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test/source
Jeroen Bakker be0c57a0a8 Cleanup: EEVEE: Use uint for enum specialization
Enums are stored as uints, but due to a missing implementation they
where stored in shaders as ints. As draw manager now supports uints
as specialization constants we can update these constants to be
stored as uints on the shader side as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/118788
2024-02-27 08:38:31 +01:00
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