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bdffe196afee7ea2cd5bbdffa3514b4ae2b68196
test/source/gameengine/Physics/BlOde
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Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
..
Makefile
FreeBSD can use the exact same python includes as everyone else
2003-03-25 23:36:40 +00:00
OdePhysicsController.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
OdePhysicsController.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
OdePhysicsEnvironment.cpp
I got this patch from sgefant Mostly its just casting floats as floats.
2002-12-02 16:30:13 +00:00
OdePhysicsEnvironment.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
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