Code to allow "Env" material to mask out ztransp gave bad AA on edges of solid faces, when transparant was behind it. Recoded "Env" to use index -1 in the polygon index buffer, and restored code that caused the bad AA.
Code to allow "Env" material to mask out ztransp gave bad AA on edges of solid faces, when transparant was behind it. Recoded "Env" to use index -1 in the polygon index buffer, and restored code that caused the bad AA.