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test/source/blender/nodes/shader/nodes/node_shader_script.c

79 lines
2.1 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/shader/nodes/node_shader_script.c
* \ingroup shdnodes
*/
#include "node_shader_util.h"
#include "BKE_idprop.h"
/* **************** Script ******************** */
static void init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderScript *nss = MEM_callocN(sizeof(NodeShaderScript), "shader script node");
node->storage = nss;
}
static void node_free_script(bNode *node)
{
NodeShaderScript *nss = node->storage;
if (nss) {
if (nss->bytecode) {
MEM_freeN(nss->bytecode);
}
MEM_freeN(nss);
}
}
static void node_copy_script(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, bNode *src_node)
{
NodeShaderScript *src_nss = src_node->storage;
NodeShaderScript *dest_nss = MEM_dupallocN(src_nss);
if (src_nss->bytecode)
dest_nss->bytecode = MEM_dupallocN(src_nss->bytecode);
dest_node->storage = dest_nss;
}
void register_node_type_sh_script(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_init(&ntype, init);
node_type_storage(&ntype, "NodeShaderScript", node_free_script, node_copy_script);
nodeRegisterType(&ntype);
}