Files
test/intern/SoundSystem/make/msvc_7_0/openal/OpenALSoundSystem.vcproj
2004-04-07 18:17:37 +00:00

139 lines
4.6 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="OpenALSoundSystem"
ProjectGUID="{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\SoundSystem\sdl;..\..\..\..\SoundSystem;..\..\..\..\moto\include;..\..\..\..\string;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/OpenALSoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying lib
XCOPY /Y ..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\*.lib ..\..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.lib
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal"
IntermediateDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\SoundSystem\sdl;..\..\..\..\SoundSystem;..\..\..\..\moto\include;..\..\..\..\string;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\lib\windows\sdl\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/OpenALSoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
ObjectFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying lib
XCOPY /Y ..\..\..\..\..\obj\windows\intern\soundsystem\openal\*.lib ..\..\..\..\..\..\lib\windows\SoundSystem\lib\*.lib
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\openal\SND_OpenALDevice.cpp">
</File>
<File
RelativePath="..\..\..\sdl\SND_SDLCDDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\..\openal\SND_OpenALDevice.h">
</File>
<File
RelativePath="..\..\..\sdl\SND_SDLCDDevice.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>