The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
139 lines
4.6 KiB
XML
139 lines
4.6 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="OpenALSoundSystem"
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ProjectGUID="{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
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IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\SoundSystem\sdl;..\..\..\..\SoundSystem;..\..\..\..\moto\include;..\..\..\..\string;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/OpenALSoundSystem.pch"
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AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
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ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
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ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="ECHO Copying lib
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XCOPY /Y ..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\*.lib ..\..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.lib
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ECHO Done
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal"
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IntermediateDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\SoundSystem\sdl;..\..\..\..\SoundSystem;..\..\..\..\moto\include;..\..\..\..\string;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\lib\windows\sdl\include"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/OpenALSoundSystem.pch"
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AssemblerListingLocation=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
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ObjectFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
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ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="ECHO Copying lib
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XCOPY /Y ..\..\..\..\..\obj\windows\intern\soundsystem\openal\*.lib ..\..\..\..\..\..\lib\windows\SoundSystem\lib\*.lib
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ECHO Done
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\..\..\openal\SND_OpenALDevice.cpp">
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</File>
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<File
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RelativePath="..\..\..\sdl\SND_SDLCDDevice.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\..\..\openal\SND_OpenALDevice.h">
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</File>
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<File
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RelativePath="..\..\..\sdl\SND_SDLCDDevice.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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