffer_image_handler(*openxr_data);
|
|
}
|
|
|
|
void VKContext::openxr_acquire_framebuffer_image_handler(GHOST_VulkanOpenXRData &openxr_data)
|
|
{
|
|
VKFrameBuffer &framebuffer = *unwrap(active_fb);
|
|
VKTexture *color_attachment = unwrap(unwrap(framebuffer.color_tex(0)));
|
|
openxr_data.image_data = color_attachment->read(0, GPU_DATA_HALF_FLOAT);
|
|
openxr_data.extent.width = color_attachment->width_get();
|
|
openxr_data.extent.height = color_attachment->height_get();
|
|
}
|
|
|
|
void VKContext::openxr_release_framebuffer_image_handler(GHOST_VulkanOpenXRData &openxr_data)
|
|
{
|
|
MEM_freeN(openxr_data.image_data);
|
|
openxr_data.image_data = nullptr;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::gpu
|