A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __FREESTYLE_NODE_SHAPE_H__
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#define __FREESTYLE_NODE_SHAPE_H__
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/** \file blender/freestyle/intern/scene_graph/NodeShape.h
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* \ingroup freestyle
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* \brief Class to build a shape node. It contains a Rep, which is the shape geometry
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* \author Stephane Grabli
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* \date 25/01/2002
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*/
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#include <vector>
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#include "../geometry/BBox.h"
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#include "../geometry/Geom.h"
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#include "../system/FreestyleConfig.h"
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#include "FrsMaterial.h"
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#include "Node.h"
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#include "Rep.h"
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using namespace std;
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namespace Freestyle {
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using namespace Geometry;
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class LIB_SCENE_GRAPH_EXPORT NodeShape : public Node
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{
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public:
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inline NodeShape() : Node() {}
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virtual ~NodeShape();
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/*! Adds a Rep to the _Shapes list
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* The delete of the rep is done when it is not used any more by the Scene Manager.
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* So, it must not be deleted by the caller
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*/
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virtual void AddRep(Rep *iRep)
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{
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if (NULL == iRep)
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return;
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_Shapes.push_back(iRep);
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iRep->addRef();
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// updates bbox:
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AddBBox(iRep->bbox());
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}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor& v);
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/*! Sets the shape material */
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inline void setFrsMaterial(const FrsMaterial& iMaterial)
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{
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_FrsMaterial = iMaterial;
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}
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/*! accessors */
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/*! returns the shape's material */
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inline FrsMaterial& frs_material()
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{
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return _FrsMaterial;
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}
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inline const vector<Rep*>& shapes()
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{
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return _Shapes;
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}
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private:
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/*! list of shapes */
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vector<Rep*> _Shapes;
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/*! Shape Material */
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FrsMaterial _FrsMaterial;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_NODE_SHAPE_H__
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