Now they are properly converted to Linear space before interpolation. Since the only way to get vertex color in eevee and cycles is via the attribute node with the CD_AUTO_FROM_NAME flag, we have to know at binding time which type of buffer will be connected to this auto input. We store this information inside the batch cache (together with the according uniform name) and pass it as uniform to the shader which does conversion if needed. The same shader can then be reused to draw another mesh with different auto layers configuration.
177 lines
7.6 KiB
C
177 lines
7.6 KiB
C
/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file draw_cache.h
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* \ingroup draw
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*/
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#ifndef __DRAW_CACHE_H__
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#define __DRAW_CACHE_H__
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struct Gwn_Batch;
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struct GPUMaterial;
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struct Object;
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struct ModifierData;
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void DRW_shape_cache_free(void);
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/* 3D cursor */
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struct Gwn_Batch *DRW_cache_cursor_get(void);
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/* Common Shapes */
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struct Gwn_Batch *DRW_cache_fullscreen_quad_get(void);
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struct Gwn_Batch *DRW_cache_quad_get(void);
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struct Gwn_Batch *DRW_cache_sphere_get(void);
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struct Gwn_Batch *DRW_cache_single_vert_get(void);
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struct Gwn_Batch *DRW_cache_single_line_get(void);
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struct Gwn_Batch *DRW_cache_single_line_endpoints_get(void);
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struct Gwn_Batch *DRW_cache_screenspace_circle_get(void);
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/* Common Object */
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struct Gwn_Batch *DRW_cache_object_wire_outline_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_object_surface_get(struct Object *ob);
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struct Gwn_Batch **DRW_cache_object_surface_material_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
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char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
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/* Empties */
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struct Gwn_Batch *DRW_cache_plain_axes_get(void);
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struct Gwn_Batch *DRW_cache_single_arrow_get(void);
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struct Gwn_Batch *DRW_cache_cube_get(void);
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struct Gwn_Batch *DRW_cache_circle_get(void);
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struct Gwn_Batch *DRW_cache_square_get(void);
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struct Gwn_Batch *DRW_cache_empty_sphere_get(void);
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struct Gwn_Batch *DRW_cache_empty_cone_get(void);
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struct Gwn_Batch *DRW_cache_arrows_get(void);
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struct Gwn_Batch *DRW_cache_axis_names_get(void);
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struct Gwn_Batch *DRW_cache_image_plane_get(void);
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struct Gwn_Batch *DRW_cache_image_plane_wire_get(void);
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/* Force Field */
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struct Gwn_Batch *DRW_cache_field_wind_get(void);
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struct Gwn_Batch *DRW_cache_field_force_get(void);
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struct Gwn_Batch *DRW_cache_field_vortex_get(void);
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struct Gwn_Batch *DRW_cache_field_tube_limit_get(void);
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struct Gwn_Batch *DRW_cache_field_cone_limit_get(void);
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/* Lamps */
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struct Gwn_Batch *DRW_cache_lamp_get(void);
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struct Gwn_Batch *DRW_cache_lamp_shadows_get(void);
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struct Gwn_Batch *DRW_cache_lamp_sunrays_get(void);
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struct Gwn_Batch *DRW_cache_lamp_area_get(void);
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struct Gwn_Batch *DRW_cache_lamp_hemi_get(void);
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struct Gwn_Batch *DRW_cache_lamp_spot_get(void);
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struct Gwn_Batch *DRW_cache_lamp_spot_square_get(void);
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/* Camera */
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struct Gwn_Batch *DRW_cache_camera_get(void);
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struct Gwn_Batch *DRW_cache_camera_frame_get(void);
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struct Gwn_Batch *DRW_cache_camera_tria_get(void);
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/* Speaker */
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struct Gwn_Batch *DRW_cache_speaker_get(void);
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/* Probe */
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struct Gwn_Batch *DRW_cache_lightprobe_cube_get(void);
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struct Gwn_Batch *DRW_cache_lightprobe_grid_get(void);
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struct Gwn_Batch *DRW_cache_lightprobe_planar_get(void);
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/* Bones */
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struct Gwn_Batch *DRW_cache_bone_octahedral_get(void);
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struct Gwn_Batch *DRW_cache_bone_octahedral_wire_outline_get(void);
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struct Gwn_Batch *DRW_cache_bone_box_get(void);
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struct Gwn_Batch *DRW_cache_bone_box_wire_outline_get(void);
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struct Gwn_Batch *DRW_cache_bone_wire_wire_outline_get(void);
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struct Gwn_Batch *DRW_cache_bone_envelope_solid_get(void);
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struct Gwn_Batch *DRW_cache_bone_envelope_distance_outline_get(void);
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struct Gwn_Batch *DRW_cache_bone_envelope_wire_outline_get(void);
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struct Gwn_Batch *DRW_cache_bone_envelope_head_wire_outline_get(void);
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struct Gwn_Batch *DRW_cache_bone_point_get(void);
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struct Gwn_Batch *DRW_cache_bone_point_wire_outline_get(void);
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struct Gwn_Batch *DRW_cache_bone_arrows_get(void);
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/* Meshes */
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struct Gwn_Batch *DRW_cache_mesh_surface_overlay_get(struct Object *ob);
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void DRW_cache_mesh_wire_overlay_get(
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struct Object *ob,
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struct Gwn_Batch **r_tris, struct Gwn_Batch **r_ledges, struct Gwn_Batch **r_lverts);
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void DRW_cache_mesh_normals_overlay_get(
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struct Object *ob,
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struct Gwn_Batch **r_tris, struct Gwn_Batch **r_ledges, struct Gwn_Batch **r_lverts);
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struct Gwn_Batch *DRW_cache_face_centers_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_wire_outline_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_surface_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_surface_verts_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_edges_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_verts_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel);
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struct Gwn_Batch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob);
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struct Gwn_Batch **DRW_cache_mesh_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
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char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
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struct Gwn_Batch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
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void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob);
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/* Curve */
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struct Gwn_Batch *DRW_cache_curve_surface_get(struct Object *ob);
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struct Gwn_Batch **DRW_cache_curve_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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struct Gwn_Batch *DRW_cache_curve_surface_verts_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_curve_edge_wire_get(struct Object *ob);
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/* edit-mode */
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struct Gwn_Batch *DRW_cache_curve_edge_normal_get(struct Object *ob, float normal_size);
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struct Gwn_Batch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_curve_vert_overlay_get(struct Object *ob);
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/* Font */
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struct Gwn_Batch *DRW_cache_text_edge_wire_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_text_surface_get(struct Object *ob);
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struct Gwn_Batch **DRW_cache_text_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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/* edit-mode */
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struct Gwn_Batch *DRW_cache_text_cursor_overlay_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_text_select_overlay_get(struct Object *ob);
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/* Surface */
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struct Gwn_Batch *DRW_cache_surf_surface_get(struct Object *ob);
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struct Gwn_Batch **DRW_cache_surf_surface_shaded_get(
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struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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/* Lattice */
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struct Gwn_Batch *DRW_cache_lattice_verts_get(struct Object *ob);
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struct Gwn_Batch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
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struct Gwn_Batch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
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/* Particles */
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struct Gwn_Batch *DRW_cache_particles_get_hair(struct ParticleSystem *psys, struct ModifierData *md);
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struct Gwn_Batch *DRW_cache_particles_get_dots(struct Object *object, struct ParticleSystem *psys);
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struct Gwn_Batch *DRW_cache_particles_get_prim(int type);
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/* Metaball */
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struct Gwn_Batch *DRW_cache_mball_surface_get(struct Object *ob);
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#endif /* __DRAW_CACHE_H__ */
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