Ton Roosendaal
0e7ac575c0
Sneak in little feature for texture editing pleasure;
...
- New channel for "Map to" added, "Warp"
- Use the slider next to the option to set amount of influence the texture
will have on the coordinates of the next texture.
- Warp uses for this the same values as for Normal or Displacement mapping
- Warp remains active for all channels, until replaced (or zeroed).
2004-12-07 17:46:14 +00:00
..
2004-10-30 12:06:22 +00:00
2004-04-20 18:27:10 +00:00
2002-12-27 13:11:01 +00:00
2004-01-03 03:53:18 +00:00
2004-11-08 03:55:44 +00:00
2004-09-05 20:21:16 +00:00
2002-12-27 13:11:01 +00:00
2004-09-14 19:03:11 +00:00
2003-06-23 12:28:20 +00:00
2004-07-18 22:23:50 +00:00
2004-09-05 13:43:51 +00:00
2002-12-27 13:11:01 +00:00
2004-10-06 18:55:00 +00:00
2003-04-27 11:55:33 +00:00
2003-04-27 11:55:33 +00:00
2004-12-04 21:49:02 +00:00
2003-11-19 17:07:17 +00:00
2004-12-04 21:49:02 +00:00
2004-03-14 16:59:48 +00:00
2002-12-27 13:11:01 +00:00
2004-12-07 17:46:14 +00:00
2004-07-13 11:48:52 +00:00
2004-09-24 12:40:37 +00:00
2004-06-29 17:10:13 +00:00
2002-12-27 13:11:01 +00:00
2004-11-22 10:19:19 +00:00
2004-10-11 11:54:14 +00:00
2002-12-27 13:11:01 +00:00
2002-12-27 13:11:01 +00:00
2003-04-27 11:55:33 +00:00
2004-11-01 15:21:50 +00:00
2004-12-01 12:39:14 +00:00
2004-08-17 04:26:00 +00:00
2003-05-24 20:04:37 +00:00
2004-05-02 23:45:03 +00:00
2004-11-13 12:55:59 +00:00
2004-04-19 22:05:37 +00:00
2004-10-14 23:37:04 +00:00
2004-10-14 23:37:04 +00:00
2004-12-07 17:46:14 +00:00
2004-09-23 20:52:51 +00:00
2002-12-27 13:11:01 +00:00
2002-12-27 13:11:01 +00:00
2003-10-22 09:06:30 +00:00
2004-09-25 13:42:31 +00:00
2003-04-27 11:55:33 +00:00
2004-12-04 21:49:02 +00:00
2004-01-05 00:06:11 +00:00
2004-05-16 13:07:20 +00:00