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Hans Goudey bd19212fb8 Refactor: Sculpt: Avoid BVH tree geometry pointers in normals update
Part of #118145.
There is some complexity in this area because the normals need to be
updated on the original geometry only when there is no deformation
or multires modifier. The simplest way to encapsulate that usage of
the original geometry for now was adding a separate function that
contains the lookup with a comment justifying it.
2024-08-14 23:19:39 -04:00
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