A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
139 lines
2.6 KiB
C++
139 lines
2.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __FREESTYLE_VERTEX_REP_H__
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#define __FREESTYLE_VERTEX_REP_H__
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/** \file blender/freestyle/intern/scene_graph/VertexRep.h
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* \ingroup freestyle
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* \brief Class to define the representation of a vertex for displaying purpose.
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* \author Stephane Grabli
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* \date 03/04/2002
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*/
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#include "Rep.h"
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namespace Freestyle {
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class LIB_SCENE_GRAPH_EXPORT VertexRep : public Rep
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{
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public:
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inline VertexRep() : Rep()
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{
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_vid = 0;
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_PointSize = 0.0f;
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}
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inline VertexRep(real x, real y, real z, int id = 0) : Rep()
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{
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_coordinates[0] = x;
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_coordinates[1] = y;
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_coordinates[2] = z;
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_vid = id;
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_PointSize = 0.0f;
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}
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inline ~VertexRep() {}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor& v)
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{
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Rep::accept(v);
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v.visitVertexRep(*this);
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}
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/*! Computes the rep bounding box. */
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virtual void ComputeBBox();
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/*! accessors */
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inline const int vid() const
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{
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return _vid;
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}
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inline const real * coordinates() const
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{
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return _coordinates;
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}
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inline real x() const
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{
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return _coordinates[0];
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}
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inline real y() const
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{
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return _coordinates[1];
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}
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inline real z() const
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{
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return _coordinates[2];
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}
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inline float pointSize() const
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{
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return _PointSize;
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}
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/*! modifiers */
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inline void setVid(int id)
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{
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_vid = id;
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}
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inline void setX(real x)
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{
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_coordinates[0] = x;
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}
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inline void setY(real y)
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{
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_coordinates[1] = y;
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}
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inline void setZ(real z)
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{
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_coordinates[2] = z;
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}
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inline void setCoordinates(real x, real y, real z)
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{
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_coordinates[0] = x;
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_coordinates[1] = y;
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_coordinates[2] = z;
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}
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inline void setPointSize(float iPointSize)
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{
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_PointSize = iPointSize;
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}
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private:
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int _vid; // vertex id
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real _coordinates[3];
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float _PointSize;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_VERTEX_REP_H__
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