The issue here was that the node-tree-update code was accessing data in `bmain` when it shouldn't. The fix is to just use the correct API for this use-case when updating a temporary node tree. It doesn't need `bmain` in this case. Pull Request: https://projects.blender.org/blender/blender/pulls/147611
2202 lines
75 KiB
C++
2202 lines
75 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <fmt/format.h>
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#include "BLI_listbase.h"
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#include "BLI_map.hh"
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#include "BLI_multi_value_map.hh"
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#include "BLI_noise.hh"
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#include "BLI_rand.hh"
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#include "BLI_set.hh"
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#include "BLI_stack.hh"
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#include "BLI_string.h"
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#include "BLI_string_utf8_symbols.h"
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#include "BLI_vector_set.hh"
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#include "DNA_anim_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_node_types.h"
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#include "BKE_anim_data.hh"
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#include "BKE_image.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_library.hh"
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#include "BKE_main.hh"
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#include "BKE_node.hh"
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#include "BKE_node_enum.hh"
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#include "BKE_node_legacy_types.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_node_tree_reference_lifetimes.hh"
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#include "BKE_node_tree_update.hh"
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#include "MOD_nodes.hh"
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#include "NOD_geo_viewer.hh"
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#include "NOD_geometry_nodes_dependencies.hh"
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#include "NOD_geometry_nodes_gizmos.hh"
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#include "NOD_geometry_nodes_lazy_function.hh"
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#include "NOD_node_declaration.hh"
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#include "NOD_socket.hh"
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#include "NOD_socket_declarations.hh"
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#include "NOD_sync_sockets.hh"
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#include "NOD_texture.h"
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#include "DEG_depsgraph_build.hh"
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#include "BLT_translation.hh"
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using namespace blender::nodes;
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/**
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* These flags are used by the `changed_flag` field in #bNodeTree, #bNode and #bNodeSocket.
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* This enum is not part of the public API. It should be used through the `BKE_ntree_update_tag_*`
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* API.
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*/
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enum eNodeTreeChangedFlag {
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NTREE_CHANGED_NOTHING = 0,
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NTREE_CHANGED_ANY = (1 << 1),
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NTREE_CHANGED_NODE_PROPERTY = (1 << 2),
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NTREE_CHANGED_NODE_OUTPUT = (1 << 3),
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NTREE_CHANGED_LINK = (1 << 4),
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NTREE_CHANGED_REMOVED_NODE = (1 << 5),
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NTREE_CHANGED_REMOVED_SOCKET = (1 << 6),
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NTREE_CHANGED_SOCKET_PROPERTY = (1 << 7),
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NTREE_CHANGED_INTERNAL_LINK = (1 << 8),
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NTREE_CHANGED_PARENT = (1 << 9),
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NTREE_CHANGED_ALL = -1,
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};
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static void add_tree_tag(bNodeTree *ntree, const eNodeTreeChangedFlag flag)
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{
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ntree->runtime->changed_flag |= flag;
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ntree->runtime->topology_cache_mutex.tag_dirty();
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ntree->runtime->tree_zones_cache_mutex.tag_dirty();
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ntree->runtime->inferenced_input_socket_usage_mutex.tag_dirty();
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}
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static void add_node_tag(bNodeTree *ntree, bNode *node, const eNodeTreeChangedFlag flag)
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{
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add_tree_tag(ntree, flag);
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node->runtime->changed_flag |= flag;
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}
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static void add_socket_tag(bNodeTree *ntree, bNodeSocket *socket, const eNodeTreeChangedFlag flag)
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{
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add_tree_tag(ntree, flag);
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socket->runtime->changed_flag |= flag;
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}
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namespace blender::bke {
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/**
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* Common datatype priorities, works for compositor, shader and texture nodes alike
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* defines priority of datatype connection based on output type (to):
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* `< 0`: never connect these types.
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* `>= 0`: priority of connection (higher values chosen first).
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*/
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static int get_internal_link_type_priority(const bNodeSocketType *from, const bNodeSocketType *to)
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{
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switch (to->type) {
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case SOCK_RGBA:
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switch (from->type) {
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case SOCK_RGBA:
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return 4;
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case SOCK_FLOAT:
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return 3;
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case SOCK_INT:
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return 2;
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case SOCK_BOOLEAN:
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return 1;
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default:
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return -1;
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}
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case SOCK_VECTOR:
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switch (from->type) {
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case SOCK_VECTOR:
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return 4;
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case SOCK_FLOAT:
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return 3;
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case SOCK_INT:
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return 2;
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case SOCK_BOOLEAN:
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return 1;
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default:
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return -1;
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}
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case SOCK_FLOAT:
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switch (from->type) {
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case SOCK_FLOAT:
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return 5;
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case SOCK_INT:
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return 4;
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case SOCK_BOOLEAN:
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return 3;
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case SOCK_RGBA:
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return 2;
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case SOCK_VECTOR:
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return 1;
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default:
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return -1;
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}
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case SOCK_INT:
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switch (from->type) {
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case SOCK_INT:
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return 5;
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case SOCK_FLOAT:
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return 4;
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case SOCK_BOOLEAN:
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return 3;
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case SOCK_RGBA:
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return 2;
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case SOCK_VECTOR:
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return 1;
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default:
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return -1;
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}
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case SOCK_BOOLEAN:
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switch (from->type) {
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case SOCK_BOOLEAN:
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return 5;
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case SOCK_INT:
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return 4;
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case SOCK_FLOAT:
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return 3;
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case SOCK_RGBA:
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return 2;
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case SOCK_VECTOR:
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return 1;
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default:
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return -1;
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}
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case SOCK_ROTATION:
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switch (from->type) {
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case SOCK_ROTATION:
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return 3;
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case SOCK_VECTOR:
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return 2;
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case SOCK_FLOAT:
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return 1;
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default:
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return -1;
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}
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default:
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break;
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}
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/* The rest of the socket types only allow an internal link if both the input and output socket
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* have the same type. If the sockets are custom, we check the idname instead. */
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if (to->type == from->type && (to->type != SOCK_CUSTOM || to->idname == from->idname)) {
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return 1;
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}
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return -1;
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}
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/* Check both the tree's own tags and the interface tags. */
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static bool is_tree_changed(const bNodeTree &tree)
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{
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return tree.runtime->changed_flag != NTREE_CHANGED_NOTHING ||
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tree.tree_interface.requires_dependent_tree_updates();
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}
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using TreeNodePair = std::pair<bNodeTree *, bNode *>;
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using ObjectModifierPair = std::pair<Object *, ModifierData *>;
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using NodeSocketPair = std::pair<bNode *, bNodeSocket *>;
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/**
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* Cache common data about node trees from the #Main database that is expensive to retrieve on
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* demand every time.
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*/
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struct NodeTreeRelations {
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private:
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Main *bmain_;
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std::optional<Vector<bNodeTree *>> all_trees_;
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std::optional<MultiValueMap<bNodeTree *, TreeNodePair>> group_node_users_;
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std::optional<MultiValueMap<bNodeTree *, ObjectModifierPair>> modifiers_users_;
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public:
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NodeTreeRelations(Main *bmain) : bmain_(bmain) {}
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void ensure_all_trees()
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{
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if (all_trees_.has_value()) {
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return;
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}
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all_trees_.emplace();
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if (bmain_ == nullptr) {
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return;
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}
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FOREACH_NODETREE_BEGIN (bmain_, ntree, id) {
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all_trees_->append(ntree);
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}
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FOREACH_NODETREE_END;
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}
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void ensure_group_node_users()
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{
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if (group_node_users_.has_value()) {
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return;
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}
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group_node_users_.emplace();
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if (bmain_ == nullptr) {
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return;
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}
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this->ensure_all_trees();
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for (bNodeTree *ntree : *all_trees_) {
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for (bNode *node : ntree->all_nodes()) {
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if (node->id == nullptr) {
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continue;
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}
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ID *id = node->id;
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if (GS(id->name) == ID_NT) {
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bNodeTree *group = (bNodeTree *)id;
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group_node_users_->add(group, {ntree, node});
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}
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}
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}
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}
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void ensure_modifier_users()
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{
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if (modifiers_users_.has_value()) {
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return;
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}
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modifiers_users_.emplace();
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if (bmain_ == nullptr) {
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return;
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}
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LISTBASE_FOREACH (Object *, object, &bmain_->objects) {
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LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
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if (md->type == eModifierType_Nodes) {
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NodesModifierData *nmd = (NodesModifierData *)md;
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if (nmd->node_group != nullptr) {
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modifiers_users_->add(nmd->node_group, {object, md});
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}
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}
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}
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}
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}
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Span<ObjectModifierPair> get_modifier_users(bNodeTree *ntree)
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{
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BLI_assert(modifiers_users_.has_value());
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return modifiers_users_->lookup(ntree);
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}
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Span<TreeNodePair> get_group_node_users(bNodeTree *ntree)
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{
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BLI_assert(group_node_users_.has_value());
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return group_node_users_->lookup(ntree);
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}
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Span<bNodeTree *> get_all_trees()
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{
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this->ensure_all_trees();
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return *all_trees_;
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}
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};
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struct TreeUpdateResult {
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bool interface_changed = false;
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bool output_changed = false;
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};
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class NodeTreeMainUpdater {
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private:
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Main *bmain_;
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const NodeTreeUpdateExtraParams ¶ms_;
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Map<bNodeTree *, TreeUpdateResult> update_result_by_tree_;
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NodeTreeRelations relations_;
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bool needs_relations_update_ = false;
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public:
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NodeTreeMainUpdater(Main *bmain, const NodeTreeUpdateExtraParams ¶ms)
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: bmain_(bmain), params_(params), relations_(bmain)
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{
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}
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void update()
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{
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Vector<bNodeTree *> changed_ntrees;
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FOREACH_NODETREE_BEGIN (bmain_, ntree, id) {
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if (is_tree_changed(*ntree)) {
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changed_ntrees.append(ntree);
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}
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}
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FOREACH_NODETREE_END;
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this->update_rooted(changed_ntrees);
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}
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void update_rooted(Span<bNodeTree *> root_ntrees)
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{
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if (root_ntrees.is_empty()) {
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return;
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}
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bool is_single_tree_update = false;
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if (root_ntrees.size() == 1) {
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bNodeTree *ntree = root_ntrees[0];
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if (!is_tree_changed(*ntree)) {
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return;
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}
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const TreeUpdateResult result = this->update_tree(*ntree);
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update_result_by_tree_.add_new(ntree, result);
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if (!result.interface_changed && !result.output_changed) {
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is_single_tree_update = true;
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}
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}
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if (!is_single_tree_update) {
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Vector<bNodeTree *> ntrees_in_order = this->get_tree_update_order(root_ntrees);
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for (bNodeTree *ntree : ntrees_in_order) {
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if (!is_tree_changed(*ntree)) {
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continue;
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}
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if (!update_result_by_tree_.contains(ntree)) {
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const TreeUpdateResult result = this->update_tree(*ntree);
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update_result_by_tree_.add_new(ntree, result);
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}
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const TreeUpdateResult result = update_result_by_tree_.lookup(ntree);
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Span<TreeNodePair> dependent_trees = relations_.get_group_node_users(ntree);
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if (result.output_changed) {
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for (const TreeNodePair &pair : dependent_trees) {
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add_node_tag(pair.first, pair.second, NTREE_CHANGED_NODE_OUTPUT);
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}
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}
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if (result.interface_changed) {
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for (const TreeNodePair &pair : dependent_trees) {
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add_node_tag(pair.first, pair.second, NTREE_CHANGED_NODE_PROPERTY);
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}
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}
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}
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}
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for (const auto item : update_result_by_tree_.items()) {
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bNodeTree *ntree = item.key;
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const TreeUpdateResult &result = item.value;
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this->reset_changed_flags(*ntree);
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if (result.interface_changed) {
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if (ntree->type == NTREE_GEOMETRY) {
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relations_.ensure_modifier_users();
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for (const ObjectModifierPair &pair : relations_.get_modifier_users(ntree)) {
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Object *object = pair.first;
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ModifierData *md = pair.second;
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if (md->type == eModifierType_Nodes) {
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MOD_nodes_update_interface(object, (NodesModifierData *)md);
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}
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}
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}
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}
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if (result.output_changed) {
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ntree->runtime->geometry_nodes_lazy_function_graph_info_mutex.tag_dirty();
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}
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ID *owner_id = BKE_id_owner_get(&ntree->id);
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ID &owner_or_self_id = owner_id ? *owner_id : ntree->id;
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if (params_.tree_changed_fn) {
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params_.tree_changed_fn(*ntree, owner_or_self_id);
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}
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if (params_.tree_output_changed_fn && result.output_changed) {
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params_.tree_output_changed_fn(*ntree, owner_or_self_id);
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}
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}
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if (needs_relations_update_) {
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if (bmain_) {
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DEG_relations_tag_update(bmain_);
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}
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}
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if (bmain_) {
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nodes::node_can_sync_cache_clear(*bmain_);
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}
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}
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private:
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enum class ToposortMark {
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None,
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Temporary,
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Permanent,
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};
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using ToposortMarkMap = Map<bNodeTree *, ToposortMark>;
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/**
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* Finds all trees that depend on the given trees (through node groups). Then those trees are
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* ordered such that all trees used by one tree come before it.
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*/
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Vector<bNodeTree *> get_tree_update_order(Span<bNodeTree *> root_ntrees)
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{
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relations_.ensure_group_node_users();
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Set<bNodeTree *> trees_to_update = get_trees_to_update(root_ntrees);
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Vector<bNodeTree *> sorted_ntrees;
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ToposortMarkMap marks;
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for (bNodeTree *ntree : trees_to_update) {
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marks.add_new(ntree, ToposortMark::None);
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}
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for (bNodeTree *ntree : trees_to_update) {
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if (marks.lookup(ntree) == ToposortMark::None) {
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const bool cycle_detected = !this->get_tree_update_order__visit_recursive(
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ntree, marks, sorted_ntrees);
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/* This should be prevented by higher level operators. */
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BLI_assert(!cycle_detected);
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UNUSED_VARS_NDEBUG(cycle_detected);
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}
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}
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std::reverse(sorted_ntrees.begin(), sorted_ntrees.end());
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return sorted_ntrees;
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}
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|
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bool get_tree_update_order__visit_recursive(bNodeTree *ntree,
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ToposortMarkMap &marks,
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Vector<bNodeTree *> &sorted_ntrees)
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{
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ToposortMark &mark = marks.lookup(ntree);
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if (mark == ToposortMark::Permanent) {
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return true;
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}
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if (mark == ToposortMark::Temporary) {
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/* There is a dependency cycle. */
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return false;
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}
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mark = ToposortMark::Temporary;
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for (const TreeNodePair &pair : relations_.get_group_node_users(ntree)) {
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this->get_tree_update_order__visit_recursive(pair.first, marks, sorted_ntrees);
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}
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sorted_ntrees.append(ntree);
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mark = ToposortMark::Permanent;
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return true;
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}
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|
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Set<bNodeTree *> get_trees_to_update(Span<bNodeTree *> root_ntrees)
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{
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relations_.ensure_group_node_users();
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Set<bNodeTree *> reachable_trees;
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VectorSet<bNodeTree *> trees_to_check = root_ntrees;
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|
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while (!trees_to_check.is_empty()) {
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bNodeTree *ntree = trees_to_check.pop();
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if (reachable_trees.add(ntree)) {
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for (const TreeNodePair &pair : relations_.get_group_node_users(ntree)) {
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trees_to_check.add(pair.first);
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}
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}
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}
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return reachable_trees;
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}
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|
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TreeUpdateResult update_tree(bNodeTree &ntree)
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|
{
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TreeUpdateResult result;
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|
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ntree.runtime->link_errors.clear();
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ntree.runtime->invalid_zone_output_node_ids.clear();
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ntree.runtime->shader_node_errors.clear();
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if (this->update_panel_toggle_names(ntree)) {
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result.interface_changed = true;
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}
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|
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this->update_socket_link_and_use(ntree);
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this->update_individual_nodes(ntree);
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this->update_internal_links(ntree);
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this->update_generic_callback(ntree);
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this->remove_unused_previews_when_necessary(ntree);
|
|
this->make_node_previews_dirty(ntree);
|
|
|
|
this->propagate_runtime_flags(ntree);
|
|
if (ELEM(ntree.type, NTREE_GEOMETRY, NTREE_COMPOSIT, NTREE_SHADER)) {
|
|
if (this->propagate_enum_definitions(ntree)) {
|
|
result.interface_changed = true;
|
|
}
|
|
}
|
|
|
|
if (ntree.type == NTREE_GEOMETRY) {
|
|
if (node_field_inferencing::update_field_inferencing(ntree)) {
|
|
result.interface_changed = true;
|
|
}
|
|
}
|
|
|
|
if (ELEM(ntree.type, NTREE_GEOMETRY, NTREE_COMPOSIT)) {
|
|
if (node_structure_type_inferencing::update_structure_type_interface(ntree)) {
|
|
result.interface_changed = true;
|
|
}
|
|
}
|
|
|
|
if (ntree.type == NTREE_GEOMETRY) {
|
|
this->update_from_field_inference(ntree);
|
|
if (node_tree_reference_lifetimes::analyse_reference_lifetimes(ntree)) {
|
|
result.interface_changed = true;
|
|
}
|
|
if (gizmos::update_tree_gizmo_propagation(ntree)) {
|
|
result.interface_changed = true;
|
|
}
|
|
}
|
|
|
|
if (ELEM(ntree.type, NTREE_GEOMETRY, NTREE_COMPOSIT)) {
|
|
this->update_socket_shapes(ntree);
|
|
}
|
|
|
|
if (ntree.type == NTREE_GEOMETRY) {
|
|
this->update_eval_dependencies(ntree);
|
|
}
|
|
|
|
result.output_changed = this->check_if_output_changed(ntree);
|
|
|
|
this->update_socket_link_and_use(ntree);
|
|
this->update_link_validation(ntree);
|
|
|
|
if (this->update_nested_node_refs(ntree)) {
|
|
result.interface_changed = true;
|
|
}
|
|
|
|
if (ntree.type == NTREE_TEXTURE) {
|
|
ntreeTexCheckCyclics(&ntree);
|
|
}
|
|
|
|
if (ntree.tree_interface.requires_dependent_tree_updates()) {
|
|
result.interface_changed = true;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
/* Check the uniqueness of node identifiers. */
|
|
Set<int32_t> node_identifiers;
|
|
const Span<const bNode *> nodes = ntree.all_nodes();
|
|
for (const int i : nodes.index_range()) {
|
|
const bNode &node = *nodes[i];
|
|
BLI_assert(node.identifier > 0);
|
|
node_identifiers.add_new(node.identifier);
|
|
BLI_assert(node.runtime->index_in_tree == i);
|
|
}
|
|
#endif
|
|
|
|
return result;
|
|
}
|
|
|
|
void update_socket_link_and_use(bNodeTree &tree)
|
|
{
|
|
tree.ensure_topology_cache();
|
|
for (bNodeSocket *socket : tree.all_input_sockets()) {
|
|
if (socket->directly_linked_links().is_empty()) {
|
|
socket->link = nullptr;
|
|
}
|
|
else {
|
|
socket->link = socket->directly_linked_links()[0];
|
|
}
|
|
}
|
|
|
|
this->update_socket_used_tags(tree);
|
|
}
|
|
|
|
void update_socket_used_tags(bNodeTree &tree)
|
|
{
|
|
tree.ensure_topology_cache();
|
|
for (bNodeSocket *socket : tree.all_sockets()) {
|
|
const bool socket_is_linked = !socket->directly_linked_links().is_empty();
|
|
SET_FLAG_FROM_TEST(socket->flag, socket_is_linked, SOCK_IS_LINKED);
|
|
}
|
|
}
|
|
|
|
void update_individual_nodes(bNodeTree &ntree)
|
|
{
|
|
for (bNode *node : ntree.all_nodes()) {
|
|
bke::node_declaration_ensure(ntree, *node);
|
|
if (this->should_update_individual_node(ntree, *node)) {
|
|
bke::bNodeType &ntype = *node->typeinfo;
|
|
if (ntype.type_legacy == GEO_NODE_VIEWER) {
|
|
this->remove_unused_geometry_nodes_viewer_sockets(ntree, *node);
|
|
}
|
|
if (ntype.declare) {
|
|
/* Should have been created when the node was registered. */
|
|
BLI_assert(ntype.static_declaration != nullptr);
|
|
if (ntype.static_declaration->is_context_dependent) {
|
|
nodes::update_node_declaration_and_sockets(ntree, *node);
|
|
}
|
|
}
|
|
else if (node->is_undefined()) {
|
|
/* If a node has become undefined (it generally was unregistered from Python), it does
|
|
* not have a declaration anymore. */
|
|
delete node->runtime->declaration;
|
|
node->runtime->declaration = nullptr;
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
|
|
socket->runtime->declaration = nullptr;
|
|
}
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) {
|
|
socket->runtime->declaration = nullptr;
|
|
}
|
|
}
|
|
if (ntype.updatefunc) {
|
|
ntype.updatefunc(&ntree, node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool should_update_individual_node(const bNodeTree &ntree, const bNode &node)
|
|
{
|
|
if (ntree.runtime->changed_flag & NTREE_CHANGED_ANY) {
|
|
return true;
|
|
}
|
|
if (node.runtime->changed_flag & NTREE_CHANGED_NODE_PROPERTY) {
|
|
return true;
|
|
}
|
|
if (ntree.runtime->changed_flag & NTREE_CHANGED_LINK) {
|
|
/* Currently we have no way to tell if a node needs to be updated when a link changed. */
|
|
return true;
|
|
}
|
|
if (ntree.tree_interface.requires_dependent_tree_updates()) {
|
|
if (node.is_group_input() || node.is_group_output()) {
|
|
return true;
|
|
}
|
|
}
|
|
/* Check paired simulation zone nodes. */
|
|
if (all_zone_input_node_types().contains(node.type_legacy)) {
|
|
const bNodeZoneType &zone_type = *zone_type_by_node_type(node.type_legacy);
|
|
if (const bNode *output_node = zone_type.get_corresponding_output(ntree, node)) {
|
|
if (output_node->runtime->changed_flag & NTREE_CHANGED_NODE_PROPERTY) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void remove_unused_geometry_nodes_viewer_sockets(bNodeTree &ntree, bNode &viewer_node)
|
|
{
|
|
ntree.ensure_topology_cache();
|
|
Vector<int> item_indices_to_remove;
|
|
auto &storage = *static_cast<NodeGeometryViewer *>(viewer_node.storage);
|
|
for (const int i : IndexRange(storage.items_num)) {
|
|
const NodeGeometryViewerItem &item = storage.items[i];
|
|
if (!(item.flag & NODE_GEO_VIEWER_ITEM_FLAG_AUTO_REMOVE)) {
|
|
continue;
|
|
}
|
|
const std::string identifier_str = GeoViewerItemsAccessor::socket_identifier_for_item(item);
|
|
const bNodeSocket *socket = viewer_node.input_by_identifier(identifier_str.c_str());
|
|
if (!socket) {
|
|
continue;
|
|
}
|
|
if (!socket->is_directly_linked()) {
|
|
item_indices_to_remove.append(i);
|
|
}
|
|
}
|
|
std::reverse(item_indices_to_remove.begin(), item_indices_to_remove.end());
|
|
for (const int i : item_indices_to_remove) {
|
|
dna::array::remove_index(&storage.items,
|
|
&storage.items_num,
|
|
&storage.active_index,
|
|
i,
|
|
GeoViewerItemsAccessor::destruct_item);
|
|
}
|
|
}
|
|
|
|
struct InternalLink {
|
|
bNodeSocket *from;
|
|
bNodeSocket *to;
|
|
int multi_input_sort_id = 0;
|
|
|
|
BLI_STRUCT_EQUALITY_OPERATORS_3(InternalLink, from, to, multi_input_sort_id);
|
|
};
|
|
|
|
const bNodeLink *first_non_dangling_link(const bNodeTree & /*ntree*/,
|
|
const Span<const bNodeLink *> links) const
|
|
{
|
|
for (const bNodeLink *link : links) {
|
|
if (!link->fromnode->is_dangling_reroute()) {
|
|
return link;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void update_internal_links(bNodeTree &ntree)
|
|
{
|
|
bke::node_tree_runtime::AllowUsingOutdatedInfo allow_outdated_info{ntree};
|
|
ntree.ensure_topology_cache();
|
|
for (bNode *node : ntree.all_nodes()) {
|
|
if (!this->should_update_individual_node(ntree, *node)) {
|
|
continue;
|
|
}
|
|
/* Find all expected internal links. */
|
|
Vector<InternalLink> expected_internal_links;
|
|
for (const bNodeSocket *output_socket : node->output_sockets()) {
|
|
if (!output_socket->is_available()) {
|
|
continue;
|
|
}
|
|
if (output_socket->runtime->declaration &&
|
|
output_socket->runtime->declaration->no_mute_links)
|
|
{
|
|
continue;
|
|
}
|
|
const bNodeSocket *input_socket = this->find_internally_linked_input(ntree, output_socket);
|
|
if (input_socket == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
const Span<const bNodeLink *> connected_links = input_socket->directly_linked_links();
|
|
const bNodeLink *connected_link = first_non_dangling_link(ntree, connected_links);
|
|
|
|
const int index = connected_link ? connected_link->multi_input_sort_id :
|
|
std::max<int>(0, connected_links.size() - 1);
|
|
expected_internal_links.append(InternalLink{const_cast<bNodeSocket *>(input_socket),
|
|
const_cast<bNodeSocket *>(output_socket),
|
|
index});
|
|
}
|
|
|
|
/* Rebuilt internal links if they have changed. */
|
|
if (node->runtime->internal_links.size() != expected_internal_links.size()) {
|
|
this->update_internal_links_in_node(ntree, *node, expected_internal_links);
|
|
continue;
|
|
}
|
|
|
|
const bool all_expected_internal_links_exist = std::all_of(
|
|
node->runtime->internal_links.begin(),
|
|
node->runtime->internal_links.end(),
|
|
[&](const bNodeLink &link) {
|
|
const InternalLink internal_link{link.fromsock, link.tosock, link.multi_input_sort_id};
|
|
return expected_internal_links.as_span().contains(internal_link);
|
|
});
|
|
|
|
if (all_expected_internal_links_exist) {
|
|
continue;
|
|
}
|
|
|
|
this->update_internal_links_in_node(ntree, *node, expected_internal_links);
|
|
}
|
|
}
|
|
|
|
const bNodeSocket *find_internally_linked_input(const bNodeTree &ntree,
|
|
const bNodeSocket *output_socket)
|
|
{
|
|
const bNode &node = output_socket->owner_node();
|
|
if (node.typeinfo->internally_linked_input) {
|
|
return node.typeinfo->internally_linked_input(ntree, node, *output_socket);
|
|
}
|
|
|
|
const bNodeSocket *selected_socket = nullptr;
|
|
int selected_priority = -1;
|
|
bool selected_is_linked = false;
|
|
for (const bNodeSocket *input_socket : node.input_sockets()) {
|
|
if (!input_socket->is_available()) {
|
|
continue;
|
|
}
|
|
if (input_socket->runtime->declaration && input_socket->runtime->declaration->no_mute_links)
|
|
{
|
|
continue;
|
|
}
|
|
const int priority = get_internal_link_type_priority(input_socket->typeinfo,
|
|
output_socket->typeinfo);
|
|
if (priority < 0) {
|
|
continue;
|
|
}
|
|
const bool is_linked = input_socket->is_directly_linked();
|
|
const bool is_preferred = priority > selected_priority || (is_linked && !selected_is_linked);
|
|
if (!is_preferred) {
|
|
continue;
|
|
}
|
|
selected_socket = input_socket;
|
|
selected_priority = priority;
|
|
selected_is_linked = is_linked;
|
|
}
|
|
return selected_socket;
|
|
}
|
|
|
|
void update_internal_links_in_node(bNodeTree &ntree,
|
|
bNode &node,
|
|
Span<InternalLink> internal_links)
|
|
{
|
|
node.runtime->internal_links.clear();
|
|
node.runtime->internal_links.reserve(internal_links.size());
|
|
for (const InternalLink &internal_link : internal_links) {
|
|
bNodeLink link{};
|
|
link.fromnode = &node;
|
|
link.fromsock = internal_link.from;
|
|
link.tonode = &node;
|
|
link.tosock = internal_link.to;
|
|
link.multi_input_sort_id = internal_link.multi_input_sort_id;
|
|
link.flag |= NODE_LINK_VALID;
|
|
node.runtime->internal_links.append(link);
|
|
}
|
|
BKE_ntree_update_tag_node_internal_link(&ntree, &node);
|
|
}
|
|
|
|
void update_generic_callback(bNodeTree &ntree)
|
|
{
|
|
if (ntree.typeinfo->update == nullptr) {
|
|
return;
|
|
}
|
|
ntree.typeinfo->update(&ntree);
|
|
}
|
|
|
|
void remove_unused_previews_when_necessary(bNodeTree &ntree)
|
|
{
|
|
/* Don't trigger preview removal when only those flags are set. */
|
|
const uint32_t allowed_flags = NTREE_CHANGED_LINK | NTREE_CHANGED_SOCKET_PROPERTY |
|
|
NTREE_CHANGED_NODE_PROPERTY | NTREE_CHANGED_NODE_OUTPUT;
|
|
if ((ntree.runtime->changed_flag & allowed_flags) == ntree.runtime->changed_flag) {
|
|
return;
|
|
}
|
|
blender::bke::node_preview_remove_unused(&ntree);
|
|
}
|
|
|
|
void make_node_previews_dirty(bNodeTree &ntree)
|
|
{
|
|
ntree.runtime->previews_refresh_state++;
|
|
for (bNode *node : ntree.all_nodes()) {
|
|
if (!node->is_group()) {
|
|
continue;
|
|
}
|
|
if (bNodeTree *nested_tree = reinterpret_cast<bNodeTree *>(node->id)) {
|
|
this->make_node_previews_dirty(*nested_tree);
|
|
}
|
|
}
|
|
}
|
|
|
|
void propagate_runtime_flags(const bNodeTree &ntree)
|
|
{
|
|
ntree.ensure_topology_cache();
|
|
|
|
ntree.runtime->runtime_flag = 0;
|
|
|
|
for (const bNode *group_node : ntree.group_nodes()) {
|
|
const bNodeTree *group = reinterpret_cast<bNodeTree *>(group_node->id);
|
|
if (group != nullptr) {
|
|
ntree.runtime->runtime_flag |= group->runtime->runtime_flag;
|
|
}
|
|
}
|
|
|
|
if (ntree.type == NTREE_SHADER) {
|
|
/* Check if the tree itself has an animated image. */
|
|
for (const StringRefNull idname : {"ShaderNodeTexImage", "ShaderNodeTexEnvironment"}) {
|
|
for (const bNode *node : ntree.nodes_by_type(idname)) {
|
|
Image *image = reinterpret_cast<Image *>(node->id);
|
|
if (image != nullptr && BKE_image_is_animated(image)) {
|
|
ntree.runtime->runtime_flag |= NTREE_RUNTIME_FLAG_HAS_IMAGE_ANIMATION;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/* Check if the tree has a material output. */
|
|
for (const StringRefNull idname : {"ShaderNodeOutputMaterial",
|
|
"ShaderNodeOutputLight",
|
|
"ShaderNodeOutputWorld",
|
|
"ShaderNodeOutputAOV"})
|
|
{
|
|
const Span<const bNode *> nodes = ntree.nodes_by_type(idname);
|
|
if (!nodes.is_empty()) {
|
|
ntree.runtime->runtime_flag |= NTREE_RUNTIME_FLAG_HAS_MATERIAL_OUTPUT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (ntree.type == NTREE_GEOMETRY) {
|
|
/* Check if there is a simulation zone. */
|
|
if (!ntree.nodes_by_type("GeometryNodeSimulationOutput").is_empty()) {
|
|
ntree.runtime->runtime_flag |= NTREE_RUNTIME_FLAG_HAS_SIMULATION_ZONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void update_from_field_inference(bNodeTree &ntree)
|
|
{
|
|
/* Automatically tag a bake item as attribute when the input is a field. The flag should not be
|
|
* removed automatically even when the field input is disconnected because the baked data may
|
|
* still contain attribute data instead of a single value. */
|
|
for (bNode *node : ntree.nodes_by_type("GeometryNodeBake")) {
|
|
NodeGeometryBake &storage = *static_cast<NodeGeometryBake *>(node->storage);
|
|
for (const int i : IndexRange(storage.items_num)) {
|
|
const bNodeSocket &socket = node->input_socket(i);
|
|
NodeGeometryBakeItem &item = storage.items[i];
|
|
if (socket.may_be_field()) {
|
|
item.flag |= GEO_NODE_BAKE_ITEM_IS_ATTRIBUTE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int get_socket_shape(const bNodeSocket &socket,
|
|
const bool use_inferred_structure_type = false)
|
|
{
|
|
if (nodes::socket_type_always_single(socket.typeinfo->type)) {
|
|
return SOCK_DISPLAY_SHAPE_LINE;
|
|
}
|
|
const SocketDeclaration *decl = socket.runtime->declaration;
|
|
if (!decl) {
|
|
return SOCK_DISPLAY_SHAPE_CIRCLE;
|
|
}
|
|
if (decl->identifier == "__extend__") {
|
|
return SOCK_DISPLAY_SHAPE_CIRCLE;
|
|
}
|
|
const StructureType display_structure_type = use_inferred_structure_type ?
|
|
socket.runtime->inferred_structure_type :
|
|
decl->structure_type;
|
|
switch (display_structure_type) {
|
|
case StructureType::Single:
|
|
return SOCK_DISPLAY_SHAPE_LINE;
|
|
case StructureType::Dynamic:
|
|
return SOCK_DISPLAY_SHAPE_CIRCLE;
|
|
case StructureType::Field:
|
|
return SOCK_DISPLAY_SHAPE_DIAMOND;
|
|
case StructureType::Grid:
|
|
return SOCK_DISPLAY_SHAPE_VOLUME_GRID;
|
|
case StructureType::List:
|
|
return SOCK_DISPLAY_SHAPE_LIST;
|
|
}
|
|
BLI_assert_unreachable();
|
|
return SOCK_DISPLAY_SHAPE_CIRCLE;
|
|
}
|
|
|
|
void update_socket_shapes(bNodeTree &ntree)
|
|
{
|
|
ntree.ensure_topology_cache();
|
|
for (bNode *node : ntree.all_nodes()) {
|
|
if (node->is_undefined()) {
|
|
continue;
|
|
}
|
|
const bke::bNodeZoneType *closure_zone_type = bke::zone_type_by_node_type(
|
|
NODE_CLOSURE_OUTPUT);
|
|
switch (node->type_legacy) {
|
|
case NODE_REROUTE: {
|
|
node->input_socket(0).display_shape = SOCK_DISPLAY_SHAPE_CIRCLE;
|
|
node->output_socket(0).display_shape = SOCK_DISPLAY_SHAPE_CIRCLE;
|
|
break;
|
|
}
|
|
case NODE_GROUP_OUTPUT:
|
|
case NODE_GROUP_INPUT: {
|
|
for (bNodeSocket *socket : node->input_sockets()) {
|
|
socket->display_shape = get_socket_shape(*socket, true);
|
|
}
|
|
for (bNodeSocket *socket : node->output_sockets()) {
|
|
socket->display_shape = get_socket_shape(*socket, true);
|
|
}
|
|
break;
|
|
}
|
|
case NODE_COMBINE_BUNDLE: {
|
|
const auto &storage = *static_cast<const NodeCombineBundle *>(node->storage);
|
|
for (const int i : IndexRange(storage.items_num)) {
|
|
const NodeCombineBundleItem &item = storage.items[i];
|
|
bNodeSocket &socket = node->input_socket(i);
|
|
socket.display_shape = get_socket_shape(
|
|
socket, item.structure_type == NODE_INTERFACE_SOCKET_STRUCTURE_TYPE_AUTO);
|
|
}
|
|
break;
|
|
}
|
|
case NODE_SEPARATE_BUNDLE: {
|
|
const auto &storage = *static_cast<const NodeSeparateBundle *>(node->storage);
|
|
for (const int i : IndexRange(storage.items_num)) {
|
|
const NodeSeparateBundleItem &item = storage.items[i];
|
|
bNodeSocket &socket = node->output_socket(i);
|
|
socket.display_shape = get_socket_shape(
|
|
socket, item.structure_type == NODE_INTERFACE_SOCKET_STRUCTURE_TYPE_AUTO);
|
|
}
|
|
break;
|
|
}
|
|
case NODE_CLOSURE_INPUT: {
|
|
if (const bNode *closure_output_node = closure_zone_type->get_corresponding_output(
|
|
ntree, *node))
|
|
{
|
|
const auto &storage = *static_cast<const NodeClosureOutput *>(
|
|
closure_output_node->storage);
|
|
for (const int i : IndexRange(storage.input_items.items_num)) {
|
|
const NodeClosureInputItem &item = storage.input_items.items[i];
|
|
bNodeSocket &socket = node->output_socket(i);
|
|
socket.display_shape = get_socket_shape(
|
|
socket, item.structure_type == NODE_INTERFACE_SOCKET_STRUCTURE_TYPE_AUTO);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case NODE_CLOSURE_OUTPUT: {
|
|
const auto &storage = *static_cast<const NodeClosureOutput *>(node->storage);
|
|
for (const int i : IndexRange(storage.output_items.items_num)) {
|
|
const NodeClosureOutputItem &item = storage.output_items.items[i];
|
|
bNodeSocket &socket = node->input_socket(i);
|
|
socket.display_shape = get_socket_shape(
|
|
socket, item.structure_type == NODE_INTERFACE_SOCKET_STRUCTURE_TYPE_AUTO);
|
|
}
|
|
break;
|
|
}
|
|
case NODE_EVALUATE_CLOSURE: {
|
|
const auto &storage = *static_cast<const NodeEvaluateClosure *>(node->storage);
|
|
for (const int i : IndexRange(storage.input_items.items_num)) {
|
|
const NodeEvaluateClosureInputItem &item = storage.input_items.items[i];
|
|
bNodeSocket &socket = node->input_socket(i + 1);
|
|
socket.display_shape = get_socket_shape(
|
|
socket, item.structure_type == NODE_INTERFACE_SOCKET_STRUCTURE_TYPE_AUTO);
|
|
}
|
|
for (const int i : IndexRange(storage.output_items.items_num)) {
|
|
const NodeEvaluateClosureOutputItem &item = storage.output_items.items[i];
|
|
bNodeSocket &socket = node->output_socket(i);
|
|
socket.display_shape = get_socket_shape(
|
|
socket, item.structure_type == NODE_INTERFACE_SOCKET_STRUCTURE_TYPE_AUTO);
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
/* For other nodes we just use the static structure types defined in the declaration. */
|
|
for (bNodeSocket *socket : node->input_sockets()) {
|
|
socket->display_shape = get_socket_shape(*socket);
|
|
}
|
|
for (bNodeSocket *socket : node->output_sockets()) {
|
|
socket->display_shape = get_socket_shape(*socket);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void update_eval_dependencies(bNodeTree &ntree)
|
|
{
|
|
ntree.ensure_topology_cache();
|
|
nodes::GeometryNodesEvalDependencies new_deps =
|
|
nodes::gather_geometry_nodes_eval_dependencies_with_cache(ntree);
|
|
|
|
/* Check if the dependencies have changed. */
|
|
if (!ntree.runtime->geometry_nodes_eval_dependencies ||
|
|
new_deps != *ntree.runtime->geometry_nodes_eval_dependencies)
|
|
{
|
|
needs_relations_update_ = true;
|
|
ntree.runtime->geometry_nodes_eval_dependencies =
|
|
std::make_unique<nodes::GeometryNodesEvalDependencies>(std::move(new_deps));
|
|
}
|
|
}
|
|
|
|
bool propagate_enum_definitions(bNodeTree &ntree)
|
|
{
|
|
ntree.ensure_interface_cache();
|
|
|
|
/* Propagation from right to left to determine which enum
|
|
* definition to use for menu sockets. */
|
|
for (bNode *node : ntree.toposort_right_to_left()) {
|
|
const bool node_updated = this->should_update_individual_node(ntree, *node);
|
|
|
|
Vector<bNodeSocket *> locally_defined_enums;
|
|
if (node->is_type("GeometryNodeMenuSwitch")) {
|
|
bNodeSocket &enum_input = node->input_socket(0);
|
|
BLI_assert(enum_input.is_available() && enum_input.type == SOCK_MENU);
|
|
/* Generate new enum items when the node has changed, otherwise keep existing items. */
|
|
if (node_updated) {
|
|
const NodeMenuSwitch &storage = *static_cast<NodeMenuSwitch *>(node->storage);
|
|
const RuntimeNodeEnumItems *enum_items = this->create_runtime_enum_items(
|
|
storage.enum_definition);
|
|
|
|
this->set_enum_ptr(*enum_input.default_value_typed<bNodeSocketValueMenu>(), enum_items);
|
|
/* Remove initial user. */
|
|
enum_items->remove_user_and_delete_if_last();
|
|
}
|
|
locally_defined_enums.append(&enum_input);
|
|
}
|
|
else if (!node->is_group()) {
|
|
/* Gather built-in menus defined by this node. */
|
|
for (bNodeSocket *input_socket : node->input_sockets()) {
|
|
if (!input_socket->is_available()) {
|
|
continue;
|
|
}
|
|
if (input_socket->type != SOCK_MENU) {
|
|
continue;
|
|
}
|
|
const auto *socket_decl = dynamic_cast<const nodes::decl::Menu *>(
|
|
input_socket->runtime->declaration);
|
|
if (!socket_decl) {
|
|
continue;
|
|
}
|
|
this->set_enum_ptr(*input_socket->default_value_typed<bNodeSocketValueMenu>(),
|
|
socket_decl->items.get());
|
|
locally_defined_enums.append(input_socket);
|
|
}
|
|
}
|
|
|
|
/* Clear current enum references. */
|
|
for (bNodeSocket *socket : node->input_sockets()) {
|
|
if (socket->is_available() && socket->type == SOCK_MENU &&
|
|
!locally_defined_enums.contains(socket))
|
|
{
|
|
clear_enum_reference(*socket);
|
|
}
|
|
}
|
|
for (bNodeSocket *socket : node->output_sockets()) {
|
|
if (socket->is_available() && socket->type == SOCK_MENU) {
|
|
clear_enum_reference(*socket);
|
|
}
|
|
}
|
|
|
|
/* Propagate enum references from output links. */
|
|
for (bNodeSocket *output : node->output_sockets()) {
|
|
if (!output->is_available() || output->type != SOCK_MENU) {
|
|
continue;
|
|
}
|
|
for (const bNodeSocket *input : output->directly_linked_sockets()) {
|
|
if (!input->is_available() || input->type != SOCK_MENU) {
|
|
continue;
|
|
}
|
|
this->update_socket_enum_definition(*output->default_value_typed<bNodeSocketValueMenu>(),
|
|
*input->default_value_typed<bNodeSocketValueMenu>());
|
|
}
|
|
}
|
|
|
|
if (node->is_group()) {
|
|
/* Node groups expose internal enum definitions. */
|
|
if (node->id == nullptr) {
|
|
continue;
|
|
}
|
|
const bNodeTree *group_tree = reinterpret_cast<bNodeTree *>(node->id);
|
|
group_tree->ensure_interface_cache();
|
|
|
|
for (const int socket_i : group_tree->interface_inputs().index_range()) {
|
|
bNodeSocket &input = *node->input_sockets()[socket_i];
|
|
const bNodeTreeInterfaceSocket &iosocket = *group_tree->interface_inputs()[socket_i];
|
|
BLI_assert(STREQ(input.identifier, iosocket.identifier));
|
|
if (input.is_available() && input.type == SOCK_MENU) {
|
|
BLI_assert(STREQ(iosocket.socket_type, "NodeSocketMenu"));
|
|
this->update_socket_enum_definition(
|
|
*input.default_value_typed<bNodeSocketValueMenu>(),
|
|
*static_cast<bNodeSocketValueMenu *>(iosocket.socket_data));
|
|
}
|
|
}
|
|
}
|
|
else if (node->is_type("GeometryNodeMenuSwitch")) {
|
|
/* First input is always the node's own menu, propagate only to the enum case inputs. */
|
|
const bNodeSocket *output = node->output_sockets().first();
|
|
for (bNodeSocket *input : node->input_sockets().drop_front(1)) {
|
|
if (input->is_available() && input->type == SOCK_MENU) {
|
|
this->update_socket_enum_definition(
|
|
*input->default_value_typed<bNodeSocketValueMenu>(),
|
|
*output->default_value_typed<bNodeSocketValueMenu>());
|
|
}
|
|
}
|
|
}
|
|
else if (node->is_type("GeometryNodeForeachGeometryElementInput")) {
|
|
/* Propagate menu from element inputs to field inputs. */
|
|
BLI_assert(node->input_sockets().size() == node->output_sockets().size());
|
|
/* Inputs Geometry, Selection and outputs Index, Element are ignored. */
|
|
const IndexRange sockets = node->input_sockets().index_range().drop_front(2);
|
|
for (const int socket_i : sockets) {
|
|
bNodeSocket *input = node->input_sockets()[socket_i];
|
|
bNodeSocket *output = node->output_sockets()[socket_i];
|
|
if (input->is_available() && input->type == SOCK_MENU && output->is_available() &&
|
|
output->type == SOCK_MENU)
|
|
{
|
|
this->update_socket_enum_definition(
|
|
*input->default_value_typed<bNodeSocketValueMenu>(),
|
|
*output->default_value_typed<bNodeSocketValueMenu>());
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Propagate over internal relations. */
|
|
/* XXX Placeholder implementation just propagates all outputs
|
|
* to all inputs for built-in nodes This could perhaps use
|
|
* input/output relations to handle propagation generically? */
|
|
for (bNodeSocket *input : node->input_sockets()) {
|
|
if (input->is_available() && input->type == SOCK_MENU) {
|
|
for (const bNodeSocket *output : node->output_sockets()) {
|
|
if (output->is_available() && output->type == SOCK_MENU) {
|
|
this->update_socket_enum_definition(
|
|
*input->default_value_typed<bNodeSocketValueMenu>(),
|
|
*output->default_value_typed<bNodeSocketValueMenu>());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Find conflicts between on corresponding menu sockets on different group input nodes. */
|
|
const Span<bNode *> group_input_nodes = ntree.group_input_nodes();
|
|
for (const int interface_input_i : ntree.interface_inputs().index_range()) {
|
|
const bNodeTreeInterfaceSocket &interface_socket =
|
|
*ntree.interface_inputs()[interface_input_i];
|
|
if (interface_socket.socket_type != StringRef("NodeSocketMenu")) {
|
|
continue;
|
|
}
|
|
const RuntimeNodeEnumItems *found_enum_items = nullptr;
|
|
bool found_conflict = false;
|
|
for (bNode *input_node : group_input_nodes) {
|
|
const bNodeSocket &socket = input_node->output_socket(interface_input_i);
|
|
const auto &socket_value = *socket.default_value_typed<bNodeSocketValueMenu>();
|
|
if (socket_value.has_conflict()) {
|
|
found_conflict = true;
|
|
break;
|
|
}
|
|
if (found_enum_items == nullptr) {
|
|
found_enum_items = socket_value.enum_items;
|
|
}
|
|
else if (socket_value.enum_items != nullptr) {
|
|
if (found_enum_items != socket_value.enum_items) {
|
|
found_conflict = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (found_conflict) {
|
|
/* Make sure that all group input sockets know that there is a conflict. */
|
|
for (bNode *input_node : group_input_nodes) {
|
|
bNodeSocket &socket = input_node->output_socket(interface_input_i);
|
|
auto &socket_value = *socket.default_value_typed<bNodeSocketValueMenu>();
|
|
if (socket_value.enum_items) {
|
|
socket_value.enum_items->remove_user_and_delete_if_last();
|
|
socket_value.enum_items = nullptr;
|
|
}
|
|
socket_value.runtime_flag |= NodeSocketValueMenuRuntimeFlag::NODE_MENU_ITEMS_CONFLICT;
|
|
}
|
|
}
|
|
else if (found_enum_items != nullptr) {
|
|
/* Make sure all corresponding menu sockets have the same menu reference. */
|
|
for (bNode *input_node : group_input_nodes) {
|
|
bNodeSocket &socket = input_node->output_socket(interface_input_i);
|
|
auto &socket_value = *socket.default_value_typed<bNodeSocketValueMenu>();
|
|
if (socket_value.enum_items == nullptr) {
|
|
found_enum_items->add_user();
|
|
socket_value.enum_items = found_enum_items;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Build list of new enum items for the node tree interface. */
|
|
Vector<bNodeSocketValueMenu> interface_enum_items(ntree.interface_inputs().size(), {0});
|
|
for (const bNode *group_input_node : ntree.group_input_nodes()) {
|
|
for (const int socket_i : ntree.interface_inputs().index_range()) {
|
|
const bNodeSocket &output = *group_input_node->output_sockets()[socket_i];
|
|
|
|
if (output.is_available() && output.type == SOCK_MENU) {
|
|
this->update_socket_enum_definition(interface_enum_items[socket_i],
|
|
*output.default_value_typed<bNodeSocketValueMenu>());
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Move enum items to the interface and detect if anything changed. */
|
|
bool changed = false;
|
|
for (const int socket_i : ntree.interface_inputs().index_range()) {
|
|
bNodeTreeInterfaceSocket &iosocket = *ntree.interface_inputs()[socket_i];
|
|
if (STREQ(iosocket.socket_type, "NodeSocketMenu")) {
|
|
bNodeSocketValueMenu &dst = *static_cast<bNodeSocketValueMenu *>(iosocket.socket_data);
|
|
const bNodeSocketValueMenu &src = interface_enum_items[socket_i];
|
|
if (dst.enum_items != src.enum_items || dst.has_conflict() != src.has_conflict()) {
|
|
changed = true;
|
|
if (dst.enum_items) {
|
|
dst.enum_items->remove_user_and_delete_if_last();
|
|
}
|
|
/* Items are moved, no need to change user count. */
|
|
dst.enum_items = src.enum_items;
|
|
SET_FLAG_FROM_TEST(dst.runtime_flag, src.has_conflict(), NODE_MENU_ITEMS_CONFLICT);
|
|
}
|
|
else {
|
|
/* If the item isn't move make sure it gets released again. */
|
|
if (src.enum_items) {
|
|
src.enum_items->remove_user_and_delete_if_last();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return changed;
|
|
}
|
|
|
|
/**
|
|
* Make a runtime copy of the DNA enum items.
|
|
* The runtime items list is shared by sockets.
|
|
*/
|
|
const RuntimeNodeEnumItems *create_runtime_enum_items(const NodeEnumDefinition &enum_def)
|
|
{
|
|
RuntimeNodeEnumItems *enum_items = new RuntimeNodeEnumItems();
|
|
enum_items->items.reinitialize(enum_def.items_num);
|
|
for (const int i : enum_def.items().index_range()) {
|
|
const NodeEnumItem &src = enum_def.items()[i];
|
|
RuntimeNodeEnumItem &dst = enum_items->items[i];
|
|
|
|
dst.identifier = src.identifier;
|
|
dst.name = src.name ? src.name : "";
|
|
dst.description = src.description ? src.description : "";
|
|
}
|
|
return enum_items;
|
|
}
|
|
|
|
void clear_enum_reference(bNodeSocket &socket)
|
|
{
|
|
BLI_assert(socket.is_available() && socket.type == SOCK_MENU);
|
|
bNodeSocketValueMenu &default_value = *socket.default_value_typed<bNodeSocketValueMenu>();
|
|
this->reset_enum_ptr(default_value);
|
|
default_value.runtime_flag &= ~NODE_MENU_ITEMS_CONFLICT;
|
|
}
|
|
|
|
void update_socket_enum_definition(bNodeSocketValueMenu &dst, const bNodeSocketValueMenu &src)
|
|
{
|
|
if (dst.has_conflict()) {
|
|
/* Target enum already has a conflict. */
|
|
BLI_assert(dst.enum_items == nullptr);
|
|
return;
|
|
}
|
|
|
|
if (src.has_conflict()) {
|
|
/* Target conflict if any source enum has a conflict. */
|
|
this->reset_enum_ptr(dst);
|
|
dst.runtime_flag |= NODE_MENU_ITEMS_CONFLICT;
|
|
}
|
|
else if (!dst.enum_items) {
|
|
/* First connection, set the reference. */
|
|
this->set_enum_ptr(dst, src.enum_items);
|
|
}
|
|
else if (src.enum_items && dst.enum_items != src.enum_items) {
|
|
/* Error if enum ref does not match other connections. */
|
|
this->reset_enum_ptr(dst);
|
|
dst.runtime_flag |= NODE_MENU_ITEMS_CONFLICT;
|
|
}
|
|
}
|
|
|
|
void reset_enum_ptr(bNodeSocketValueMenu &dst)
|
|
{
|
|
if (dst.enum_items) {
|
|
dst.enum_items->remove_user_and_delete_if_last();
|
|
dst.enum_items = nullptr;
|
|
}
|
|
}
|
|
|
|
void set_enum_ptr(bNodeSocketValueMenu &dst, const RuntimeNodeEnumItems *enum_items)
|
|
{
|
|
if (dst.enum_items) {
|
|
dst.enum_items->remove_user_and_delete_if_last();
|
|
dst.enum_items = nullptr;
|
|
}
|
|
if (enum_items) {
|
|
enum_items->add_user();
|
|
dst.enum_items = enum_items;
|
|
}
|
|
}
|
|
|
|
void update_link_validation(bNodeTree &ntree)
|
|
{
|
|
/* Tests if enum references are undefined. */
|
|
const auto is_invalid_enum_ref = [](const bNodeSocket &socket) -> bool {
|
|
if (socket.type == SOCK_MENU) {
|
|
return socket.default_value_typed<bNodeSocketValueMenu>()->enum_items == nullptr;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
const bNodeTreeZones *fallback_zones = nullptr;
|
|
if (ntree.type == NTREE_GEOMETRY && !ntree.zones() && ntree.runtime->last_valid_zones) {
|
|
fallback_zones = ntree.runtime->last_valid_zones.get();
|
|
}
|
|
|
|
LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) {
|
|
link->flag |= NODE_LINK_VALID;
|
|
if (!link->fromsock->is_available() || !link->tosock->is_available()) {
|
|
link->flag &= ~NODE_LINK_VALID;
|
|
continue;
|
|
}
|
|
if (is_invalid_enum_ref(*link->fromsock) || is_invalid_enum_ref(*link->tosock)) {
|
|
link->flag &= ~NODE_LINK_VALID;
|
|
ntree.runtime->link_errors.add(
|
|
NodeLinkKey{*link},
|
|
NodeLinkError{TIP_("Use node groups to reuse the same menu multiple times")});
|
|
continue;
|
|
}
|
|
const bNode &from_node = *link->fromnode;
|
|
const bNode &to_node = *link->tonode;
|
|
if (from_node.runtime->toposort_left_to_right_index >
|
|
to_node.runtime->toposort_left_to_right_index)
|
|
{
|
|
link->flag &= ~NODE_LINK_VALID;
|
|
ntree.runtime->link_errors.add(
|
|
NodeLinkKey{*link},
|
|
NodeLinkError{TIP_("The links form a cycle which is not supported")});
|
|
continue;
|
|
}
|
|
if (ntree.typeinfo->validate_link) {
|
|
const eNodeSocketDatatype from_type = eNodeSocketDatatype(link->fromsock->type);
|
|
const eNodeSocketDatatype to_type = eNodeSocketDatatype(link->tosock->type);
|
|
if (!ntree.typeinfo->validate_link(from_type, to_type)) {
|
|
link->flag &= ~NODE_LINK_VALID;
|
|
ntree.runtime->link_errors.add(
|
|
NodeLinkKey{*link},
|
|
NodeLinkError{fmt::format("{}: {} " BLI_STR_UTF8_BLACK_RIGHT_POINTING_SMALL_TRIANGLE
|
|
" {}",
|
|
TIP_("Conversion is not supported"),
|
|
TIP_(link->fromsock->typeinfo->label),
|
|
TIP_(link->tosock->typeinfo->label))});
|
|
continue;
|
|
}
|
|
}
|
|
if (fallback_zones) {
|
|
if (!fallback_zones->link_between_sockets_is_allowed(*link->fromsock, *link->tosock)) {
|
|
if (const bNodeTreeZone *from_zone = fallback_zones->get_zone_by_socket(*link->fromsock))
|
|
{
|
|
ntree.runtime->invalid_zone_output_node_ids.add(*from_zone->output_node_id);
|
|
}
|
|
|
|
link->flag &= ~NODE_LINK_VALID;
|
|
ntree.runtime->link_errors.add(
|
|
NodeLinkKey{*link},
|
|
NodeLinkError{TIP_("Links can only go into a zone but not out")});
|
|
continue;
|
|
}
|
|
}
|
|
if (const char *error = this->get_structure_type_link_error(*link)) {
|
|
link->flag &= ~NODE_LINK_VALID;
|
|
ntree.runtime->link_errors.add(NodeLinkKey{*link}, NodeLinkError{error});
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *get_structure_type_link_error(const bNodeLink &link)
|
|
{
|
|
const nodes::StructureType from_inferred_type =
|
|
link.fromsock->runtime->inferred_structure_type;
|
|
if (from_inferred_type == StructureType::Dynamic) {
|
|
/* Showing errors in this case results in many false positives in cases where Blender is not
|
|
* sure what the actual type is. */
|
|
return nullptr;
|
|
}
|
|
const int from_shape = link.fromsock->display_shape;
|
|
const int to_shape = link.tosock->display_shape;
|
|
switch (to_shape) {
|
|
case SOCK_DISPLAY_SHAPE_CIRCLE: {
|
|
return nullptr;
|
|
}
|
|
case SOCK_DISPLAY_SHAPE_LINE: {
|
|
if (from_shape == SOCK_DISPLAY_SHAPE_LINE) {
|
|
return nullptr;
|
|
}
|
|
if (from_inferred_type == StructureType::Single) {
|
|
return nullptr;
|
|
}
|
|
return TIP_("Input expects a single value");
|
|
}
|
|
case SOCK_DISPLAY_SHAPE_DIAMOND: {
|
|
if (ELEM(from_shape, SOCK_DISPLAY_SHAPE_LINE, SOCK_DISPLAY_SHAPE_DIAMOND)) {
|
|
return nullptr;
|
|
}
|
|
if (ELEM(from_inferred_type, StructureType::Single, StructureType::Field)) {
|
|
return nullptr;
|
|
}
|
|
return TIP_("Input expects a field or single value");
|
|
}
|
|
case SOCK_DISPLAY_SHAPE_VOLUME_GRID: {
|
|
if (from_shape == SOCK_DISPLAY_SHAPE_VOLUME_GRID) {
|
|
return nullptr;
|
|
}
|
|
if (from_inferred_type == StructureType::Grid) {
|
|
return nullptr;
|
|
}
|
|
return TIP_("Input expects a volume grid");
|
|
}
|
|
case SOCK_DISPLAY_SHAPE_LIST: {
|
|
if (from_shape == SOCK_DISPLAY_SHAPE_LIST) {
|
|
return nullptr;
|
|
}
|
|
if (from_inferred_type == StructureType::List) {
|
|
return nullptr;
|
|
}
|
|
return TIP_("Input expects a list");
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool check_if_output_changed(const bNodeTree &tree)
|
|
{
|
|
tree.ensure_topology_cache();
|
|
|
|
/* Compute a hash that represents the node topology connected to the output. This always has
|
|
* to be updated even if it is not used to detect changes right now. Otherwise
|
|
* #btree.runtime.output_topology_hash will go out of date. */
|
|
const Vector<const bNodeSocket *> tree_output_sockets = this->find_output_sockets(tree);
|
|
const uint32_t old_topology_hash = tree.runtime->output_topology_hash;
|
|
const uint32_t new_topology_hash = this->get_combined_socket_topology_hash(
|
|
tree, tree_output_sockets);
|
|
tree.runtime->output_topology_hash = new_topology_hash;
|
|
|
|
if (const AnimData *adt = BKE_animdata_from_id(&tree.id)) {
|
|
/* Drivers may copy values in the node tree around arbitrarily and may cause the output to
|
|
* change even if it wouldn't without drivers. Only some special drivers like `frame/5` can
|
|
* be used without causing updates all the time currently. In the future we could try to
|
|
* handle other drivers better as well.
|
|
* Note that this optimization only works in practice when the depsgraph didn't also get a
|
|
* copy-on-evaluation tag for the node tree (which happens when changing node properties). It
|
|
* does work in a few situations like adding reroutes and duplicating nodes though. */
|
|
LISTBASE_FOREACH (const FCurve *, fcurve, &adt->drivers) {
|
|
const ChannelDriver *driver = fcurve->driver;
|
|
const StringRef expression = driver->expression;
|
|
if (expression.startswith("frame")) {
|
|
const StringRef remaining_expression = expression.drop_known_prefix("frame");
|
|
if (remaining_expression.find_first_not_of(" */+-0123456789.") == StringRef::not_found) {
|
|
continue;
|
|
}
|
|
}
|
|
/* Unrecognized driver, assume that the output always changes. */
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (tree.runtime->changed_flag & NTREE_CHANGED_ANY) {
|
|
return true;
|
|
}
|
|
|
|
if (old_topology_hash != new_topology_hash) {
|
|
return true;
|
|
}
|
|
|
|
/* The topology hash can only be used when only topology-changing operations have been done.
|
|
*/
|
|
if (tree.runtime->changed_flag ==
|
|
(tree.runtime->changed_flag & (NTREE_CHANGED_LINK | NTREE_CHANGED_REMOVED_NODE)))
|
|
{
|
|
if (old_topology_hash == new_topology_hash) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!this->check_if_socket_outputs_changed_based_on_flags(tree, tree_output_sockets)) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Vector<const bNodeSocket *> find_output_sockets(const bNodeTree &tree)
|
|
{
|
|
Vector<const bNodeSocket *> sockets;
|
|
for (const bNode *node : tree.all_nodes()) {
|
|
if (!this->is_output_node(*node)) {
|
|
continue;
|
|
}
|
|
for (const bNodeSocket *socket : node->input_sockets()) {
|
|
if (!STREQ(socket->idname, "NodeSocketVirtual")) {
|
|
sockets.append(socket);
|
|
}
|
|
}
|
|
}
|
|
return sockets;
|
|
}
|
|
|
|
bool is_output_node(const bNode &node) const
|
|
{
|
|
if (node.typeinfo->nclass == NODE_CLASS_OUTPUT) {
|
|
return true;
|
|
}
|
|
if (node.is_group_output()) {
|
|
return true;
|
|
}
|
|
if (node.is_type("GeometryNodeWarning")) {
|
|
return true;
|
|
}
|
|
if (nodes::gizmos::is_builtin_gizmo_node(node)) {
|
|
return true;
|
|
}
|
|
/* Assume node groups without output sockets are outputs. */
|
|
if (node.is_group()) {
|
|
const bNodeTree *node_group = reinterpret_cast<const bNodeTree *>(node.id);
|
|
if (node_group != nullptr &&
|
|
node_group->runtime->runtime_flag & NTREE_RUNTIME_FLAG_HAS_MATERIAL_OUTPUT)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Computes a hash that changes when the node tree topology connected to an output node
|
|
* changes. Adding reroutes does not have an effect on the hash.
|
|
*/
|
|
uint32_t get_combined_socket_topology_hash(const bNodeTree &tree,
|
|
Span<const bNodeSocket *> sockets)
|
|
{
|
|
if (tree.has_available_link_cycle()) {
|
|
/* Return dummy value when the link has any cycles. The algorithm below could be improved
|
|
* to handle cycles more gracefully. */
|
|
return 0;
|
|
}
|
|
Array<uint32_t> hashes = this->get_socket_topology_hashes(tree, sockets);
|
|
uint32_t combined_hash = 0;
|
|
for (uint32_t hash : hashes) {
|
|
combined_hash = noise::hash(combined_hash, hash);
|
|
}
|
|
return combined_hash;
|
|
}
|
|
|
|
Array<uint32_t> get_socket_topology_hashes(const bNodeTree &tree,
|
|
const Span<const bNodeSocket *> sockets)
|
|
{
|
|
BLI_assert(!tree.has_available_link_cycle());
|
|
Array<std::optional<uint32_t>> hash_by_socket_id(tree.all_sockets().size());
|
|
Stack<const bNodeSocket *> sockets_to_check = sockets;
|
|
|
|
auto get_socket_ptr_hash = [&](const bNodeSocket &socket) {
|
|
const uint64_t socket_ptr = uintptr_t(&socket);
|
|
return noise::hash(socket_ptr, socket_ptr >> 32);
|
|
};
|
|
const bNodeTreeZones *zones = tree.zones();
|
|
|
|
while (!sockets_to_check.is_empty()) {
|
|
const bNodeSocket &socket = *sockets_to_check.peek();
|
|
const bNode &node = socket.owner_node();
|
|
|
|
if (hash_by_socket_id[socket.index_in_tree()].has_value()) {
|
|
sockets_to_check.pop();
|
|
/* Socket is handled already. */
|
|
continue;
|
|
}
|
|
|
|
uint32_t socket_hash = 0;
|
|
if (socket.is_input()) {
|
|
/* For input sockets, first compute the hashes of all linked sockets. */
|
|
bool all_origins_computed = true;
|
|
bool get_value_from_origin = false;
|
|
Vector<const bNodeSocket *, 16> origin_sockets;
|
|
for (const bNodeLink *link : socket.directly_linked_links()) {
|
|
if (link->is_muted()) {
|
|
continue;
|
|
}
|
|
if (!link->is_available()) {
|
|
continue;
|
|
}
|
|
origin_sockets.append(link->fromsock);
|
|
}
|
|
if (zones) {
|
|
if (const bNodeTreeZone *zone = zones->get_zone_by_socket(socket)) {
|
|
if (zone->output_node_id == node.identifier) {
|
|
if (const bNode *input_node = zone->input_node()) {
|
|
origin_sockets.extend(input_node->input_sockets());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (const bNodeSocket *origin_socket : origin_sockets) {
|
|
const std::optional<uint32_t> origin_hash =
|
|
hash_by_socket_id[origin_socket->index_in_tree()];
|
|
if (origin_hash.has_value()) {
|
|
if (get_value_from_origin || socket.type != origin_socket->type) {
|
|
socket_hash = noise::hash(socket_hash, *origin_hash);
|
|
}
|
|
else {
|
|
/* Copy the socket hash because the link did not change it. */
|
|
socket_hash = *origin_hash;
|
|
}
|
|
get_value_from_origin = true;
|
|
}
|
|
else {
|
|
sockets_to_check.push(origin_socket);
|
|
all_origins_computed = false;
|
|
}
|
|
}
|
|
if (!all_origins_computed) {
|
|
continue;
|
|
}
|
|
|
|
if (!get_value_from_origin) {
|
|
socket_hash = get_socket_ptr_hash(socket);
|
|
}
|
|
}
|
|
else {
|
|
bool all_available_inputs_computed = true;
|
|
for (const bNodeSocket *input_socket : node.input_sockets()) {
|
|
if (input_socket->is_available()) {
|
|
if (!hash_by_socket_id[input_socket->index_in_tree()].has_value()) {
|
|
sockets_to_check.push(input_socket);
|
|
all_available_inputs_computed = false;
|
|
}
|
|
}
|
|
}
|
|
if (!all_available_inputs_computed) {
|
|
continue;
|
|
}
|
|
if (node.is_reroute()) {
|
|
socket_hash = *hash_by_socket_id[node.input_socket(0).index_in_tree()];
|
|
}
|
|
else if (node.is_muted()) {
|
|
const bNodeSocket *internal_input = socket.internal_link_input();
|
|
if (internal_input == nullptr) {
|
|
socket_hash = get_socket_ptr_hash(socket);
|
|
}
|
|
else {
|
|
if (internal_input->type == socket.type) {
|
|
socket_hash = *hash_by_socket_id[internal_input->index_in_tree()];
|
|
}
|
|
else {
|
|
socket_hash = get_socket_ptr_hash(socket);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
socket_hash = get_socket_ptr_hash(socket);
|
|
for (const bNodeSocket *input_socket : node.input_sockets()) {
|
|
if (input_socket->is_available()) {
|
|
const uint32_t input_socket_hash = *hash_by_socket_id[input_socket->index_in_tree()];
|
|
socket_hash = noise::hash(socket_hash, input_socket_hash);
|
|
}
|
|
}
|
|
|
|
/* The Image Texture node has a special case. The behavior of the color output changes
|
|
* depending on whether the Alpha output is linked. */
|
|
if (node.is_type("ShaderNodeTexImage") && socket.index() == 0) {
|
|
BLI_assert(STREQ(socket.name, "Color"));
|
|
const bNodeSocket &alpha_socket = node.output_socket(1);
|
|
BLI_assert(STREQ(alpha_socket.name, "Alpha"));
|
|
if (alpha_socket.is_directly_linked()) {
|
|
socket_hash = noise::hash(socket_hash);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
hash_by_socket_id[socket.index_in_tree()] = socket_hash;
|
|
/* Check that nothing has been pushed in the meantime. */
|
|
BLI_assert(sockets_to_check.peek() == &socket);
|
|
sockets_to_check.pop();
|
|
}
|
|
|
|
/* Create output array. */
|
|
Array<uint32_t> hashes(sockets.size());
|
|
for (const int i : sockets.index_range()) {
|
|
hashes[i] = *hash_by_socket_id[sockets[i]->index_in_tree()];
|
|
}
|
|
return hashes;
|
|
}
|
|
|
|
/**
|
|
* Returns true when any of the provided sockets changed its values. A change is detected by
|
|
* checking the #changed_flag on connected sockets and nodes.
|
|
*/
|
|
bool check_if_socket_outputs_changed_based_on_flags(const bNodeTree &tree,
|
|
Span<const bNodeSocket *> sockets)
|
|
{
|
|
/* Avoid visiting the same socket twice when multiple links point to the same socket. */
|
|
Array<bool> pushed_by_socket_id(tree.all_sockets().size(), false);
|
|
Stack<const bNodeSocket *> sockets_to_check = sockets;
|
|
|
|
for (const bNodeSocket *socket : sockets) {
|
|
pushed_by_socket_id[socket->index_in_tree()] = true;
|
|
}
|
|
|
|
while (!sockets_to_check.is_empty()) {
|
|
const bNodeSocket &socket = *sockets_to_check.pop();
|
|
const bNode &node = socket.owner_node();
|
|
if (socket.runtime->changed_flag != NTREE_CHANGED_NOTHING) {
|
|
return true;
|
|
}
|
|
if (node.runtime->changed_flag != NTREE_CHANGED_NOTHING) {
|
|
const bool only_unused_internal_link_changed = !node.is_muted() &&
|
|
node.runtime->changed_flag ==
|
|
NTREE_CHANGED_INTERNAL_LINK;
|
|
const bool only_parent_changed = node.runtime->changed_flag == NTREE_CHANGED_PARENT;
|
|
const bool change_affects_output = !(only_unused_internal_link_changed ||
|
|
only_parent_changed);
|
|
if (change_affects_output) {
|
|
return true;
|
|
}
|
|
}
|
|
if (socket.is_input()) {
|
|
for (const bNodeSocket *origin_socket : socket.directly_linked_sockets()) {
|
|
bool &pushed = pushed_by_socket_id[origin_socket->index_in_tree()];
|
|
if (!pushed) {
|
|
sockets_to_check.push(origin_socket);
|
|
pushed = true;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (const bNodeSocket *input_socket : node.input_sockets()) {
|
|
if (input_socket->is_available()) {
|
|
bool &pushed = pushed_by_socket_id[input_socket->index_in_tree()];
|
|
if (!pushed) {
|
|
sockets_to_check.push(input_socket);
|
|
pushed = true;
|
|
}
|
|
}
|
|
}
|
|
/* Zones may propagate changes from the input node to the output node even though there is
|
|
* no explicit link. */
|
|
switch (node.type_legacy) {
|
|
case GEO_NODE_REPEAT_OUTPUT:
|
|
case GEO_NODE_SIMULATION_OUTPUT:
|
|
case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_OUTPUT: {
|
|
const bNodeTreeZones *zones = tree.zones();
|
|
if (!zones) {
|
|
break;
|
|
}
|
|
const bNodeTreeZone *zone = zones->get_zone_by_node(node.identifier);
|
|
if (!zone || !zone->input_node()) {
|
|
break;
|
|
}
|
|
for (const bNodeSocket *input_socket : zone->input_node()->input_sockets()) {
|
|
if (input_socket->is_available()) {
|
|
bool &pushed = pushed_by_socket_id[input_socket->index_in_tree()];
|
|
if (!pushed) {
|
|
sockets_to_check.push(input_socket);
|
|
pushed = true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
/* The Normal node has a special case, because the value stored in the first output
|
|
* socket is used as input in the node. */
|
|
if ((node.is_type("ShaderNodeNormal") || node.is_type("CompositorNodeNormal")) &&
|
|
socket.index() == 1)
|
|
{
|
|
BLI_assert(STREQ(socket.name, "Dot"));
|
|
const bNodeSocket &normal_output = node.output_socket(0);
|
|
BLI_assert(STREQ(normal_output.name, "Normal"));
|
|
bool &pushed = pushed_by_socket_id[normal_output.index_in_tree()];
|
|
if (!pushed) {
|
|
sockets_to_check.push(&normal_output);
|
|
pushed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Make sure that the #bNodeTree::nested_node_refs is up to date. It's supposed to contain a
|
|
* reference to all (nested) simulation zones.
|
|
*/
|
|
bool update_nested_node_refs(bNodeTree &ntree)
|
|
{
|
|
ntree.ensure_topology_cache();
|
|
|
|
/* Simplify lookup of old ids. */
|
|
Map<bNestedNodePath, int32_t> old_id_by_path;
|
|
Set<int32_t> old_ids;
|
|
for (const bNestedNodeRef &ref : ntree.nested_node_refs_span()) {
|
|
old_id_by_path.add(ref.path, ref.id);
|
|
old_ids.add(ref.id);
|
|
}
|
|
|
|
Vector<bNestedNodePath> nested_node_paths;
|
|
|
|
/* Don't forget nested node refs just because the linked file is not available right now. */
|
|
for (const bNestedNodePath &path : old_id_by_path.keys()) {
|
|
const bNode *node = ntree.node_by_id(path.node_id);
|
|
if (node && node->is_group() && node->id) {
|
|
if (node->id->tag & ID_TAG_MISSING) {
|
|
nested_node_paths.append(path);
|
|
}
|
|
}
|
|
}
|
|
if (ntree.type == NTREE_GEOMETRY) {
|
|
/* Create references for simulations and bake nodes in geometry nodes.
|
|
* Those are the nodes that we want to store settings for at a higher level. */
|
|
for (StringRefNull idname : {"GeometryNodeSimulationOutput", "GeometryNodeBake"}) {
|
|
for (const bNode *node : ntree.nodes_by_type(idname)) {
|
|
nested_node_paths.append({node->identifier, -1});
|
|
}
|
|
}
|
|
}
|
|
/* Propagate references to nested nodes in group nodes. */
|
|
for (const bNode *node : ntree.group_nodes()) {
|
|
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
|
|
if (group == nullptr) {
|
|
continue;
|
|
}
|
|
for (const int i : group->nested_node_refs_span().index_range()) {
|
|
const bNestedNodeRef &child_ref = group->nested_node_refs[i];
|
|
nested_node_paths.append({node->identifier, child_ref.id});
|
|
}
|
|
}
|
|
|
|
/* Used to generate new unique IDs if necessary. */
|
|
RandomNumberGenerator rng = RandomNumberGenerator::from_random_seed();
|
|
|
|
Map<int32_t, bNestedNodePath> new_path_by_id;
|
|
for (const bNestedNodePath &path : nested_node_paths) {
|
|
const int32_t old_id = old_id_by_path.lookup_default(path, -1);
|
|
if (old_id != -1) {
|
|
/* The same path existed before, it should keep the same ID as before. */
|
|
new_path_by_id.add(old_id, path);
|
|
continue;
|
|
}
|
|
int32_t new_id;
|
|
while (true) {
|
|
new_id = rng.get_int32(INT32_MAX);
|
|
if (!old_ids.contains(new_id) && !new_path_by_id.contains(new_id)) {
|
|
break;
|
|
}
|
|
}
|
|
/* The path is new, it should get a new ID that does not collide with any existing IDs. */
|
|
new_path_by_id.add(new_id, path);
|
|
}
|
|
|
|
/* Check if the old and new references are identical. */
|
|
if (!this->nested_node_refs_changed(ntree, new_path_by_id)) {
|
|
return false;
|
|
}
|
|
|
|
MEM_SAFE_FREE(ntree.nested_node_refs);
|
|
if (new_path_by_id.is_empty()) {
|
|
ntree.nested_node_refs_num = 0;
|
|
return true;
|
|
}
|
|
|
|
/* Allocate new array for the nested node references contained in the node tree. */
|
|
bNestedNodeRef *new_refs = MEM_malloc_arrayN<bNestedNodeRef>(size_t(new_path_by_id.size()),
|
|
__func__);
|
|
int index = 0;
|
|
for (const auto item : new_path_by_id.items()) {
|
|
bNestedNodeRef &ref = new_refs[index];
|
|
ref.id = item.key;
|
|
ref.path = item.value;
|
|
index++;
|
|
}
|
|
|
|
ntree.nested_node_refs = new_refs;
|
|
ntree.nested_node_refs_num = new_path_by_id.size();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool nested_node_refs_changed(const bNodeTree &ntree,
|
|
const Map<int32_t, bNestedNodePath> &new_path_by_id)
|
|
{
|
|
if (ntree.nested_node_refs_num != new_path_by_id.size()) {
|
|
return true;
|
|
}
|
|
for (const bNestedNodeRef &ref : ntree.nested_node_refs_span()) {
|
|
if (!new_path_by_id.contains(ref.id)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void reset_changed_flags(bNodeTree &ntree)
|
|
{
|
|
ntree.runtime->changed_flag = NTREE_CHANGED_NOTHING;
|
|
for (bNode *node : ntree.all_nodes()) {
|
|
node->runtime->changed_flag = NTREE_CHANGED_NOTHING;
|
|
node->runtime->update = 0;
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
|
|
socket->runtime->changed_flag = NTREE_CHANGED_NOTHING;
|
|
}
|
|
LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) {
|
|
socket->runtime->changed_flag = NTREE_CHANGED_NOTHING;
|
|
}
|
|
}
|
|
|
|
ntree.tree_interface.reset_interface_changed();
|
|
}
|
|
|
|
/**
|
|
* Update the panel toggle sockets to use the same name as the panel.
|
|
*/
|
|
bool update_panel_toggle_names(bNodeTree &ntree)
|
|
{
|
|
bool changed = false;
|
|
ntree.ensure_interface_cache();
|
|
for (bNodeTreeInterfaceItem *item : ntree.interface_items()) {
|
|
if (item->item_type != NODE_INTERFACE_PANEL) {
|
|
continue;
|
|
}
|
|
bNodeTreeInterfacePanel *panel = reinterpret_cast<bNodeTreeInterfacePanel *>(item);
|
|
if (bNodeTreeInterfaceSocket *toggle_socket = panel->header_toggle_socket()) {
|
|
if (!STREQ(panel->name, toggle_socket->name)) {
|
|
MEM_SAFE_FREE(toggle_socket->name);
|
|
toggle_socket->name = BLI_strdup_null(panel->name);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
};
|
|
|
|
} // namespace blender::bke
|
|
|
|
void BKE_ntree_update_tag_all(bNodeTree *ntree)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_ANY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_node_property(bNodeTree *ntree, bNode *node)
|
|
{
|
|
add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_node_new(bNodeTree *ntree, bNode *node)
|
|
{
|
|
add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_node_type(bNodeTree *ntree, bNode *node)
|
|
{
|
|
add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_socket_property(bNodeTree *ntree, bNodeSocket *socket)
|
|
{
|
|
add_socket_tag(ntree, socket, NTREE_CHANGED_SOCKET_PROPERTY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_socket_new(bNodeTree *ntree, bNodeSocket *socket)
|
|
{
|
|
add_socket_tag(ntree, socket, NTREE_CHANGED_SOCKET_PROPERTY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_socket_removed(bNodeTree *ntree)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_REMOVED_SOCKET);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_socket_type(bNodeTree *ntree, bNodeSocket *socket)
|
|
{
|
|
add_socket_tag(ntree, socket, NTREE_CHANGED_SOCKET_PROPERTY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_socket_availability(bNodeTree *ntree, bNodeSocket *socket)
|
|
{
|
|
add_socket_tag(ntree, socket, NTREE_CHANGED_SOCKET_PROPERTY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_node_removed(bNodeTree *ntree)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_REMOVED_NODE);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_node_mute(bNodeTree *ntree, bNode *node)
|
|
{
|
|
add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_node_internal_link(bNodeTree *ntree, bNode *node)
|
|
{
|
|
add_node_tag(ntree, node, NTREE_CHANGED_INTERNAL_LINK);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_link_changed(bNodeTree *ntree)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_LINK);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_link_removed(bNodeTree *ntree)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_LINK);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_link_added(bNodeTree *ntree, bNodeLink * /*link*/)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_LINK);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_link_mute(bNodeTree *ntree, bNodeLink * /*link*/)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_LINK);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_active_output_changed(bNodeTree *ntree)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_ANY);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_missing_runtime_data(bNodeTree *ntree)
|
|
{
|
|
add_tree_tag(ntree, NTREE_CHANGED_ALL);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_parent_change(bNodeTree *ntree, bNode *node)
|
|
{
|
|
add_node_tag(ntree, node, NTREE_CHANGED_PARENT);
|
|
}
|
|
|
|
void BKE_ntree_update_tag_id_changed(Main *bmain, ID *id)
|
|
{
|
|
FOREACH_NODETREE_BEGIN (bmain, ntree, ntree_id) {
|
|
for (bNode *node : ntree->all_nodes()) {
|
|
if (node->id == id) {
|
|
node->runtime->update |= NODE_UPDATE_ID;
|
|
add_node_tag(ntree, node, NTREE_CHANGED_NODE_PROPERTY);
|
|
}
|
|
}
|
|
}
|
|
FOREACH_NODETREE_END;
|
|
}
|
|
|
|
void BKE_ntree_update_tag_image_user_changed(bNodeTree *ntree, ImageUser * /*iuser*/)
|
|
{
|
|
/* Would have to search for the node that uses the image user for a more detailed tag. */
|
|
add_tree_tag(ntree, NTREE_CHANGED_ANY);
|
|
}
|
|
|
|
uint64_t bNestedNodePath::hash() const
|
|
{
|
|
return blender::get_default_hash(this->node_id, this->id_in_node);
|
|
}
|
|
|
|
bool operator==(const bNestedNodePath &a, const bNestedNodePath &b)
|
|
{
|
|
return a.node_id == b.node_id && a.id_in_node == b.id_in_node;
|
|
}
|
|
|
|
/**
|
|
* Protect from recursive calls into the updating function. Some node update functions might
|
|
* trigger this from Python or in other cases.
|
|
*
|
|
* This could be added to #Main, but given that there is generally only one #Main, that's not
|
|
* really worth it now.
|
|
*/
|
|
static bool is_updating = false;
|
|
|
|
void BKE_ntree_update(Main &bmain,
|
|
const std::optional<blender::Span<bNodeTree *>> modified_trees,
|
|
const NodeTreeUpdateExtraParams ¶ms)
|
|
{
|
|
if (is_updating) {
|
|
return;
|
|
}
|
|
|
|
is_updating = true;
|
|
blender::bke::NodeTreeMainUpdater updater{&bmain, params};
|
|
if (modified_trees.has_value()) {
|
|
updater.update_rooted(*modified_trees);
|
|
}
|
|
else {
|
|
updater.update();
|
|
}
|
|
is_updating = false;
|
|
}
|
|
|
|
void BKE_ntree_update_after_single_tree_change(Main &bmain,
|
|
bNodeTree &modified_tree,
|
|
const NodeTreeUpdateExtraParams ¶ms)
|
|
{
|
|
BKE_ntree_update(bmain, blender::Span{&modified_tree}, params);
|
|
}
|
|
|
|
void BKE_ntree_update_without_main(bNodeTree &tree)
|
|
{
|
|
BLI_assert(tree.id.tag & ID_TAG_NO_MAIN);
|
|
if (is_updating) {
|
|
return;
|
|
}
|
|
is_updating = true;
|
|
NodeTreeUpdateExtraParams params;
|
|
blender::bke::NodeTreeMainUpdater updater{nullptr, params};
|
|
updater.update_rooted({&tree});
|
|
is_updating = false;
|
|
}
|