Files
test/source/blender/freestyle/intern/scene_graph/VertexRep.h
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

139 lines
2.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_VERTEX_REP_H__
#define __FREESTYLE_VERTEX_REP_H__
/** \file blender/freestyle/intern/scene_graph/VertexRep.h
* \ingroup freestyle
* \brief Class to define the representation of a vertex for displaying purpose.
* \author Stephane Grabli
* \date 03/04/2002
*/
#include "Rep.h"
namespace Freestyle {
class LIB_SCENE_GRAPH_EXPORT VertexRep : public Rep
{
public:
inline VertexRep() : Rep()
{
_vid = 0;
_PointSize = 0.0f;
}
inline VertexRep(real x, real y, real z, int id = 0) : Rep()
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
_vid = id;
_PointSize = 0.0f;
}
inline ~VertexRep() {}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v)
{
Rep::accept(v);
v.visitVertexRep(*this);
}
/*! Computes the rep bounding box. */
virtual void ComputeBBox();
/*! accessors */
inline const int vid() const
{
return _vid;
}
inline const real * coordinates() const
{
return _coordinates;
}
inline real x() const
{
return _coordinates[0];
}
inline real y() const
{
return _coordinates[1];
}
inline real z() const
{
return _coordinates[2];
}
inline float pointSize() const
{
return _PointSize;
}
/*! modifiers */
inline void setVid(int id)
{
_vid = id;
}
inline void setX(real x)
{
_coordinates[0] = x;
}
inline void setY(real y)
{
_coordinates[1] = y;
}
inline void setZ(real z)
{
_coordinates[2] = z;
}
inline void setCoordinates(real x, real y, real z)
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
}
inline void setPointSize(float iPointSize)
{
_PointSize = iPointSize;
}
private:
int _vid; // vertex id
real _coordinates[3];
float _PointSize;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_VERTEX_REP_H__